ClanLib
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| ClanLib | |
|---|---|
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| [[Programmer|DeveloperTemplate:Pluralize from text]] | The ClanLib developer |
| Written in | C++ |
| Operating system | Microsoft Windows, Linux |
| Type | SDK |
| License | zlib license |
| Website | github |
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ClanLib is a video game SDK, supporting Microsoft Windows, macOS, and Linux, with partial support for mobile platforms. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has classes for collision detection, GUIs, XML, networking, and other things that may be helpful to a game programmer.[1]
The earliest known public release is in 1999 (Version 0.1.18).[2] Introduction to C++ Game Programming, published June 2007, dedicates a chapter to "Learn how to use the ClanLib library to make 2D games".[3] Also Game Programming with Python, Lua, and Ruby, published December 2003, has a chapter about using ClanLib together with Ruby.[4]
See also
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References
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- ^ Page Module:Citation/CS1/styles.css has no content."ClanLib Overview". 1999-04-06. Archived from the original on 2011-05-20. Retrieved 2008-11-06.
- ^ Page Module:Citation/CS1/styles.css has no content."News of 0.1.18 release". 1999-08-30. Archived from the original on 2011-06-14. Retrieved 2008-11-06.
- ^ Page Module:Citation/CS1/styles.css has no content."Introduction to C++ Game Programming". Archived from the original on 2017-11-15. Retrieved 2017-11-14.
- ^ Page Module:Citation/CS1/styles.css has no content."Game Programming with Python, Lua, and Ruby". Archived from the original on 2011-08-20. Retrieved 2011-08-22.