Coded Soul
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| Coded Soul | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Gaia[a] |
| PublisherTemplate:Pluralize from text | Sony Computer Entertainment |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Kouji Okada |
| DesignerTemplate:Pluralize from text | Template:If first display both |
| ProgrammerTemplate:Pluralize from text | Template:If first display both |
| ArtistTemplate:Pluralize from text | Raita Kazama |
| WriterTemplate:Pluralize from text | Takumi Miyajima |
| ComposerTemplate:Pluralize from text | Hitoshi Sakimoto Masaharu Iwata Mitsuhiro Kaneda Kimihiro Abe |
| Series | Template:If first display both |
| Engine | Template:If first display both |
| PlatformTemplate:Pluralize from text | PlayStation Portable |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Action role-playing |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
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Coded Soul[b] is a 2008 action role-playing game developed by Gaia and published by Sony Computer Entertainment for the PlayStation Portable. Initially released only in Japan, it was Gaia's final game to be published by Sony as well as their final game to be on a PlayStation console.
The game was re-released digitally on June 20, 2023 as an emulated classic for PlayStation 4 and PlayStation 5; it was released outside Japan for the first time.[2]
Gameplay
Gameplay in Coded Soul revolves around Jay's exploration of the randomly generated dungeons of Idea. You're limited in the amount of time you can spend in the world, with your time limit replenished only by reaching key check points. Along the way, you face off against beasts using an action-oriented battle system. The game also has the Okada staples like a weapon and item synthesis system and a "Karma" system through which you make your monsters learn new skills. Connectivity with Folklore is included due to Gaia assisting on that game's development, with various enemies from Folklore appearing in the game.[3][4]
Plot
An army has been conducting research into Monolith Gate, the door to the world of ‘Idea’. That door is controlled by Gale, a young boy who gives Jay, a soldier special power to travel to the other side to save his girlfriend, May. The special power grants the ability to control monsters by sucking up their souls. Once you've defeated a foe, you can make them into your ally for use during future battles. You can take up to two monsters with you on your treks into Idea, selecting from eventually over 100 beasts.
Reception
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Notes
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- ^ Additional work by Japan Studio.[1]
- ^ Known in Japan as Script error: No such module "Nihongo"..
References
- ^ Page Module:Citation/CS1/styles.css has no content."JAPANスタジオ作品一覧 2009年~2008年" [List of Japan Studio works 2009–2008] (in 日本語). Sony Interactive Entertainment. 2021. Archived from the original on February 25, 2021. Retrieved March 1, 2021.
- ^ Page Module:Citation/CS1/styles.css has no content.Moore, Logan (June 20, 2023). "Classic PSP Game Returns on PS5 and PS4". ComicBook.com. Retrieved November 3, 2024.
- ^ Page Module:Citation/CS1/styles.css has no content.Yoon, Andrew (January 18, 2008). "Folklore's monsters return in Coded Soul". Engadget. Archived from the original on February 21, 2025. Retrieved November 3, 2024.
- ^ Page Module:Citation/CS1/styles.css has no content.Jordan, Jon (January 19, 2008). "PSP gets a new monster-based action RPG - Coded Soul". www.pocketgamer.com. Retrieved November 3, 2024.