Color Dreams

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Color Dreams
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Fatereformed as StarDot Technologies
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Headquarters,
Key people
Dan Lawton (founder)[3]
ProductsVarious video games for Nintendo Entertainment System
IP cameras (as StarDot Technologies)
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Color Dreams was an American technology company formerly known for developing and publishing unlicensed video games for the Nintendo Entertainment System (NES).

At a time when the vast majority of NES games were licensed by Nintendo, Color Dreams discovered how to bypass the 10NES lock-out system that restricted unlicensed software. By avoiding licensing fees, Color Dreams could release a large quantity of games while undercutting the prices of other publishers. The company operated in a legal gray area but was never sued by Nintendo. Color Dreams also developed a reputation for the poor quality of its games and is now infamous for publishing games considered to be some of the worst of all time.

The company attempted to shake its reputation and legal woes with name changes, launching the "Bunch Games" label and a separate Christian-themed publisher called Wisdom Tree. Color Dreams ultimately left the video game industry in the mid-1990s. The company began selling IP cameras and related surveillance equipment in 1996 and sold Wisdom Tree in 1997. Color Dreams is now known as StarDot Technologies.[3][2][4][5]

History

Founding and early years

Color Dreams was launched by Dan Lawton in 1989 in Brea, California, at the peak of the NES's popularity. The company had discovered a method to bypass the NES's 10NES lock-out chip. Nintendo's licensing requirements included a licensing fee and a restriction on the number of games a company could publish per year. Lawton opposed Nintendo's licensing requirements and saw a business opportunity in bypassing them: Color Dreams could sell more games at lower prices than competitors. Color Dreams also intended to modify the cartridges themselves, such as by adding an additional processor or accessing unused features in the NES hardware. After an internal legal review, the company believed they were safe from lawsuits and released Baby Boomer in 1989, with several other titles planned for quick release afterward.[2][3]

Color Dreams games were marked by a baby-blue cartridge (distinguished from typical gray cartridges). For the lock-out bypass to work, players had to physically insert the cartridges using a specific technique. Later models of the NES would prevent certain Color Dreams cartridges from working correctly, posing an ongoing customer service problem for the company.[3]

Games that were considered low-quality even by the standards of Color Dreams were released on a budget "Bunch Games" label. Five Bunch Games titles were released in 1990.[6]

Color Dreams published games at a rapid clip (six in 1989 alone), the vast majority for the NES. In 1990, they claimed to be developing the "SuperCartridge," an NES-compatible cartridge intended to compete with the upcoming Super Nintendo. The company stated it would debut with a game adaptation of the horror film Hellraiser. The SuperCartridge attempted to simulate a 16-bit color palette by rapidly alternating between two 8-bit palettes. This did not achieve the desired effect, and the cartridges were expensive to produce, so the project was scrapped.[3][7][8]

The Hellraiser project too eventually fizzled out, partly because of the failure of the SuperCartridge and partly because of marketing concerns. In 1990, Color Dreams formed Wisdom Tree, a spinoff company focused on Christianity-themed games. Because Hellraiser was a mature, gory film, Color Dreams management feared it would conflict with Wisdom Tree's wholesome image, and so the project was canceled despite the company paying $50,000 for the license to the Wolfenstein 3D engine. The company's experience with that engine, however, would eventually lead to the release of Super 3D Noah's Ark in 1994.[8]

Success and sale of Wisdom Tree

Script error: No such module "Labelled list hatnote". In addition to revenue from Christian video game sales, Color Dreams believed that Wisdom Tree would provide security against legal action. Color Dreams faced ongoing tensions with Nintendo. The threat of a lawsuit still loomed, and some retail stores declined to stock Color Dreams games, reportedly (though not proven) because of pressure from Nintendo. Color Dreams believed that Nintendo would not risk reputational damage by suing a publisher of Christian video games—a gambit that seemed to pay off as Color Dreams was never taken to court.[9][10][11][12]

Games under the Color Dreams label started to sell poorly, and games sold by Wisdom Tree quickly took off. Wisdom Tree produced some of the company's best-selling titles, with their first release Bible Adventures selling over 350,000 copies. Some Wisdom Tree games were re-themes of existing games; Sunday Funday, for example, was a Christian skateboard game based on the earlier Menace Beach. True to its origins, Wisdom Tree would also publish the only unlicensed SNES game ever released in North America, Super 3D Noah's Ark.[3][11][13]

Color Dreams began to pivot away from video games, launching a division called StarDot Technologies in 1996 focused on surveillance equipment. In 1997, an employee named Brenda Huff purchased Wisdom Tree and split it off as a separate company. Wisdom Tree continues to operate today selling religious video games. After the sale of Wisdom Tree, Color Dreams left the video game industry entirely and now does business as StarDot Technologies.[3][14]

Video games published by Color Dreams

All games were developed for the Nintendo Entertainment System unless otherwise noted.

As Bunch Games

As Wisdom Tree

Unreleased games

  • The Escape from Atlantis
  • Happy Camper
  • Hellraiser
  • Seven Gates to Eternity

See also

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Voytko, Lisette (6 December 2017). "Artist Profile: Nina Stanley". Video Game History Foundation. Retrieved 21 October 2025.
  2. ^ a b c Page Module:Citation/CS1/styles.css has no content.Eddy, Andy (July 1989). "Color Dreams May Be Nintendo's Nightmare". VideoGames & Computer Entertainment (6): 28–31. Retrieved 21 October 2025.
  3. ^ a b c d e f g Page Module:Citation/CS1/styles.css has no content."Whatever Happened to Color Dreams". Electronic Gaming Monthly. 10 (101): 34. December 1997. Retrieved 21 October 2025.
  4. ^ Page Module:Citation/CS1/styles.css has no content."God 1, Nintendo 0". Game Informer (95): 100–101. March 2001. Retrieved 21 October 2025.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Woodyard, Chris (October 24, 1990). "Nintendo Keeps Color Dreams Up Worrying". Los Angeles Times. Retrieved 21 October 2025.
  6. ^ Page Module:Citation/CS1/styles.css has no content."COLOR DREAMS ... THE STORY OF". NESworld.com. Retrieved 21 October 2025.
  7. ^ a b Page Module:Citation/CS1/styles.css has no content.The Whizz (July 1990). "The SuperCartridge". GamePro (12): 22. Retrieved 21 October 2025.
  8. ^ a b Page Module:Citation/CS1/styles.css has no content."How a Hellraiser tie-in became Super 3D Noah's Ark". Game Developer. Retrieved 21 October 2025.
  9. ^ Page Module:Citation/CS1/styles.css has no content."Behind the Nintendo Seal of Quality". VideoGames & Computer Entertainment (20): 92. September 1990. Retrieved 21 October 2025.
  10. ^ Page Module:Citation/CS1/styles.css has no content.Worley, Joyce (February 1995). "Bits". VideoGames & Computer Entertainment (25): 34. Retrieved 21 October 2025.
  11. ^ a b Page Module:Citation/CS1/styles.css has no content.Parish, Jeremy (October 2005). "20 Years of NES". Electronic Gaming Monthly (196): 137. Retrieved 21 October 2025.
  12. ^ Page Module:Citation/CS1/styles.css has no content.Halter, Ed (December 2006). "Play to Pray". Games for Windows: The Official Magazine (1): 44–46. Retrieved 21 October 2025.
  13. ^ Page Module:Citation/CS1/styles.css has no content.Matulef, Jeffrey (14 January 2014). "Unlicensed SNES game Super 3D Noah's Ark to be reprinted". Eurogamer. Retrieved 28 February 2015.
  14. ^ Page Module:Citation/CS1/styles.css has no content.Floyd, Samuel (24 February 2014). "Interview with Wisdom Tree Owner Brenda Huff". The Vintage Gamers. Retrieved 31 October 2025.