Computer Baseball

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Computer Baseball
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Amiga cover art
DeveloperTemplate:Pluralize from textStrategic Simulations
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
PlatformTemplate:Pluralize from textAmiga, Apple II, Atari 8-bit, Commodore 64, MS-DOS, Mac
Release1981
GenreTemplate:Pluralize from textSports, simulation
Arcade systemTemplate:If first display both
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Computer Baseball is a sports simulation game published by Strategic Simulations in 1981. It was released for the Apple II, Atari 8-bit computers, and later for the Commodore 64, Macintosh, IBM PC, and Amiga.[1]

Gameplay

Players can manage a game between teams from 14 different World Series contests, or enter in or load the statistics for other teams. For example, players can manage either the Brooklyn Dodgers or New York Yankees in a rematch of the 1955 World Series. Two players can manage against each other, one player can manage against a computer manager, or the computer can manage both teams.

Game play is limited to managerial decisions: setting lineups, pitching changes, pinch hitters and other substitutions, defensive positioning, and offensive decisions such as when to bunt, steal or hit and run.

Reception

Computer Baseball was given the award for "Best Computer Sports Game" in 1982 at the 3rd annual Arcade Awards. Judges described the game as computerized version of the traditional statistical-replay table sports game, and praised it for its "attractive and easy-to-use form".[2]Template:Rp

Computer Gaming World stated in 1985 that Computer Baseball, despite its age, "remains one of the best on the market". It cited the clear documentation and compiling and printing of individual statistics as strengths, while the weak computer opponent was a weakness.[3]Template:R/superscript Ahoy! wrote in 1986 that the game "isn't as pretty as MicroLeague Baseball, but it may be better for those who replay entire seasons ... its mathematical model considers more statistical categories than other programs". The magazine noted the large number of supplemental disks available from SSI.[4]

The game sold more than 30,000 copies.[5]

References

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  1. ^ Computer Baseball at MobyGames
  2. ^ Page Module:Citation/CS1/styles.css has no content.Kunkel, Bill; Laney, Jr., Frank (January 1982). "Arcade Alley: The Third Annual Arcade Awards". Video. 5 (10). Reese Communications: 28, 76–77. ISSN 0147-8907.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Oxner, Bill (June–July 1985). "Play Ball!" (PDF). Computer Gaming World. Vol. 5, no. 3. p. 24. Retrieved 17 April 2016.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Kunkel, Bill; Katz, Arnie (January 1986). "Calling Computer Coaches / Team Sports Simulations for the Commodore 64". Ahoy!. pp. 47–50. Retrieved 2 July 2014.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Wilson, Johnny (April 1987). "A BRIEF ANNOTATED BIBLIOGRAPHY". Computer Gaming World. No. 36. p. 44.