Computer Quarterback

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Computer Quarterback
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DeveloperTemplate:Pluralize from textLDW Software (ports)
PublisherTemplate:Pluralize from textStrategic Simulations
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textDanielle Bunten Berry
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textApple II, Atari 8-bit, Commodore 64
Release1981: Apple
1984: Atari, C64
GenreTemplate:Pluralize from textSports
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Computer Quarterback is an American football simulation video game written for the Apple II by Danielle Bunten Berry (credited as Dan Bunten) and published in 1981 by Strategic Simulations. Ports to the Atari 8-bit computers and Commodore 64 were released in 1984. Add-on disks for new football seasons were also sold by SSI.

Gameplay

Computer Quarterback is a game in which a statistics-based football game features both playbooks for both semi-pro and professional American football.[1]

Development

Danielle Berry developed Computer Quarterback originally to play with friends on the computer at their workplace. She later used a minicomputer to convert the game's code from FORTRAN to BASIC for the Apple II.[2] Afterward, Berry sent the game to Strategic Simulations requesting that the company publish it.[2][3] Berry selected the corporation based on the presentation of its first game, the 1980 Computer Bismarck. The wargame's professional packaging, which differed from the zipper storage bags commonly used at the time, convinced her of the producers' competency.[3]

Reception

Wyatt Lee reviewed the game for Computer Gaming World, and stated that "Team Data Disks for individual seasons have been marketed through the company catalog and this is a very playable game."[1]

References

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  1. ^ a b Page Module:Citation/CS1/styles.css has no content.Lee, Wyatt (December 1987). "The Electronic Gridiron". Computer Gaming World. Vol. 1, no. 42. pp. 52–53.
  2. ^ a b Page Module:Citation/CS1/styles.css has no content.Hague, James, ed. (March 1997). "Danielle Berry". Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Dadgum Games. Retrieved 15 September 2025. "Computer Quarterback" was written only for myself and friends to play on the computer at work. I later converted it from FORTRAN to BASIC on an Apple II and sent it to Strategic Simulations.
  3. ^ a b Page Module:Citation/CS1/styles.css has no content.Barnes, Adam (2015). "From the Archives: Strategic Simulations Inc". Retro Gamer. No. 140. Bournemouth, Dorset, England, United Kingdom: Imagine Publishing. p. 52. ISSN 1742-3155.

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