Cosmic Ark

From Wikipedia, the free encyclopedia

Template:Short description

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Cosmic Ark
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
DeveloperTemplate:Pluralize from textImagic
PublisherTemplate:Pluralize from textImagic
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textRob Fulop[1]
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textAtari 2600
ReleaseScript error: No such module "Video game release".
GenreTemplate:Pluralize from textAction
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Cosmic Ark is an Atari 2600 game designed by Rob Fulop and published by Imagic in 1982.[2] The objective is to gather specimens from different planets in a spaceship which contains the survivors from the city of Atlantis. There are two versions of the cartridge. One lets the player toggle the starfield display with the Black & White / Color TV switch. The other does not allow the starfield to be disabled.[3]

Gameplay

File:Cosmic Ark 1 Atari 2600.jpg
First stage, showing the mothership fending off meteors
File:Cosmic Ark 2 Atari 2600.jpg
Second stage, showing a shuttle beaming up an alien

In the first stage, the player must fend off meteor showers from all four sides of the screen by pushing the joystick to fire in the desired direction, similar to the 1980 arcade game Space Zap. The second stage requires the player to pilot a shuttle to a planet and use its tractor beam to pick up life forms. While near the planet's surface, planetary defenses will fire at the shuttle. If hit, one formerly captured specimen will be freed, making the player retrieve another. After a set length of time, a klaxon will warn of renewed meteor activity, and the player must return immediately to defend the ark.[4]

Cosmic Ark does not give a set number of lives. Instead, the ark starts with 40 fuel units, which are lost after each meteor strike or shot fired, and gained by destroying a meteor or capturing a life form. Capturing both life forms from a planet before the warning klaxon will top off fuel reserves. If the ark runs out of energy, the next hit it takes will end the game.[4]

Like its predecessor, Atlantis, Cosmic Ark ends with the destruction of the Ark, but the smaller shuttle ship escaping. This plot thread was not continued in other Imagic games.[1]

Development

According to Fulop, the game was created entirely as a feat of technical one-upmanship: to show off the impressive background starfield effect to Activision programmers David Crane and Bob Whitehead.[5] The starfield effect uses a bug in the Atari 2600 hardware.[1]

Reception

Richard A. Edwards reviewed Cosmic Ark in The Space Gamer No. 59.[6] Although he called it fun at first, he noted that the game becomes more challenging in later stages.[6]

Reviews

References

  1. ^ a b c Page Module:Citation/CS1/styles.css has no content.Stilphen, Scott. "DP Interviews Rob Fulop". Digital Press.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Hague, James. "The Giant List of Classic Game Programmers".
  3. ^ Page Module:Citation/CS1/styles.css has no content."Cosmic Ark". AtariAge. Archived from the original on 2017-06-13. Retrieved 2017-11-08.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content."Cosmic Ark Manual". archive.org. Imagic. 1982.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Fulop, Rob (April 14, 2008). "Making Crane Cry — The Origin of Cosmic Ark". Archived from the original on December 27, 2009. Retrieved January 4, 2020.
  6. ^ a b Page Module:Citation/CS1/styles.css has no content.Edwards, Richard A. (January 1983). "Capsule Reviews". The Space Gamer (59). Steve Jackson Games: 44.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Kultpower Archiv: Komplettscan Telematch 2/1983".
  8. ^ Page Module:Citation/CS1/styles.css has no content."Electronic Fun with Computer & Games - Vol 01 No 04 (1983-02) (Fun & Games Publishing) (US)". February 1983.
  9. ^ Page Module:Citation/CS1/styles.css has no content."Tubes Casettes". abandonware.org (in français). Tilt. 1983-03-04.