Cosmic Carnage
Template:DMCA Template:Short description
Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.
Script error: No such module "Check for conflicting parameters".
Cosmic Carnage[b] is a 1994 fighting video game developed by Almanic Corporation, in conjunction with ALU, and published by Sega for the 32X add-on. Set in an uncharted star system, the game follows eight fighters from two factions in a struggle for survival. Its gameplay consists of one-on-one fights, with a main six-button configuration, featuring special moves and finisher techniques, as well as two playable modes. The title garnered mixed reception from critics since its release.
Gameplay
Cosmic Carnage is a fighting game similar to Mortal Kombat.[1][2] The player fights against other opponents in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the first bout. The first to win two bouts becomes the winner of the match. Each round is timed, which can be adjusted or deactivated in the game options; if both fighters still have health remaining when time expires, the fighter with more health wins the round. The game features five levels of difficulty. Hidden characters can be played via cheat code.
In single-player mode, players can choose from eight playable characters and fight against computer-controlled fighters. Achieving a ‘good ending’ for a fighter is time based; depending on how fast the player kills opponents, the more time there is left to escape to the life pod and get as far away as possible. Like Mortal Kombat, special and death moves are performed by entering button commands while pressing the d-pad.[2] A notable feature is the ability to customize a character prior to matches; Four of the selectable characters use armor to assist them in battle and players may choose between one of two options (‘light’ or ‘heavy’) for each of the three armors (body, leg and arm), each providing characters with their own special move. Similar to the Samurai Shodown franchise, the camera zooms in or out to maximize or minimize the level of graphical detail depending on character movement.
Synopsis
In an uncharted star system, a group of prisoners en route to a celestial space mine overpower the ship's guards and take control of the ship, but during their breakout, most of the ship's controls are damaged.[1] After days of drifting, the criminals realize that their only hope is to hijack another ship and use their distress signal to bring a military ship to their aid. They then trick the ship by ramming their own vehicle into it. The impact, however, badly damages both and destroys all but one of the escape pods, as well as killing all but four from each ship (eight in total). The few survivors fight for the final escape pod and a chance of survival.
Characters
All soldiers use Light Armor and can be equipped with Heavy Armor before fights, while none of the fugitives use armor.
- Cylic – An alien red ant. In the Japanese version, he is a brown-haired human soldier named Jake.[c]
- Zena-Lan – A female soldier whose head is constantly on fire. In the Japanese version, she is a blond-haired human soldier named Ray.[d]
- Naruto[e] – A shadow being. In the Japanese version, he is a brown-haired human.
- Tyr[f] – A man with metallic skin wearing samurai like armor.
- Talmac[g] – A tall, dark, sinister figure with a skull-like face, spiked red hair and sharp claws. No one is sure if he wears a mask or not, because no one has gotten close enough to find out.
- Yug[h] – A gorilla-like humanoid who is possibly a robot. He relies almost entirely on his powerful arms for his attacks.
- Naja[i] – A female snake-shaped siren, with a cobra's head and, instead of legs, a long tail that she uses as a battering ram. Her design and American name are derived from the serpentine nāga of Hinduism and Buddhism, which in sculptures and drawn art were often depicted as having humanoid torsos.
- Deamon[j] – A vicious alien with large talon-like claws and a scorpion-like stinger attached to the back of his head.
Development and release
Cosmic Carnage was developed by Almanic Corporation in conjunction with ALU.[3][4] Takashi Shichijo and Hikoshi Hashimoto served as the project's programmer and composer respectively, although neither are credited as such in the credits of the game.[3] According to former Sega staff member Takayuki Kawagoe, the game was initially developed for the Mega Drive, but was converted to the 32X on short notice so that it could have a larger game library.[5] ALU stated on their official website that development kits arrived three months prior to release date during development.[4] The game was first released for the 32X by Sega in North America as a launch title on 21 November 1994.[6] Former Sega of America executive producer Michael Latham stated that the company was rushed to release games on time for the 32X's launch, and said that "[w]hen Cosmic Carnage showed up, we didn't even want to ship it. It took a lot of convincing, you know, to ship that title."[7] The title was then released in Japan on 27 January 1995 under the name Cyber Brawl and later in Europe on February of the same year.[8][9]
Reception
Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found.
Page Module:Message box/ambox.css has no content.
| [icon] | This section needs expansion. You can help by Template:Protected page maintenance message. (November 2025) |
Cosmic Carnage received a 4.6969/10 score in a 1995 readers' poll conducted by the Japanese Sega Saturn Magazine, ranking among 32X and Sega Mega Drive titles at the number 476 spot.[10] The game garnered a mixed reception from critics.[11][12][13][14] In a 1995 interview with Next Generation regarding the response it received, Sega of America president Tom Kalinske said only, "Well, you know, every now and then there are games with which we're not so happy. It's all part of the learning process."[15]
Electronic Gaming MonthlyTemplate:'s four editors unanimously commented that even taking into account the fact that it is a launch title, Cosmic Carnage is a disappointing game which fails to push significantly beyond the capabilities of the standalone Sega Genesis in either graphics or audio. They did remark that the armor mechanic is an impressive innovation, but nonetheless felt that the overall gameplay was mediocre at best.[16] In their review, GamePro praised the armor mechanic and sci-fi styled graphics, but criticized the slow action and limited originality, and concluded that "there are more exciting Genesis fighters around".[17] Next Generation considered it "A sad, shambling mockery of a fighting game."[18] FluxTemplate:'s Jeff Kitts wrote that it was "Basically a second-rate fighting game with sluggish action, awful sound and overly detailed graphics that make it hard to determine just what the hell is going on." Although Kitts praised the characters and movesets.[19]
In a retrospective review, IGNTemplate:'s Levi Buchanan applauded the character sprites, noting that they are "large, colorful, and decently detailed", but felt that the sprite detail were "ruined" by zooming effects. Buchanan also criticized the audio, which consists of "[h]orrid, crunchy music and weak sound effects."[20]
See also
Notes
Page Template:Reflist/styles.css has no content.
- ^ Additional work by ALU
- ^ Also known as Script error: No such module "Nihongo". in Japan.
- ^ Script error: No such module "Nihongo".
- ^ Script error: No such module "Nihongo".
- ^ Script error: No such module "Nihongo".
- ^ Known in Japan as Script error: No such module "Nihongo".
- ^ Known in Japan as Script error: No such module "Nihongo".
- ^ Known in Japan as Script error: No such module "Nihongo".
- ^ Known in Japan as Script error: No such module "Nihongo".
- ^ Known in Japan as Script error: No such module "Nihongo".
References
Page Template:Reflist/styles.css has no content.
- ^ a b Cosmic Carnage instruction manual (Sega 32X, US)
- ^ a b Page Module:Citation/CS1/styles.css has no content."Fact-Files - Sega 32X - Cosmic Carnage". Electronic Gaming Monthly. No. 66. Sendai Publishing. January 1995. pp. 228–229.
- ^ a b Page Module:Citation/CS1/styles.css has no content.Almanic Corporation (24 November 1994). Cosmic Carnage (32X). Sega. Level/area: Staff roll.
- ^ a b Page Module:Citation/CS1/styles.css has no content."コンシューマーゲームソフト". ALU (in 日本語). D3 Publisher. 2003. Archived from the original on 19 June 2004. Retrieved 18 August 2020.
- ^ Page Module:Citation/CS1/styles.css has no content.Famitsu DC (15 February 2002). "Chapter 6: Sega Saturn". The Witness of History: Interview. Famitsu Books (in 日本語). Enterbrain. pp. 232–234. ISBN 978-4-75770789-4 – via Sega Consumer History.
- ^ Page Module:Citation/CS1/styles.css has no content.McConville, James A. (2 January 1995). "Sega 32X upgrade sees a sold-out Yule". Business Wire. Berkshire Hathaway. Archived from the original on 17 November 2015. Retrieved 25 November 2015.
Sega 32X was launched nationally on Nov. 21 with four software titles. [...] Sega 32X titles launched to date include Doom, Star Wars Arcade, Virtual Racing Deluxe [sic] and Cosmic Carnage.
- ^ Page Module:Citation/CS1/styles.css has no content.Kent, Steven L. (2001). "The "Next" Generation (Part 1)". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Prima Publishing. pp. 493–496. ISBN 0-7615-3643-4.
- ^ Page Module:Citation/CS1/styles.css has no content.Swan, Gus; Merrett, Steve (February 1995). "32X Review - Cosmic Carnage". Mean Machines Sega. No. 28. EMAP. pp. 74–75.
- ^ Page Module:Citation/CS1/styles.css has no content."スーパー32X対応ソフトウェア". SEGA HARD Encyclopedia (in 日本語). Sega. 2020. Archived from the original on 19 June 2013. Retrieved 18 August 2020.
- ^ Page Module:Citation/CS1/styles.css has no content."メガドラ読者レース". Sega Saturn Magazine (in 日本語). Vol. 11, no. 9. SoftBank Creative. September 1995. pp. 82–85.
- ^ Cite error: The named reference
GameFanCCwas invoked but never defined (see the help page). - ^ Cite error: The named reference
GWccwas invoked but never defined (see the help page). - ^ Cite error: The named reference
SegaMagCCwas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content.Evans, Jon (August 1996). "Whatever Happened to the 32X". Sega Pro. No. 56. Paragon Publishing. pp. 22–27.
- ^ Page Module:Citation/CS1/styles.css has no content."Talking: Is Sega's Boss Scared Yet?". Next Generation. No. 3. Imagine Media. March 1995. pp. 6–11.
- ^ Cite error: The named reference
EGMccwas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content.Slo Mo (February 1995). "ProReview: Cosmic Carnage". GamePro. No. 67. IDG. p. 56.
- ^ Cite error: The named reference
NGenCCwas invoked but never defined (see the help page). - ^ Cite error: The named reference
FluxCCwas invoked but never defined (see the help page). - ^ Cite error: The named reference
IGNccwas invoked but never defined (see the help page).
External links
Template:Givro Corporation Lua error in mw.title.lua at line 404: bad argument #2 to 'title.new' (unrecognized namespace name 'Portal').