Critical code studies
Template:Short description Template:DMCA Template:DMCA Critical code studies (CCS) is an emerging academic subfield, related to software studies,Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. digital humanities,Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. cultural studies, computer science, human–computer interface, and the do-it-yourself maker culture. Its primary focus is on the cultural significance of computer code, without excluding or focusing solely upon the code's functional purpose. According to Mark C. Marino, it Template:Quote
As introduced by Marino, critical code studies was initially a method by which scholars "can read and explicate code the way we might explicate a work of literature",Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. but the concept also draws upon[citation needed] Espen Aarseth's conception of a cybertext as a "mechanical device for the production and consumption of verbal signs",Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. arguing that in order to understand a digital artifact we must also understand the constraints and capabilities of the authoring tools used by the creator of the artifact, as well as the memory storage and interface required for the user to experience the digital artifact.
Evidence that critical code studies has gained momentum since 2006 include[original research?] an article by Matthew Kirschenbaum in The Chronicle of Higher Education,[1] CCS sessions at the Modern Language Association in 2011 that were "packed" with attendees,[2] several academic conferences devoted wholly to critical code studies, and a book devoted to the explication of a single line of computer code, titled 10 PRINT CHR$(205.5+RND(1)); : GOTO 10.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
See also
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References
Footnotes
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- ^ Page Module:Citation/CS1/styles.css has no content.Kirschenbaum, Matthew (23 January 2009). "Where Computer Science and Cultural Studies Collide". The Chronicle of Higher Education. Retrieved 6 April 2020.
- ^ Page Module:Citation/CS1/styles.css has no content.Howard, Jennifer (9 January 2011). "Hard Times Sharpen the MLA's Lens on Labor and the Humanities". The Chronicle of Higher Education. Retrieved 6 April 2020.
Bibliography
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- Page Module:Citation/CS1/styles.css has no content.Aarseth, Espen (1997). Cybertext: Perspectives on Ergodic Literature. Baltimore, Maryland: Johns Hopkins University Press. ISBN 978-0-8018-5579-5.
- Page Module:Citation/CS1/styles.css has no content.Eyman, Douglas (2015). Digital Rhetoric: Theory, Method, Practice. Ann Arbor, Michigan: University of Michigan Press. doi:10.2307/j.ctv65swm2. ISBN 978-0-472-90011-4.
- Page Module:Citation/CS1/styles.css has no content.Manovich, Lev (2013). Software Takes Command. New York: Bloomsbury Academic. ISBN 978-1-62356-672-2. Retrieved 6 April 2020.
- Page Module:Citation/CS1/styles.css has no content.Marino, Mark C. (2006). "Critical Code Studies". Electronic Book Review. ISSN 1553-1139. Retrieved 6 April 2020.
- Page Module:Citation/CS1/styles.css has no content.Montfort, Nick; Baudoin, Patsy; Bell, John; Bogost, Ian; Douglass, Jeremy; Marino, Mark C.; Mateas, Michael; Reas, Casey; Sample, Mark; Vawter, Noah (2013). 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. Cambridge, Massachusetts: MIT Press. ISBN 978-0-262-01846-3. Retrieved 30 November 2018.
Further reading
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- Page Module:Citation/CS1/styles.css has no content.Berry, David M. (2008). Copy, Rip, Burn: The Politics of Copyleft and Open Source. London: Pluto Press. doi:10.2307/j.ctt183q67g. ISBN 978-1-84964-455-6.
- Page Module:Citation/CS1/styles.css has no content. ——— (2011). The Philosophy of Software: Code and Mediation in the Digital Age. Basingstoke, England: Palgrave Macmillan. doi:10.1057/9780230306479. ISBN 978-0-230-24418-4.
- Page Module:Citation/CS1/styles.css has no content.Black, Maurice J. (2002). The Art of Code (PhD dissertation). Philadelphia: University of Pennsylvania. OCLC 244972113. Template:ProQuest.
- Page Module:Citation/CS1/styles.css has no content.Chopra, Samir; Dexter, Scott D. (2008). Decoding Liberation: The Promise of Free and Open Source Software. New York: Routledge. doi:10.4324/9780203942147. ISBN 978-0-203-94214-7.
- Page Module:Citation/CS1/styles.css has no content.Chun, Wendy Hui Kyong (2008). "On 'Sourcery,' or Code as Fetish". Configurations. 16 (3): 299–324. doi:10.1353/con.0.0064. ISSN 1080-6520. S2CID 53422082. Retrieved 5 April 2020.
- Page Module:Citation/CS1/styles.css has no content. ——— (2011). Programmed Visions: Software and Memory. Cambridge, Massachusetts: MIT Press. ISBN 978-0-262-01542-4.
- Page Module:Citation/CS1/styles.css has no content.Fuller, Matthew (2003). Behind the Blip: Essays on the Culture of Software. New York: Autonomedia. ISBN 978-1-57027-139-7.
- Page Module:Citation/CS1/styles.css has no content. ——— , ed. (2008). Software Studies: A Lexicon. Cambridge, Massachusetts: MIT Press. ISBN 978-0-262-06274-9.
- Page Module:Citation/CS1/styles.css has no content.Hayles, N. Katherine (2004). "Print Is Flat, Code Is Deep: The Importance of Media-Specific Analysis" (PDF). Poetics Today. 25 (1): 67–90. doi:10.1215/03335372-25-1-67. ISSN 1527-5507. S2CID 16194046. Archived from the original (PDF) on 11 January 2020. Retrieved 5 April 2020.
- Page Module:Citation/CS1/styles.css has no content.Heim, Michael (1987). Electric Language: A Philosophical Study of Word Processing. New Haven, Connecticut: Yale University Press. ISBN 978-0-300-03835-4.
- Page Module:Citation/CS1/styles.css has no content.Kirschenbaum, Matthew G. (2004). "Extreme Inscription: Towards a Grammatology of the Hard Drive" (PDF). TEXT Technology (2): 91–125. ISSN 1053-900X. Retrieved 5 April 2020.
- Page Module:Citation/CS1/styles.css has no content. ——— (2008). Mechanisms: New Media and the Forensic Imagination. Cambridge, Massachusetts: MIT Press. ISBN 978-0-262-11311-3.
- Page Module:Citation/CS1/styles.css has no content.Kitchin, Rob; Dodge, Martin (2011). Code/Space: Software and Everyday Life. Cambridge, Massachusetts: MIT Press. ISBN 978-0-262-04248-2.
- Page Module:Citation/CS1/styles.css has no content.Kittler, Friedrich A. (1997). Johnston, John (ed.). Literature, Media, Information Systems: Essays. Amsterdam: Overseas Publishers Association. ISBN 978-90-5701-071-2.
- Page Module:Citation/CS1/styles.css has no content. ——— (1999). Gramophone, Film, Typewriter. Translated by Winthrop-Young, Geoffrey; Wutz, Michael. Stanford, California: Stanford University Press. ISBN 978-0-8047-3232-1.
- Page Module:Citation/CS1/styles.css has no content.Mackenzie, Adrian (2003). "The Problem of Computer Code: Leviathan or Common Power" (PDF). Lancaster, England: Lancaster University. Retrieved 6 April 2020.
- Page Module:Citation/CS1/styles.css has no content. ——— (2006). Cutting Code: Software and Sociality. Digital Formations. Vol. 30. Oxford: Peter Lang. ISBN 978-0-8204-7823-4. ISSN 1526-3169.
{{cite book}}:|journal=ignored (help) - Page Module:Citation/CS1/styles.css has no content.Manovich, Lev (2001). The Language of New Media. Cambridge, Massachusetts: MIT Press. ISBN 978-0-262-13374-6.
- Page Module:Citation/CS1/styles.css has no content.Manovich, Lev; Douglass, Jeremy (2009). "Visualizing Temporal Patterns in Visual Media" (PDF). Archived from the original (PDF) on 7 October 2009. Retrieved 10 October 2009.
- Page Module:Citation/CS1/styles.css has no content.Montfort, Nick; Bogost, Ian (2009). Racing the Beam: The Atari Video Computer System. Cambridge, Massachusetts: MIT Press. ISBN 978-0-262-01257-7.
- Page Module:Citation/CS1/styles.css has no content.Wardrip-Fruin, Noah (2009). Expressive Processing: Digital Fictions, Computer Games, and Software Studies. Cambridge, Massachusetts: MIT Press. ISBN 978-0-262-01343-7.