Crosswize

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Crosswize
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PublisherTemplate:Pluralize from textFirebird Software
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textColin Grunes
Steve Wetherill
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
PlatformTemplate:Pluralize from textZX Spectrum
Release1988
GenreTemplate:Pluralize from textShoot 'em up
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
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Crosswize is a shoot 'em up released by Firebird in 1988 for the ZX Spectrum home computer and is the sequel to Sidewize.

Plot

The planet Luna is under attack by Mutants and must be defended.

Overview

The game is similar to its predecessor, with a lone warrior battling waves of alien enemies. A notable difference is the ability to fire in both directions, as in Side Arms. Again, power-ups may be collected for improved weapons and firepower.

Development

Crosswize was published by Firebird Software. A sequel to Sidewize, it was programmed by Steve Wetherill and Colin Grunes, who designed the previous game.[1]

Reception

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  • Your Sinclair:

    "Addictiveness? Is this game addictive? We are talking fail your exams, lose your job, break up your marriage, and even don't wash your hair-type addictiveness. You keep pounding the joystick, trying to get past that building to see what will kill you next. Have another go, and another, just one more, and another, one more time..."[2]

  • Sinclair User: "A terrific shoot-em-up and classic blast. Violent escapism at its best".[3]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Previews". Crash. No. 51. April 1988. pp. 116–117.
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  3. ^ Cite error: The named reference SUser was invoked but never defined (see the help page).

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