Cyber Chess

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Cyber Chess
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DeveloperTemplate:Pluralize from textWilliam Tunstall-Pedoe
PublisherTemplate:Pluralize from textThe Fourth Dimension
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
PlatformTemplate:Pluralize from textAcorn Archimedes
Release1993[citation needed]
GenreTemplate:Pluralize from textChess
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Cyber Chess is a chess-playing computer program developed by William Tunstall-Pedoe.[1][2] It was written for the Acorn Archimedes and published commercially by The Fourth Dimension.[2][3][4][5][6][7]

Development

Evaluation of moves was tuned by use of a genetic algorithm.[8]

Gameplay

The game provides play against another human or the computer (at various levels of difficulty). Saved games and graphics export as vector Drawfiles are supported.[9]

Reception

In Acorn User's games review of 1993/94, Cyber Chess was listed number 55 in the Best 100 Games.[10] The game was well received by the magazines Acorn Computing[5] and Archimedes World,[6] but the retail price of £35 was criticised by The Icon Bar in an article about the marketing of RISC OS games.[11]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Shackle, Eric. "Web Sites Are Wise Bets For Anagrams". The Globe and Mail. Retrieved January 12, 2012. [...] highly qualified computer boffin, William Tunstall-Pedoe [...] developed a complete commercial chess-playing program, Cyber Chess.
  2. ^ a b Page Module:Citation/CS1/styles.css has no content.Hersee, Andrew (Winter 1993–94). "SuperGram II" (PDF). Eureka. No. 10. p. 13. Retrieved January 17, 2012. William Tunstall-Pedoe is also the author of Cyber Chess, available from The Fourth Dimension [...]
  3. ^ Page Module:Citation/CS1/styles.css has no content.Moore, Gareth (July 3, 2000). "Acorn Gaming: Database". Acorn Gaming. Retrieved January 4, 2012.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Cyber Chess". Archive. Vol. 5, no. 12. September 1992. Retrieved January 17, 2012.
  5. ^ a b Page Module:Citation/CS1/styles.css has no content.Sinha, Raj (October 1992). "Cyber Chess...the mating game". Acorn Computing. p. 63. Cyber Chess is the best game of chess on the Archimedes
  6. ^ a b Page Module:Citation/CS1/styles.css has no content.Evans, Jonathan (October 1992). "Cyber Chess". Archimedes World. p. 76. Cyber Chess is being promoted as 'The definitive chess-playing program' for Acorn... a grand claim indeed but the program goes a long way towards fulfilling it
  7. ^ Page Module:Citation/CS1/styles.css has no content.Tunstall-Pedoe, William. "CV". Archived from the original on November 14, 2011. Retrieved January 4, 2012. I developed a complete commercial chess-playing program from scratch including a high quality chess engine, animated graphics, sound effects and a full state-of-the-art user interface. The product was marketed as Cyber Chess and published by The Fourth Dimension.
  8. ^ Page Module:Citation/CS1/styles.css has no content.Tunstall-Pedoe, W. (1991). "Genetic Algorithms Optimising Evaluation Functions". ICCA Journal. 14 (3). International Computer Chess Association: 119–128.
  9. ^ Page Module:Citation/CS1/styles.css has no content.Bradforth, David. "Cyber Chess". RISC World. Retrieved January 10, 2012. Cyber Chess is a RISC OS 4 and StrongARM compliant chess program [...] can be played against the computer, at varying levels, or between two players [...] can save the current board setup as a native Cyber Chess file for returning to later; and additionally you can save the board layout as a Draw file.
  10. ^ Page Module:Citation/CS1/styles.css has no content."Games Review", Acorn User, 1994
  11. ^ Page Module:Citation/CS1/styles.css has no content.Fountain, Tim (December 7, 2000). "How lack of advertising is still stifling RISC OS". The Icon Bar. Retrieved January 10, 2012. [...] products developed without any real feedback from the market being sold at rip-off prices (Cyber Chess for £35 anyone?). While this price might seem fair to the publishers, it certainly doesn't to the buyers.


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