Deflektor

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Deflektor
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DeveloperTemplate:Pluralize from textVortex Software
PublisherTemplate:Pluralize from textGremlin Graphics
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textCosta Panayi
ProgrammerTemplate:Pluralize from textCosta Panayi
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textBen Daglish
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textAmstrad CPC, Atari ST, Commodore 64, ZX Spectrum, Amiga, PC-98, X68000
ReleaseDecember 1987
GenreTemplate:Pluralize from textPuzzle
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Deflektor is a puzzle video game developed by Vortex Software and published by Gremlin Graphics in December 1987. The game was ported to the X68000 by Bullet-Proof Software and the Atari 8-bit computers developed by Atari Corporation in 1988, but was not published.[1] According to Deflektor X4 remake programmer Ignacio Pérez Gil, Deflektor developer Costa Panayi endorsed the creation and distribution of the non-commercial open-source freeware in the 2000s.[2]

Deflektor has been well received by reviewers. Critics emphasized its high appeal and originality. The game also received positive feedback for its graphics, difficulty, and in-depth exploration. It was followed by a sequel in 1989, Mindbender.

Gameplay

File:Deflektor ingame.png
The beam is transferred by fibre optics.

Deflektor is a real-time puzzle game that takes place in an optical circuit. The player must rotate mirrors to deflect a beam in order to destroy all the cells of each level. There are also other devices which the player cannot touch with the beam for too long because it will make the system overload. The player only has a certain amount of time to complete each level.[3] There are also various other items on each level which can be collected and a practise mode.[3]

Development

Costa Panayi was the principal programmer, game designer and artist for Vortex Software, when Panayi was programming primarily on the ZX Spectrum. He developed and released Revolution, which later influenced the creation of Deflektor. The game was based on a simple physical phenomenon which was further modified in terms of game mechanics. Panayi was inspired to create the game by observing scientific software that worked with lasers. The development was carried out with the idea of being different from existing trends in the gaming industry.

The development of the original game for the ZX Spectrum was handled by Panayi himself and was published by Gremlin Graphics. A month before its release date, the game was announced in magazines.[4]

Reception

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Writing for Zzap! magazine in February 1988, Julian Rignall wrote that "Deflektor is very enjoyable, and provides an original and worthwhile way to kill time".[5] According to Amstrad Action, Deflektor was the best game of March 1988.[6] In 1988, Deflektor was included in the 100 best games by ACE where the game was described as unique, but easy because passing the level is enough to test all the conditions of the mirror. In 1990, the author of an article in Your Sinclair ranked Deflektor seventh out of the nine best puzzles and described it as distinctive and interesting.[7]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Reichert, Matt. "Deflektor". AtariProtos.com. Retrieved September 19, 2014.
  2. ^ Deflektor x4 on retrospec.sgn.net
  3. ^ a b Page Module:Citation/CS1/styles.css has no content."Inlay English Instructions". World of Spectrum. Archived from the original on September 7, 2015. Retrieved May 25, 2023.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Popular Computing Weekly". Popular Computing Weekly: 25. January 6, 1988.
  5. ^ Deflektor review in Zzap! issue 34, feb. 1988, p. 20, ISSN 0954-867X here
  6. ^ Page Module:Citation/CS1/styles.css has no content."Amstrad Action vol. 40". Amstrad Action (40). December 1988.
  7. ^ Page Module:Citation/CS1/styles.css has no content."The YS Complete Guide To Puzzle Games". Your Sinclair (57). September 1990. Archived from the original on 2016-03-19.

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