Destroyer Command
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Destroyer Command is a naval simulation video game released by Ubisoft in 2002 and developed by the now-defunct Ultimation Inc.
Gameplay
The game placed the player in command of a Destroyer during World War II, featuring campaigns from both the Pacific War and the Battle of the Atlantic. Customized missions can be played and players may select the opponent's forces and their own. Players can also have the chance to choose the difficulty rating in different games by adjusting the different realism ratings.
The game features two campaigns that include the entire Pacific and Atlantic warfare with 20 missions each. There are 20 predefined historical missions, for example, the Battle of Savo Island, additionally to some training missions, and automatically generated, customized missions. Classes of Destroyers that can be commanded by the player are Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found., and the Lua error in package.lua at line 80: module 'Module:WPSHIPS utilities/data' not found.es.
Weaponry that can be controlled by the player are the dual purpose 5-inch/38-caliber gun, the 4-inch/50-caliber gun, the light guns Bofors 40 mm gun and Oerlikon 20 mm cannon, 200 to 600 lb depth charges, and 21-inch torpedoes.
Development
The game was developed by the Ultimation Inc. and released by Ubisoft in 2002. It was originally scheduled to be released in May 2001.[1] Due to problems with the game, a patch was released on March 15, 2002, by the developer for download.[2]
After release, instability with the multiplayer feature was found to be commonplace, yet Ubisoft never resolved this issue by releasing another official patch. While in 2002 Ubisoft had ended the official support, they authorized and enabled the game's community at Subsim to fix the game themselves by giving them the source code.[3] The fan community raised over $7,000 for an unofficial patch development project called Projekt Messerwetzer which ultimately fixed the issues.[3][4]
Reception
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Before the release of the patch, the game received "mixed" reviews according to Metacritic.[5] It was nominated for the "Most Disappointing Game on PC" award at GameSpotTemplate:'s Best and Worst of 2002 Awards.[6]
See also
- Silent Hunter II, released in 2001.
References
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- ^ Page Module:Citation/CS1/styles.css has no content.Gaudiosi, John (January 17, 2001). "Learning Company = Game Studios". Video Business. Archived from the original on April 24, 2001. Retrieved November 27, 2025.
- ^ Page Module:Citation/CS1/styles.css has no content."Introduction". Destroyer Command. Ubisoft. Archived from the original on August 4, 2007.
- ^ a b Page Module:Citation/CS1/styles.css has no content.William R. Trotter (May 2003). "Submarine Marries Destroyer". PC Gamer. Future US. Archived from the original on June 10, 2016. Retrieved May 6, 2017.
Gave source code to subsim.com [...] a fund raising drive netted more than $7000 to jump-start Project Messerwetzer [...] Skilled volunteers and playtesters rallied to the call [...] a free 5MB to 6MB patch that will be finally polished and playtested. The original crippling flaw, multiplayer instability, has been dramatically minimized.
- ^ Page Module:Citation/CS1/styles.css has no content.Scott Parrino (May 24, 2003). "Behind the Lines #5". Wargamer. Archived from the original on June 12, 2018. Retrieved March 4, 2018.
Subsim Review served as the gathering place for Projekt Messerwetzer, the project that brought Silent Hunter II - Destroyer Command computability to full fruition.
- ^ Cite error: The named reference
MCwas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content."Best and Worst of 2002 (Dubious Honors: Most Disappointing Game on PC)". GameSpot. CNET. 2002. Archived from the original on February 11, 2003. Retrieved February 21, 2023.
External links
- Official website
- Projekt Messerwetzer - an authorized community upgrade for Destroyer Command and Silent Hunter II
- Destroyer Command at MobyGames