Dim3

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Dimension 3
[[Programmer|DeveloperTemplate:Pluralize from text]]Klink! Software
Template:Infobox software/simple
Operating systemMac OS X; Microsoft Windows; iOS; Linux (requires compilation)[1]
TypeGame engine
LicenseMIT[2]
WebsiteKlink! Software

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Lua error in mw.title.lua at line 404: bad argument #2 to 'title.new' (unrecognized namespace name 'Portal'). Dim3, also known as Dimension 3, is a free and open-source 3D game engine created by Brian Barnes.[3] It has been chosen as a staff pick for OS X development software by Apple.[4] and featured as one of their "hot game building tools."[5] dim3 has an entry in DevMaster's 3D engines database.[6]

dim3 uses OpenGL for rendering, JavaScript for scripting, XML for data and Simple DirectMedia Layer for resolution switching, input, and sound.

Components

dim3 includes four applications: Engine, Editor, Animator, and Setup.

The Engine is the deployment application that runs games created in dim3. The games (or "projects") are cross-platform and only require the proper engine to run on the proper platform. The engine runs on Mac OS X, Microsoft Windows, iOS, and can be compiled on Linux. All versions can play network games with each other.

The Editor is used to create levels by importing various 3D models into it. The Editor is capable of per-pixel lighting, bump and specular mapping, real-time lighting and/or baked lighting, particles and other special effects, skeletal animation, and customization through javascript.

The Animator is used to add loop animations and effects to models used with dim3. The Animator is used to add bones, setup poses for the bones, and to combine those poses into animations. The Animator uses a skeletal animation system. This makes character movement simplistic yet very realistic.

Setup is a utility that is used to change all other settings in the project, for example, the HUD, network, or particle settings.

A data folder, representing the game, contains all the maps, models, artwork, sounds, and scripts required to create a game in dim3. Each game is self-contained in up to 3 data folders, though only one is actually needed. All non-editor data is in standard formats: PNG, WAV, and mp3. A demonstration "game" is added to dim3, though it is not really a game in itself but shows most of the engine's capabilities.

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Klink! Software. "OS Downloads".
  2. ^ Page Module:Citation/CS1/styles.css has no content."Google Code".
  3. ^ Page Module:Citation/CS1/styles.css has no content.Satterthwaite, Mark (2004-09-24). "Dim3: The making of a game engine". InsideMacGames. Retrieved 2007-11-06. [Brian] has endeavored to make Dim3 as versatile and flexible as possible while still remaining true to his other fundamental principle: it has to be free to use.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Apple (2007-07-26). "dim3 Download". Archived from the original on 2007-10-11. Retrieved 2007-07-26.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Cook, Brad (2007-07-26). "Game Building Tools". Inside Mac Games. Archived from the original on 2007-10-16. Retrieved 2007-11-08.
  6. ^ Page Module:Citation/CS1/styles.css has no content.DevMaster (2007-07-26). "dim3". DevMaster. Retrieved 2007-11-08.


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