Dragontorc

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DeveloperTemplate:Pluralize from textGraftgold
PublisherTemplate:Pluralize from textHewson Consultants
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ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textSteve Turner
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SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textAmstrad CPC, ZX Spectrum
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GenreTemplate:Pluralize from textAction-adventure
ModeTemplate:Pluralize from textSingle-player
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Dragontorc is an action-adventure game developed by Steve Turner's Graftgold and released for the Amstrad CPC and ZX Spectrum by Hewson Consultants in 1985. It is a sequel to 1984's Avalon The 3D Adventure Movie. The hero of Avalon, Maroc the Mage, returns to defeat an evil witch and save Britain. The game was well received by critics.

Plot

Maroc the Mage has defeated the Lord of Chaos, but now he must stop Morag the Shape-Shifter, the Witch Queen of the North, from inheriting the power of the legendary Dragontorc of Avalon. To reactivate it and achieve her evil ambitions, Morag needs to gather the five crowns of the kingdoms of Britain. She has manipulated the Saxons to fight against the kings so she can steal the five crowns, and has already caused the death of King Vortigern and seized the crown of Dumnonia. To save the realm, Maroc sets out to seek out and destroy the remaining crowns, infiltrate the citadel of Morag to find and kill her, and free the Merlyn, his mentor who has been enchanted by Morag.[1][2][3]

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. The game was overall well received. Amstrad Action gave it an 86%,[4] Amtix gave it a 91%,[5] Popular Computing Weekly gave it five (for the original Spectrum version) and four (for the Amstrad port) TV sets out of five,[6][7] and ZX Computing gave it five stars out of five.[8] Clare Edgeley of Sinclair User wrote: "Avalon fans will love Dragontorc, which is more user friendly. The puzzles are well hidden and tricky. If you have never played Avalon, however, start with Dragontorc, it is the better game".[9] A review in Crash hailed it for "an excellent balance of incentive and difficulty", and praised its "excellent" graphics but had some criticism for the sound despite commending its "great" music and awarded it a score of 92%.[10] In 1991, Crash staff ranked Dragontorc as the 99th top Spectrum game.[11]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Computer and Videogames Magazine Issue 042". 1 April 1985 – via Internet Archive.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Computer Gamer - Issue 04 (1985-07) (Argus Press) (GB)". 1 July 1985 – via Internet Archive.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Crash - No. 22 (1985-11) (Newsfield) (GB)". 1 November 1985 – via Internet Archive.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Amstrad Action Issue 002" – via Internet Archive.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Amtix Magazine Issue 01". 1 November 1985 – via Internet Archive.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Popular Computing Weekly (1985-03-21)". 21 March 1985 – via Internet Archive.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Popular Computing Weekly (1985-09-12)". 12 September 1985 – via Internet Archive.
  8. ^ Page Module:Citation/CS1/styles.css has no content."ZX Computing Magazine (June 1985)". 1 June 1985 – via Internet Archive.
  9. ^ Page Module:Citation/CS1/styles.css has no content.Edgeley, Clare (May 1985). "Spectrum Computing". Sinclair User. EMAP. p. 22. Retrieved 25 May 2025.
  10. ^ Page Module:Citation/CS1/styles.css has no content."CRASH 16 - Dragontorc". www.crashonline.org.uk.
  11. ^ Page Module:Citation/CS1/styles.css has no content."Crash - No. 91 (1991-08) (Newsfield) (GB)". 1 August 1991 – via Internet Archive.