Elemental Master

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Elemental Master
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DeveloperTemplate:Pluralize from textTechnosoft
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ComposerTemplate:Pluralize from textToshiharu Yamanishi
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PlatformTemplate:Pluralize from textGenesis
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GenreTemplate:Pluralize from textScrolling shooter
ModeTemplate:Pluralize from textSingle-player
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Elemental Master (エレメンタルマスター) is a top down scrolling shooter developed by Technosoft for the Sega Genesis and released in 1990 in Japan and in 1993 in North America by Renovation Products.

Gameplay

The game is autoscrolling upwards. The player can choose to either shoot up or down. There are different weapons (types of magic) available, based on (naturally) the elements. Of the seven levels the game has, the player can choose the order of the first four.

Plot

Long ago in the fantasy kingdom of Lorelei, the followers of an evil being called Gyra were sealed underneath the city's castle. However, a seemingly heroic sorcerer known as Aryaag betrayed the king's trust and unleashed the power of Gyra on the kingdom with the intention of letting the evil influence spread. Laden, the strongest sorcerer in the kingdom, was ready to attack Aryaag, but was stopped in shock when Aryaag revealed himself to be Laden's brother Roki. Backed by Gyra's most dedicated followers, Roki banished Laden from the conquered kingdom, but Laden vows to stop Gyra's influence from spreading and to stop Gyra's ambitions.

Development

The soundtrack was composed by Toshiharu Yamanishi, who also worked on Thunder Force III, Thunder Force IV, and Dragon's Fury (one song from Elemental Master was remixed into a new version in Dragon's Fury).[1] The style of the soundtrack is synthrock with classical vibes.

Reception

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Elemental Master received a 7.4723/10 score in a 1995 readers' poll conducted by the Japanese Sega Saturn Magazine, ranking among Sega Mega Drive titles at number 210.[2] The game received generally favorable reviews from critics.[3]

MegaTech praised the game's audiovisual presentation and gameplay, but criticized its easy difficulty.[4] Console XS called its gameplay "addictive", but criticized the game for having too few levels and its easy difficulty.[5] MAN!AC highlighted the game's synth soundtrack and exceptional level design.[6]

References

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  1. ^ Project 2612 - The Sega Genesis/Sega Mega Drive Music Archive
  2. ^ Page Module:Citation/CS1/styles.css has no content."メガドラ読者レース". Sega Saturn Magazine (in 日本語). Vol. 11, no. 9. SoftBank Creative. September 1995. pp. 82–85.
  3. ^ Page Module:Citation/CS1/styles.css has no content.The Unknown Gamer (May 1993). "Genesis ProReview: Elemental Master". GamePro. No. 46. IDG. p. 62.
  4. ^ Cite error: The named reference MegaTechEM was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference CXSem was invoked but never defined (see the help page).
  6. ^ Page Module:Citation/CS1/styles.css has no content."Extended: 30 Jahre Shoot'em-Ups - Ein Vermächtnis Der Spielhalle (Teil 2)". MAN!AC [de] (in Deutsch). No. 174. Cybermedia. April 2008. pp. 90–95.