Endonesia
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| Endonesia | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Vanpool |
| PublisherTemplate:Pluralize from text | Enix |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Template:If first display both |
| DesignerTemplate:Pluralize from text | Taro Kudou |
| ProgrammerTemplate:Pluralize from text | Template:If first display both |
| ArtistTemplate:Pluralize from text | Kazuyuki Kurashima |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Hirofumi Taniguchi |
| Series | Template:If first display both |
| Engine | Template:If first display both |
| PlatformTemplate:Pluralize from text | PlayStation 2 |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Adventure |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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Script error: No such module "Nihongo"., sometimes known as Endnesia or Exotica, is an adventure video game developed by Vanpool and published by Enix for the PlayStation 2. The game was developed by Vanpool and published by Enix exclusively in Japan on May 31, 2001. It is Vanpool's debut game.
Gameplay
The player takes on the role of a 5th-grade boy who is accidentally warped to a fictional island called Endonesia. The protagonist must communicate with the island's 50 sealed gods in order to return home. The boy does so by obtaining several abilities called Emo powers, which draw on his emotions, and the emotions of those around him. The game features day and night cycles as well as days of the week, with the island stuck in a 10-day time loop.[1][2]
Development
Endonesia was developed by Vanpool, which is composed of former members of Love-de-Lic. The game's instruction manual was made similar to a travel pamphlet. Titled Endonesia Airlines, it includes a map, photographs of food and wildlife from the game, and a letter of welcome to the island.
Reception
On release, Famitsu magazine scored the game a 32 out of 40.[3] Endonesia only managed to sell 9,757 copies during its first week of sale in Japan.[4]
References
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- ^ Page Module:Citation/CS1/styles.css has no content.Long, Andrew (March 20, 2001). "Enix Reveals Endoneshia Information". RPGamer. Archived from the original on May 8, 2009. Retrieved July 29, 2008.
- ^ Page Module:Citation/CS1/styles.css has no content.IGN Staff (March 2, 2001). "Now Playing in Japan". IGN. Archived from the original on 2006-08-25. Retrieved 2011-04-09.
- ^ プレイステーション2 - エンドネシア. Weekly Famitsu. No.915 Pt.2. Pg.62. 30 June 2006.
- ^ Page Module:Citation/CS1/styles.css has no content."GID 705 - Ends - nesia - PS2 - Garaph". Garaph.info. Archived from the original on 2021-06-07. Retrieved 2009-02-04.