Exolon
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| Exolon | |
|---|---|
| Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found. Cover artwork by Steve Weston[1] | |
| DeveloperTemplate:Pluralize from text | Raffaele Cecco (Amstrad/Spectrum) Nick Jones (Amiga/C64/ST)[2] |
| PublisherTemplate:Pluralize from text | Hewson[2] |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Template:If first display both |
| ProgrammerTemplate:Pluralize from text | Template:If first display both |
| ArtistTemplate:Pluralize from text | Nigel Brownjohn[3] Raffaele Cecco |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Nick Jones[2] |
| Series | Template:If first display both |
| PlatformTemplate:Pluralize from text | Amiga, Amstrad CPC, Atari ST, Commodore 64, Enterprise 128, ZX Spectrum |
| Release | 1987, 1989 |
| GenreTemplate:Pluralize from text | Run and gun |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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Exolon is a run and gun game programmed by Raffaele Cecco and published by Hewson in 1987 for the ZX Spectrum, Commodore 64, and Amstrad CPC. It was later converted to the Enterprise 128, Amiga, and Atari ST.
Gameplay
The player takes control of a futuristic soldier named Vitorc[4] across several flip-screen levels of gameplay. The screens that make up these levels are filled with various generic aliens as well as gun emplacements, homing missiles, landmines and other hazards. The soldier can defend himself with both a gun and rocket-propelled grenades. The two different weapons are effective against different enemies.
The enemies themselves are varied, taking the forms of flying aliens of the type traditionally found in shoot 'em up games as well as homing missiles, fixed guns, tanks, land mines, swarming red pods and "crushers" which shoot out of the ground.
Partway through each level, there is a pod in which the player can "upgrade" until the end of the current level to an armoured exoskeleton with improved weapons and armour. Completing the level without this upgrade results in a score bonus.
Reception
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Legacy
After developing the two Cybernoid titles in 1988, Cecco's next game was Stormlord. It is considered a spiritual successor to Exolon[2][6] and used the same main character sprite during development.[4]
Exolon is one of the games included with the C64 Direct-to-TV (2004).
In December 2005, Retrospec released an updated remake of Exolon for Microsoft Windows. It can be downloaded from the Retrospec website.[7]
References
Page Template:Reflist/styles.css has no content.
- ^ Page Module:Citation/CS1/styles.css has no content."Censored!". The Games Machine. No. 20. Newsfield. July 1989. pp. 54–56. Retrieved 24 February 2023.
- ^ a b c d Page Module:Citation/CS1/styles.css has no content.Hewson, Andrew (2016). Hints and Tips for Videogame Pioneers. Lulu. pp. 136–137. ISBN 9781844991365.
- ^ Page Module:Citation/CS1/styles.css has no content."The Making of Exolon". Retro Gamer. 9 December 2014. Retrieved 24 February 2023.
- ^ a b Page Module:Citation/CS1/styles.css has no content."Cecco's Log". Crash. No. 55. Newsfield. August 1988. pp. 48–49. Retrieved 24 February 2023.
- ^ Page Module:Citation/CS1/styles.css has no content."Woolworths Top 30 September 1987". Computer and Video Games. No. 72. EMAP. October 1987. p. 26. Retrieved 24 February 2023.
- ^ Page Module:Citation/CS1/styles.css has no content."Stormlord Review". The Games Machine. No. 18. Newsfield. May 1989. p. 40. Retrieved 24 February 2023.
- ^ [1]
External links
- 1987 review of Exolon from Crash magazine.
- Exolon at Lemon 64
- Exolon at SpectrumComputing.co.uk
- Template:Abime
- Enterprise 128 conversions (in Hungarian) both from ZX Spectrum and Amstrad CPC