Extreme-G 2

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Extreme-G 2
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DeveloperTemplate:Pluralize from textProbe Entertainment
PublisherTemplate:Pluralize from textAcclaim Entertainment
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PlatformTemplate:Pluralize from textNintendo 64, Microsoft Windows
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GenreTemplate:Pluralize from textRacing
ModeTemplate:Pluralize from textSingle-player, multiplayer
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Extreme-G 2, also known as Extreme G: XG2, is a racing video game developed by Probe Entertainment and published by Acclaim Entertainment for the Nintendo 64 and Microsoft Windows. It serves as the sequel to Extreme-G and is followed by Extreme-G 3.

Gameplay

File:Extreme-G-2.jpg
A screenshot of Extreme-G 2 gameplay on Nintendo 64 and Microsoft Windows

This installment, like all Extreme-G games, focuses on futuristic racing: pilots compete on plasma-powered Tron-like bikes in an intergalactic Grand Prix, reaching speeds exceeding 999 mph. Each machine features distinct handling characteristics, including varying top speeds, armor values, and traction levels. All machines in the game possess an energy meter that includes two separate energy stores for protective shields and a primary weapon. If a machine depletes all its shield energy, it will explode upon contact, resulting in the player losing a life or the match. Players may also fall off the tracks when navigating jumps or similar obstacles; in such cases, they are simply teleported back to the track. Each player is granted three "Nitro" boosts per race. Extreme-G features a championship mode that ranges from novice to expert, a shoot-'em-up mode (referred to as "Arcade Mode" in XG2), multiplayer racing, and deathmatch. In shoot-'em-up/arcade mode, computer drones follow a lunar path while the player attempts to destroy them using Extreme-G's arsenal of weapons.

Reception

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The game received "mixed" reviews on both platforms according to the review aggregation website GameRankings.[1][2] Jes Bickham, an editor for N64 Magazine, noted that while Extreme-G 2 was an improvement over its predecessor, it still fell short compared to other racing titles like F-Zero X and Wipeout 64.[3]

IGN critiqued the gameplay, arguing that the N64 version was "nowhere near its competition," despite enhancements in controls and track design. The graphics faced criticism for their stuttering framerates and excessive filtering effects.[4]

Additionally, the Nintendo 64 version was a finalist for the "Console Racing Game of the Year" at the 2nd Annual Interactive Achievement Awards, ultimately losing to Gran Turismo.[5]

Trivia

In early May 1998, Acclaim organized an international contest to design a bike for the game. The contest was won by Daniel Hoppe, and his design, Wasp, was included in the game.[6]

References

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  1. ^ Cite error: The named reference GRN64 was invoked but never defined (see the help page).
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  3. ^ Cite error: The named reference N64 Magazine review was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference IGN review was invoked but never defined (see the help page).
  5. ^ Page Module:Citation/CS1/styles.css has no content."Second Interactive Achievement Awards: Console". Academy of Interactive Arts & Sciences. Archived from the original on 11 October 1999. Retrieved 23 November 2021.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Club Nintendo Magazin - Ausgabe 5 - Oktober 1998". October 1998.

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