FMOD

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FMOD
[[Programmer|Original authorTemplate:Pluralize from text]]Firelight Technologies
Initial release6 March 1995; 31 years ago (1995-03-06)[1]
Template:Infobox software/simple
PlatformMicrosoft Windows, macOS, iOS, Linux, Android, OpenHarmony,[2] Wii U, 3DS, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, HTML5
TypeGame middleware
Game development tool
Digital audio workstation
LicenseVarious proprietary licenses
Websitewww.fmod.com

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FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies. It is able to play and mix sounds of diverse formats on many operating systems.

Features

The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation.

FMOD consists of the following technologies:

  • FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer.
  • FMOD Studio run-time API - A programmer API to interface with FMOD Studio.
  • FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound.

Legacy products include:

The FMOD sound system has an advanced plugin architecture that can be used to extend the support of audio formats or to develop new output types, e.g. for streaming.

Licensing

FMOD is available under multiple license schemes:[3]

  • FMOD Non-Commercial License, which allows software not intended for commercial distribution to use FMOD for free.
  • FMOD Indie License, a bottom level license for software intended for commercial distribution, with development budgets less than US$600k.
  • FMOD Basic License, a mid-level license for software intended for commercial distribution, with development budgets between US$600k and US$1.8m.
  • FMOD Premium License, a top level license for software intended for commercial distribution, with development budgets over US$1.8m.

Support

Platforms

FMOD is written in portable C++, and can thus run on many different PC, mobile and gaming console platforms including: Microsoft Windows (x86 and x86-64), macOS, iOS, Linux (x86 and x86-64), Android, BlackBerry, Wii, Wii U, 3DS, Nintendo Switch, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable, PlayStation Vita, Google Native Client and OpenHarmony-based platforms.

FMOD contains support for AMD TrueAudio, and Sound Blaster hardware acceleration.[4]

File formats

FMOD can play back the following audio formats: AIFF, ASF, ASX, BANK (FMOD's sample and metadata format) DLS, FLAC, FSB (FMOD's sample bank format), IT, M3U, MIDI, MOD, MP2, MP3, Ogg Vorbis, PLS, S3M, VAG (PS2/PSP format), WAV, WAX (Windows Media Audio Redirector), WMA, XM, XMA (only on the Xbox 360), as well as raw audio data.[5]

Game engines

FMOD has been integrated as a primary sound-effects system into the following video game engines:

Games using FMOD

FMOD has been used in many high-profile commercial games since release; this is a partial list.[13][14]

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See also

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Somberg, Guy (3 October 2016). Game Audio Programming: Principles and Practices. CRC Press. p. 103. ISBN 9781315351650. Retrieved 21 May 2020.
  2. ^ Page Module:Citation/CS1/styles.css has no content."4. Platform Details | Open Harmony". FMOD. Retrieved 10 June 2024.
  3. ^ Page Module:Citation/CS1/styles.css has no content."FMOD Licenses". Firelight Technologies. Retrieved 2017-11-27.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Creative Labs: Connect". Connect.creativelabs.com. Archived from the original on 2010-05-04. Retrieved 2010-05-17.
  5. ^ Page Module:Citation/CS1/styles.css has no content."FMOD Core API Reference, FMOD_SOUND_TYPE". FMOD Core API Reference. Retrieved 18 April 2021.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Unreal Technology". Unreal Technology. Archived from the original on 2010-05-29. Retrieved 2010-05-17.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Unreal Technology". Unreal Technology. Retrieved 2015-04-15.
  8. ^ Page Module:Citation/CS1/styles.css has no content."Crytek GmbH: Specifications". Crytek.com. 2010-04-13. Archived from the original on 2009-12-17. Retrieved 2010-05-17.
  9. ^ Page Module:Citation/CS1/styles.css has no content."BigWorld Technology - BigWorld Partners". Bigworldtech.com. Archived from the original on 2010-09-18. Retrieved 2010-05-17.
  10. ^ Page Module:Citation/CS1/styles.css has no content."Implementing FMOD". Valve.
  11. ^ Page Module:Citation/CS1/styles.css has no content."HeroEngine 1.47.0 Enhancements". HeroEngine wiki. Archived from the original on 2011-04-11. Retrieved 2011-08-11.
  12. ^ Page Module:Citation/CS1/styles.css has no content."FMOD: First Tease". blog.scssoft.com. SCS Software. February 18, 2020. Retrieved May 5, 2020.
  13. ^ Page Module:Citation/CS1/styles.css has no content."Game List - FmodWiki". Fmod.org. 2009-12-21. Retrieved 2010-05-17.{{cite web}}: CS1 maint: deprecated archival service (link)
  14. ^ Page Module:Citation/CS1/styles.css has no content."FMOD - Games". Retrieved 2018-05-01.
  15. ^ Page Module:Citation/CS1/styles.css has no content."American Truck Simulator Update 1.37 Open Beta is here!".
  16. ^ Page Module:Citation/CS1/styles.css has no content."Arcaea - Rhythm Game". 30 January 2019.
  17. ^ Page Module:Citation/CS1/styles.css has no content."The ETS2 1.37 Open Beta is here!".
  18. ^ https://www.youtube.com/watch?v=i_lUYyGVtZY%7C Planetary Annihilation: LiveStream February 1st, 2013
  19. ^ Page Module:Citation/CS1/styles.css has no content."Shattered Horizon Interview". 4 September 2009.
  20. ^ Page Module:Citation/CS1/styles.css has no content."Breaking the NES for Shovel Knight". 25 June 2014.