Fidchell
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| Players | 2 |
|---|---|
| Setup time | 30–60 seconds |
| Chance | none |
| Age range | 4 years and up |
| Medium complexity, highly strategic | |
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Script error: No such module "Lang". (Script error: No such module "IPA".) or Script error: No such module "Lang". (in Welsh, pronounced Script error: No such module "IPA".) was a board game popular among the ancient Celts. Fidchell was played between two people who moved an equal number of pieces across a board; the board shared its name with the game played upon it.[1] Based on the descriptions in Irish and Welsh literature as well as archaeological finds of game pieces, it is likely to have been a variant of ludus latrunculorum played in Ireland and Britain.[2][3]
Etymology
The name of the game in multiple Celtic languages -- Old Irish Script error: No such module "Lang"., Middle Welsh Script error: No such module "Lang"., Breton Script error: No such module "Lang"., Cornish Script error: No such module "Lang".—is a compound translating to "wood-wisdom", "wood-intelligence", or "wood-sense". The fact that the compound is identical in each language suggests that it is of extreme antiquity, with the unattested earlier form being reconstructed *widu-kweillā "wood-understanding" in Common Celtic.[1][4] The game is often compared to or identified with chess, though chess was unknown in Europe until the 12th century.[1] The Old Irish form evolved into Script error: No such module "Lang"., the word used in modern Irish for modern chess, along with Scottish Gaelic fidhcheall and Manx feeal; the similar Script error: No such module "Lang". is the name in Welsh for modern chess.[citation needed]
History
Script error: No such module "Lang". or Script error: No such module "Lang". is mentioned often in ancient Celtic legends and lore, but the exact form of the game is open to speculation due to lack of detail on the rules, playing pieces, and the board. It is clear that it was played on a board with opposing sets of pieces in equal numbers. It should not be confused with similar games of Norse origin like Script error: No such module "Lang". or Script error: No such module "Lang". (also called Script error: No such module "Lang".), which involved a king in the centre and pieces in a 2:1 ratio. Evidence suggests that it may instead have been derived earlier from the Roman game ludus latrunculorum ("game of highwaymen"), which is known to have spread into Germanic and Celtic lands by the early first millennium and is also known from post-Roman Britain. Thus it is possible that Script error: No such module "Lang". was a descendant of Script error: No such module "Lang"..[4] Fidchell shared with latrunculi the method of custodial capture, two around one enemy man on the same line. Archaeological finds such as the Stanway game discovered near Colchester with 13 pieces per side may also represent a British Celtic board game similar or identical to fidchell/gwyddbwyll.[4]
Gameplay
Some details of the gameplay can be deduced from literary mentions in early Irish literature. One text reads: Template:Verse translation
suggesting that Script error: No such module "Lang". was played by equal forces.[5] The method of custodial capture with two men around one enemy on the same line is also explained in this Middle Irish dialogue, where a cleric plays fidchell all day, refusing to take his opponent's pieces or allow his own to be taken:
Unlike latrunculi with its usual pebble-shaped counters, however, conical pieces may also have been innovated among the Insular Celts, as stone cones for gaming have been found in sites at Shetland, Scotland and Knowth, Ireland.[4] This is also suggested by Irish legends such as the Echtra Nerai where fidchell pieces become lodged in a skull during a fight:
The legends describe Script error: No such module "Lang". as a game played by royalty and by gods. In legend, it was invented by Script error: No such module "Lang"., god of light and inspiration,[6] and was played skilfully by his son, the hero Script error: No such module "Lang".. A series of Script error: No such module "Lang". games form an important episode in the story Script error: No such module "Lang"..
Lavish, sometimes mystical Script error: No such module "Lang". boards appear often in medieval Welsh literature. In The Dream of Rhonabwy, a prose tale associated with the Script error: No such module "Lang"., King Arthur and Script error: No such module "Lang". play the game with golden men on a silver board. In another prose tale, The Dream of Script error: No such module "Lang"., the character Script error: No such module "Lang". is carving men for his golden board when he is visited by the emperor Script error: No such module "Lang".. The board of Script error: No such module "Lang". is named as one of the Thirteen Treasures of the Island of Britain in lists dating from the 15th and 16th centuries; according to the lists the board is gold and the men silver, and the pieces play against each other automatically. A magic Script error: No such module "Lang". comparable to Script error: No such module "Lang".'s appears in the Arthurian romance Peredur son of Efrawg; a number of French versions of the Holy Grail story feature similar chessboards with self-moving pieces, following the Second Continuation of Script error: No such module "Lang".'s Perceval, the Story of the Grail, though in these only one side moves, while the hero plays the other.[1]
According to H. J. R. Murray's A History of Chess, the ultimate fate of Fidchell is shown a margin note upon one 15th-century manuscript about the Second Battle of Magh Tuireadh between the Tuatha Dé Danann and the Fomorians in Irish mythology. In the gloss, it is disputed whether Fidchell ("chess") could have been invented during the Trojan War, as both wars were traditionally believed to have taken place at roughly the same time and the Irish mythology manuscript refers to the playing of fidchell. While it is no longer possible to know whether it was introduced into Gaelic Ireland by the Hiberno-Norse or the Normans, by the 15th-century "Fidchell" had come to mean Chess in the Irish language and the original rules of the game had been completely forgotten.[7]
Confusion with tafl
In the board games literature, it has often been suggested that Script error: No such module "Lang". is a variant of the Welsh game Script error: No such module "Lang"., itself descended from the Norse Script error: No such module "Lang". games. These games, along with the Irish Script error: No such module "Lang"., are played on a grid, often seven squares by seven, with the king in the middle. The king has a number of defending pieces around it at the beginning of the game, and they are surrounded by twice as many attackers. The object is to make a clear path for the king to the edge of the board, while the attackers must attempt to surround, and thereby capture, the king. However, Script error: No such module "Lang". variants are usually played with unequal numbers of pieces, the attackers being twice as numerous as the defenders. Script error: No such module "Lang". by contrast was played with equal numbers on both sides and there is no indication of a king piece.[citation needed]
An artefact found in Ballinderry, County Westmeath in 1932, known as the Ballinderry Game Board, has been suggested to represent fidchell. This is a wooden board with Celtic symbols on it, with a seven-by-seven grid, marked off by 49 holes.[8] This artefact may be a Script error: No such module "Lang". variant, and perhaps even a Script error: No such module "Lang". board; many commentators assume that it is the type of board upon which one would have played Script error: No such module "Lang".. Based on the assumption that the Ballinderry board represented fidchell, some recent tafl board reconstructions and apps have given the name of "fitchneal" to a particular 7x7 tafl arrangement (see image), which has extended the confusion.[9][10]
Historically, Script error: No such module "Lang". games, especially Script error: No such module "Lang"., were often played with a die, made of a sheep's knucklebone, and this feature seems absent in Script error: No such module "Lang".. In Wales, a clear distinction is made between Script error: No such module "Lang". and Script error: No such module "Lang"., which, if also true of Ireland, would tend to indicate a similar distinction between Script error: No such module "Lang". and Script error: No such module "Lang"..[11]
Historical impact
Script error: No such module "Lang"., as described in the legends, often has a mystical or divinatory aspect to it. Battles ebb and flow as a result of the ebb and flow of a game of Script error: No such module "Lang"., games play themselves, great events are decided on the outcome of a Script error: No such module "Lang". match. This supernatural aspect is not as clearly reflected in the Script error: No such module "Lang". games. [citation needed]
There is clear archaeological and textual evidence that a Script error: No such module "Lang". variant was played in Ireland in ancient times; however, this is more likely to have been the game of brandub, which had a king piece. Fidchell was played with equal forces, and so was not a form of tafl.
See also
References
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- ^ a b c d Page Module:Citation/CS1/styles.css has no content.Bromwich, Rachel (2006). Trioedd Ynys Prydein [The Triads of the Island of Britain] (in Cymraeg). University of Wales Press. pp. 262–263. ISBN 0708313868.
- ^ Cite error: The named reference
:1was invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content.Murray, H. J. R. (Harold James Ruthven) (1978). A history of board-games other than chess. Internet Archive. New York : Hacker Art Books. ISBN 978-0-87817-211-5.
{{cite book}}: CS1 maint: publisher location (link) - ^ a b c d Page Module:Citation/CS1/styles.css has no content.Hall, Mark A.; Forsyth, Katherine (2011). "Roman rules? The introduction of board games to Britain and Ireland". Antiquity. 85 (330): 1325. doi:10.1017/S0003598X00062086. ISSN 0003-598X. S2CID 162575467.
- ^ Page Module:Citation/CS1/styles.css has no content.MacWhite, Eóin (1948) [(1948 used for 1945–1947)]. "Early Irish Board Games". Éigse. 5: 25–35, esp. 30.
- ^ Page Module:Citation/CS1/styles.css has no content.MacAlister, R.A. Stewart (1941). ga:Script error: No such module "Lang".. Dublin, EI: Irish Texts Society. Part IV, §VII, first redaction, ¶316.
- ^ H.J.R. Murray (1913), A History of Chess, page 420, 746.
- ^ Page Module:Citation/CS1/styles.css has no content."Fitchneal". Historic Games.
- ^ Page Module:Citation/CS1/styles.css has no content."Fitchneal and Brandubh – The Historic Games Shop". TheHistoricGamesShop. Retrieved 26 January 2023.
- ^ Page Module:Citation/CS1/styles.css has no content."Ballinderry Game Board". historicgames.com. Retrieved 26 January 2023.
- ^ Page Module:Citation/CS1/styles.css has no content."Early Irish Board Games". unicorngarden.com. Retrieved 26 January 2023.
Bibliography
Page Template:Div col/styles.css has no content.
- Page Module:Citation/CS1/styles.css has no content.Bayless, Martha (2005). "Alea, Tæfl, and related games: Vocabulary and context". In O'Keeffe, Katherine O'Brien; Orchard, Andy (eds.). Latin Learning and English Lore. Scholarly Publishing Division. Vol. II. University of Toronto Press. pp. 9–27. ISBN 0802089194.
- Page Module:Citation/CS1/styles.css has no content.Bromwich, Rachel (2006). Trioedd Ynys Prydein [The Triads of the Island of Britain] (in Cymraeg). University of Wales Press. ISBN 0708313868.
- Page Module:Citation/CS1/styles.css has no content.Nugent, Brian (2010). The Irish Invented Chess. Lulu.com. ISBN 978-0955681264.
- Page Module:Citation/CS1/styles.css has no content.Early Irish Myths and Sagas. Translated by Gantz, Jeffrey (reprint ed.). Marboro Books. 1986. ISBN 0880290382.
- Page Module:Citation/CS1/styles.css has no content.Pennick, Nigel (1989). Secret Games of the Gods: Ancient ritual systems in board games. S. Weiser.
- Page Module:Citation/CS1/styles.css has no content.Rees, Alwyn; Rees, Brinley (1961). Celtic Heritage. UK: Thames and Hudson.
- Page Module:Citation/CS1/styles.css has no content.Tolstoy, Nikolai (1985). The Quest for Merlin. Little, Brown. ISBN 0316850667.
External links
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- Page Module:Citation/CS1/styles.css has no content."Irish Fidchell". Archived from the original on 15 January 2006.
- Page Module:Citation/CS1/styles.css has no content."Origins". UnicornGarden. Fidchell.
- Page Module:Citation/CS1/styles.css has no content."Learn more about Fidchell". HistoricGames. Archived from the original on 24 August 2005. Retrieved 19 August 2005.
- Page Module:Citation/CS1/styles.css has no content."Play Fidchell". CastalidesInteractive. 10 October 2013.
- Page Module:Citation/CS1/styles.css has no content."Tongues". Seeker (magazine). Archived from the original on 4 November 2005.
Rules and boards
- Fidchell at BoardGameGeekTemplate:Edit at Wikidata
- Page Module:Citation/CS1/styles.css has no content."Fitchneal". Shire of Hartshorn-dale. Games. Archived from the original on 4 April 2016. – a very clear set of Fitchneal rules.
- Page Module:Citation/CS1/styles.css has no content."cloth Fidchell board based on the Ballinderry game board". MacGregor Historic Games. Archived from the original on 22 August 2009.
- Page Module:Citation/CS1/styles.css has no content."The Ballinderry game board". – suggested by some scholars to be a Fidchell game.
- Page Module:Citation/CS1/styles.css has no content."Early Irish Board Games". – information about Fitchneal and other ancient Irish games.
- Page Module:Citation/CS1/styles.css has no content."Hnefatafl – a Norse game". Java applets for various Tafl games. Archived from the original on 15 October 2011. – includes a Fitchneal game, although it uses a different board layout
Computer versions
- Page Module:Citation/CS1/styles.css has no content."Fitchneal 2002". PJ's Attic. – a Macromedia Shockwave version
- Page Module:Citation/CS1/styles.css has no content."Fitchneal widget". Miles Cooley's widgets. – a Fitchneal widget for the Mac OS‑X dashboard