Fieldrunners 2

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Fieldrunners 2
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DeveloperTemplate:Pluralize from textSubatomic Studios
PublisherTemplate:Pluralize from textSubatomic Studios
DirectorTemplate:Pluralize from textTemplate:If first display both
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PlatformTemplate:Pluralize from textiOS
Microsoft Windows
Android
BlackBerry 10
PlayStation Vita
ReleaseiOS
July 19, 2012
Windows
January 10, 2013
Android
April 24, 2013
BlackBerry 10
August 29, 2013
PlayStation Vita
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GenreTemplate:Pluralize from textTower defense
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Fieldrunners 2 is a tower defense video game, the sequel to Fieldrunners, developed and published by Subatomic Studios. It was released on July 19, 2012, as an iOS title, specifically designed for the iPhone and iPod Touch.[1] It is the third release from developer Subatomic Studios. A PlayStation Vita version was released in December 2014.

Gameplay

Fieldrunners 2 offers 25 levels with 4 different zones and backgrounds. Players choose at most 6 types of weapon and 3 types of consumptive item at the start of each level. Fieldrunners 2 also offers 3 levels of difficulty for players, which are casual, tough, and heroic modes. Just like any other tower defense game, players then pick a tower and slap it down on the map, wait for enemies to start to falling, and earn more cash to build more towers.[2]

Players lose the game when the amount of escaped enemies reaches 20. If players win, the game will give players 1 star (for casual mode), 2 stars (for tough mode), or 3 stars (for heroic mode). Players can choose to continue playing in the endless mode after passing each level. No matter players pass the level or not, the game will give players a certain amount of coins according to players’ performance. Players can use earned coins and stars to buy more powerful towers. Fieldrunners 2 offers 25 types of weapon, and 5 types of items. Each of them has distinct range, effect, and weakness.

Compared to its predecessor, Fieldrunners 2 has some major improvements. The variety of towers and enemies increases 3 times in Fieldrunners 2. The game supports the iPhone, iPod touch, and iPad systems (including the latest iPhone and iPad with Retina display). One of the larger improvements is the addition of a path marker.[3] In the original game, the unending stream of fieldrunners would follow a very specific path.[3] They'd pretty much march straight until they hit something.[3] In Fieldrunners 2, the tiny soldiers, tanks and motorcycles will stream across the battlefield more realistically, constantly changing their route depending on where players place their towers.[3] They'll no longer walk right into the heart of a flamethrower pit.[3]

Maps

Most of the 25 levels are traditional tower defense-style affairs, where players frantically build towers to ward off enemy troops.[2] The main maps task players to survive 60 or 70 waves with the limit of 20 escaped enemies,[2] but some maps task players with guarding multiple routes, while other ingeniously let the player actually build mazes of death with their towers.[2] There are Sudden Death levels, where the player must survive an endless parade of bad guys for a certain amount of time, and even puzzle maps that task players with guiding enemies through things like laser barriers on an open field.[2]

Release

Since its first release on iOS on October 1, 2008, Fieldrunners had been ported over to a total of nine platforms for console, PC and mobile gaming. The use of the Steam gaming platform united development efforts on Windows, Mac and Linux PC's. Fieldrunners 2 again launched exclusively to iOS, followed by Windows on January 10, 2013. Subatomic Studios released the game for Android on April 24.[4] The version for BlackBerry 10 followed being released on August 29.[5] It was planned for a PlayStation Vita version release in 2013, but ultimately did not come out[6] until it was released in Europe on December 17, 2014.[7]

Reception

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Fieldrunners 2 received "generally favorable reviews" for iOS and "mixed or average" reviews for PC, according to the review aggregation website Metacritic.[8][9]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Fieldrunners 2". Subatomic Studios. Archived from the original on 2013-03-23. Retrieved 2012-06-26.
  2. ^ a b c d e Page Module:Citation/CS1/styles.css has no content.Jason D'Aprile (2012-09-14). "Fieldrunners 2 Review (iOS)". Slide To Play. Archived from the original on 2012-10-29. Retrieved 2024-04-06.
  3. ^ a b c d e Page Module:Citation/CS1/styles.css has no content.Russ Frushtick (2012-07-19). "'Fieldrunners 2' (iOS) review: Don't walk". Polygon. Vox Media. Archived from the original on 2014-02-18. Retrieved 2024-04-06.
  4. ^ Page Module:Citation/CS1/styles.css has no content.David Redpath (2013-04-19). "Fieldrunners 2 for Android". App8ite. Archived from the original on 2013-05-29. Retrieved 2024-04-06.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Bla1ze (2013-08-29). "Fieldrunners 2 arrives in BlackBerry World but you'll need BlackBerry 10.2 to run it". CrackBerry. Archived from the original on 2015-10-29. Retrieved 2024-04-06.{{cite web}}: CS1 maint: numeric names: authors list (link)
  6. ^ Page Module:Citation/CS1/styles.css has no content.Steve Watts (2013-06-04). "Fieldrunners 2 coming to Vita this summer". Shacknews. Shacknews Ltd. Archived from the original on 2016-07-21. Retrieved 2024-04-06.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Jawad Ashraf (2014-12-17). "New on PlayStation Store: Resogun, Oddword: Munch's Oddysee, Switch Galaxy Ultra, more". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 2023-02-06. Retrieved 2024-04-06.
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  9. ^ Cite error: The named reference mcpc was invoked but never defined (see the help page).