Fighter Within
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Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One and a sequel to Fighters Uncaged (2010).[1][2]
Fighter Within is panned by critics, with many considering it to be one of the worst video games of all time. X-One Magazine referred to it as one of the worst games in general.[3]
Gameplay
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Reception
Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. Fighter Within received "generally unfavorable reviews" according to the review aggregation website Metacritic. It became notable for its negative reception.[3] The Kinect controls were criticized, with several reviews suggesting problems were just as prevalent as the Kinect for Xbox 360.[4][5] Game Informer said, "Fighter Within is garbage."[6] GameZoneTemplate:'s Mike Splechta said, "Fighter Within really showcases the larger problem with Kinect only games: they just don't work."[7] IGN said that the game was only able to adequately detect basic punches, describing the game as a "disjointed", "haphazard mess" due to its unpredictable motion detection, and considered its storyline to be "laughably bad" and a "flimsy excuse" to "fight [against] a long stream of AI opponents who look just as dumb as they fight."[4] GameSpot described its gameplay as requiring players to "stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated."[8]
Digital Spy gave the game a score of one star out of five, saying, "Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money."[9] Metro similarly gave it a score of two out of ten, calling it "A bad game and a very poor start for next generation Kinect games, even if there is still some small cause for optimism beneath the bland fighting action."[10] The Digital Fix gave it a score of one out of ten, saying, "Fighter Within on the Xbox 360 would be a disaster reduced to a footnote, ignored and left to wither. As a launch title for the new generation it's worse: a parasite, feeding off the goodwill and desperation of early-adopters. Avoid, avoid, avoid."[11]
See also
References
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- ^ Page Module:Citation/CS1/styles.css has no content.Scullion, Chris (August 20, 2013). "Xbox One: Fighter Within trailer and screens". Computer and Video Games. Future plc. Archived from the original on November 30, 2014. Retrieved March 17, 2023.
- ^ Page Module:Citation/CS1/styles.css has no content.Usher, William (October 25, 2013). "New Gameplay Trailer Released For Xbox One's Fighter Within". CinemaBlend. Future plc. Retrieved November 10, 2013.
- ^ a b Page Module:Citation/CS1/styles.css has no content."Fighter Within for Xbox One Reviews". Metacritic. Fandom. Archived from the original on April 26, 2026. Retrieved October 23, 2014.
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digitalspywas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content.Hargreaves, Roger (November 27, 2013). "Fighter Within review – Kinect 'em up". Metro. DMG Media. Retrieved March 17, 2023.
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External links
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