Final Assault
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| Final Assault | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Infogrames |
| PublisherTemplate:Pluralize from text | Infogrames |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Template:If first display both |
| DesignerTemplate:Pluralize from text | Alain Vialon Emile Nguyen Van Huong Harold Ovsec |
| ProgrammerTemplate:Pluralize from text | Template:If first display both |
| ArtistTemplate:Pluralize from text | Didier Chanfray |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Charles Callet |
| PlatformTemplate:Pluralize from text | Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, MS-DOS, Thomson MO6, Thomson TO8, ZX Spectrum |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Simulation, sports |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountaineering simulation developed by Infogrames in 1987 and distributed by Infogrames in Europe and Epyx in the American continent, for the Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, MS-DOS, Thomson MO6, Thomson TO8 and ZX Spectrum.[1] The original release of the game was copy protected.[2]
Gameplay
Gameplay in Final Assault takes place in the Alps. The player selects which trail to take, then packs climbing gear in a rucksack and chooses the departure time and season. On the trail, the player will need to overcome crevasses, ice cliffs, and rock faces – as well as complications such as hunger, exhaustion, thirst, and the cold – through caution, dexterity, and packing and making effective use of supplies. The game allows players to save their progress by packing a Save Game Disk in their rucksack.[1]
Reception
The MS-DOS version of the game was given 4 out of 5 stars by Dragon, who called it "innovating", "exciting", and "intriguing".[2] The PC version of the game was given a 68% by The Games Machine, who criticized it for being tedious, but felt that "there is a great deal of satisfaction to be gained from conquering a peak".[3] Likewise, the Atari ST and Amstrad CPC versions were given a 75% and 72% by the same magazine, respectively.[4] Happy Magazine gave the Commodore 64 version a Happy Rating of 65, praising the amount of strategy present in the gameplay, but criticizing the limited use of music and sound effects.[5] A more modern review from Jeuxvideo.com of the Amiga and Atari ST versions gave the game a 17/20, calling it extremely difficult and "particularly addictive".[6]
References
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- ^ a b Page Module:Citation/CS1/styles.css has no content.Final Assault Instruction Manual. Epyx. 1987.
- ^ a b Page Module:Citation/CS1/styles.css has no content.Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989). "The Role of Computers" (PDF). Dragon. No. 142. pp. 42–51. Archived from the original (PDF) on 2016-09-09. Retrieved 2019-03-22.
- ^ Page Module:Citation/CS1/styles.css has no content."A fit of peak". The Games Machine. No. 5. April 1988. p. 68.
- ^ Page Module:Citation/CS1/styles.css has no content."Ford Every Stream". The Games Machine. No. 3. February 1988. p. 29.
- ^ Page Module:Citation/CS1/styles.css has no content."Chamonix Challenge". Happy Computer (in Deutsch). No. 53. March 1988. p. 83.
- ^ Page Module:Citation/CS1/styles.css has no content."Test: Bivouac". Jeuxvideo.com (in français). 4 November 2011. Archived from the original on 12 May 2017. Retrieved 22 March 2019.
External links
- Final Assault at MobyGames
- Final Assault can be played for free in the browser at the Internet Archive