Final Lap 2

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Final Lap 2
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DeveloperTemplate:Pluralize from textNamco
PublisherTemplate:Pluralize from textNamco
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textShinji Hosoe
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textArcade
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GenreTemplate:Pluralize from textRacing (simulation)
ModeTemplate:Pluralize from textUp to 8 players simultaneously
Arcade systemNamco System 2
Template:Edit on Wikidata

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Script error: No such module "Nihongo". is an racing simulation game released by Namco for arcades in 1990. It is the arcade sequel to Final Lap and runs on Namco System 2 hardware.

Gameplay

Much like the original title (and Four Trax), it allows up to eight players to play simultaneously when four two-player sit-down cabinets are connected together, but this one features four different tracks which are set in the game's home country of Japan (the Suzuka Circuit from the original), Italy, Monaco, and the United States (which resembles the Test track that was featured in Pole Position II). For a second time, the players must take control of either the Williams, McLaren, March or Lotus cars, which have been redesigned, in a Formula One race on one of the four tracks. In the single-player mode, the player's score will be based upon how far his car travels until the timer runs out or he completes four laps of the chosen circuit, and hitting another car or a billboard will again not cause a player car to explode like it did in the two Pole Position games, but it can still send it (or the other car) spinning off the track, costing valuable time. In the multiplayer mode, up to eight players can again race simultaneously; this will again allow for better lap times, as the plain green CPU-controlled cars (which have also been redesigned) will appear less frequently. The United States track is the easiest of the four, and is recommended for the novice players. Once a player has mastered it, he is ready to move on to the Monaco track, then the Italy one (which are of medium and medium-hard difficulties). However, the Japan track is the most difficult one, given that it is the Suzuka Circuit from the original game and it is therefore only recommended for the expert players or the players who had managed to master it in the original.

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. In Japan, the arcade magazine Game Machine reported that Final Lap 2 was the top-earning upright/cockpit arcade game of September 1990.[1] It went on to be Japan's highest-grossing dedicated arcade cabinet of 1991,[2] and third highest-grossing overall arcade game of the year (below Street Fighter II and Final Fight).[3] Final Lap 2 was then Japan's second highest-grossing arcade game of 1992, again below Street Fighter II.[4]

In North America, it was the top-grossing new video game on the RePlay arcade charts in May 1991,[5] and was then the top-grossing upright cabinet from June to July 1991.[6][7] It was awarded the Silver Award at the 1992 American Amusement Machine Association (AAMA) tradeshow for sales excellence in 1991; it was one of five arcade video games at the show to receive a Silver Award or higher.[8][9] It also topped the RePlay deluxe cabinet chart in March 1992.[10]

Mark Caswell of Crash magazine gave it a positive review, calling it a good racing game.[11]

Reviewing the game in March 1991, the four reviewers in Famitsu found it less appealing than other similar racing games. with somewhat poor graphics and the reviewers having difficulty in reading the speedometer and changing gears.[12]

Notes

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References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in 日本語). No. 388. Amusement Press, Inc. 15 September 1990. p. 21.
  2. ^ Page Module:Citation/CS1/styles.css has no content.""Final Fight II" and "Final Lap 2" Top Videos: Video Games of The Year '91" (PDF). Game Machine (in 日本語). No. 419. Amusement Press, Inc. 1 February 1992. p. 26.
  3. ^ Page Module:Citation/CS1/styles.css has no content."第5回ゲーメスト大賞 〜 インカム部門ベスト10" [5th Gamest Awards – Income Category: Best 10]. Gamest (in 日本語). Vol. 68 (February 1992). December 28, 1991. pp. 3–17 (15). alternate url
  4. ^ Page Module:Citation/CS1/styles.css has no content."Overseas Readers Column: "SF II", "Exhaust Note" Top Videos '92" (PDF). Game Machine (in 日本語). No. 441. Amusement Press, Inc. 1–15 January 1993. p. 36.
  5. ^ Page Module:Citation/CS1/styles.css has no content."RePlay: The Players' Choice". RePlay. Vol. 16, no. 8. May 1991. p. 4.
  6. ^ Page Module:Citation/CS1/styles.css has no content."RePlay: The Players' Choice". RePlay. Vol. 16, no. 9. June 1991. p. 4.
  7. ^ Page Module:Citation/CS1/styles.css has no content."RePlay: The Players' Choice". RePlay. Vol. 16, no. 10. July 1991. p. 4.
  8. ^ Page Module:Citation/CS1/styles.css has no content."Coin Machine - Seven Manufacturers Receive AAMA Awards" (PDF). Cashbox: 25. April 18, 1992. ISSN 0008-7289.
  9. ^ Page Module:Citation/CS1/styles.css has no content."ACME '92: Play Meter and AAMA present annual awards". Play Meter. Vol. 18, no. 5. April 1992. pp. 66, 68.
  10. ^ Page Module:Citation/CS1/styles.css has no content."RePlay: The Players' Choice". RePlay. Vol. 17, no. 6. March 1992. p. 4.
  11. ^ Page Module:Citation/CS1/styles.css has no content.Caswell, Mark (24 January 1991). "Arcade Action!". Crash. No. 85 (February 1991).
  12. ^ Cite error: The named reference fam-rev was invoked but never defined (see the help page).

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