Fly!
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| Fly! | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Terminal Reality |
| PublisherTemplate:Pluralize from text | Gathering of Developers |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Brett Combs[1] Richard Harvey[1] |
| ProgrammerTemplate:Pluralize from text | Richard Harvey[1] |
| ArtistTemplate:Pluralize from text | Terry Simmons[1] |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Template:If first display both |
| Series | Template:If first display both |
| Engine | Template:If first display both |
| PlatformTemplate:Pluralize from text | Windows, Macintosh |
| Release | WindowsScript error: No such module "Video game release".MacintoshScript error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Flight simulation |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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Fly! is a flight simulator video game for Windows and Macintosh developed by Terminal Reality and published by Gathering of Developers.[2]
Gameplay
It includes simulation of air traffic control features as well as aircraft's on-board systems,[3] and was acclaimed for its highly detailed fully working interactive cockpits.[3] Featured aircraft are fixed-wing light to medium aircraft. An enhanced version, Fly! 2K, and add-on, Wilco's 737 for Fly!, were released in 2000.[4] Fly! 2K added user-created add-ons, enhanced graphics, real world and real-time weather generation via the ability to import METAR reports from NOAA, and support for Roger Wilco. The improvements were made available for owners of the original Fly! via a free patch.[5][6][7] Another version titled Fly! 2K: German Edition was released in early 2001. It added Ruhr area to the game.[8][9] It is intended to replace the Fly! 2 main program (exe) and remain fully compatible with previous versions, scenery, aircraft, etc. The first publicly available version was released in 2010.[10]
Development
The game was in development for more than three years.[11][12] It was developed by a team of 20 people.[13]
Reception
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Fly! and Fly! 2K received mixed or average reviews according to the review aggregation website GameRankings.[14][15] It sold 93,000 units by October 2001.[16]
Sequel
Fly! II is a sequel to Fly! released on April 26, 2001 for Windows and Macintosh. Macintosh version was distributed by MacSoft.[17] Said sequel and Fly! 2K sold combined 47,000 units by October 2001.[16]
Reception
Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. Danny Atkin for Computer Gaming World said "Fly! II is this year's poster child for programs shoved out the door before completion–publisher Gathering of Developers not only shipped FLY! II with bugs and missing features, it even left out most of the manual. The shame of it all is that the finished parts are quite good, and developer Terminal Reality has been very quick to post patches and missing terrain data."[18]
See also
References
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- ^ a b c d Page Module:Citation/CS1/styles.css has no content.Lert, Peter (1999). Fly! Pilot Handbook. p. 283.
- ^ Page Module:Citation/CS1/styles.css has no content.Almásy, László (October 5, 1999). "Fly! (PC)". IGN. Ziff Davis. Archived from the original on October 12, 1999. Retrieved February 9, 2021.
- ^ a b Page Module:Citation/CS1/styles.css has no content.Lopez, Tony (August 20, 1999). "Fly! Review [date mislabeled as "January 12, 2001"]". GameSpot. Red Ventures. Archived from the original on January 14, 2012. Retrieved February 9, 2021.
- ^ Page Module:Citation/CS1/styles.css has no content.GameSpot staff (May 12, 2000). "Wilco's 737 for Fly! (Preview)". GameSpot. CBS Interactive. Retrieved February 9, 2021.
- ^ Page Module:Citation/CS1/styles.css has no content."Fly! 2K preview". GameSpot. CBS Interactive. 12 May 2000. Archived from the original on 24 October 2004. Retrieved 24 October 2022.
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gspywas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content."Fly! Series". Gathering of Developers. Archived from the original on 11 December 2001.
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pcplayer2was invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content."FlightGear forum • View topic - Fly! Legacy, the free and opensource flight simulator is out". forum.flightgear.org. Archived from the original on 2022-11-14. Retrieved 2022-11-14.
- ^ Page Module:Citation/CS1/styles.css has no content.Manning, Ric (August 7, 1999). "Practicing pilots can learn to Fly". Green Bay Press-Gazette. p. 48. Archived from the original on May 14, 2022. Retrieved May 14, 2022 – via Newspapers.com.
- ^ Page Module:Citation/CS1/styles.css has no content.Deniz, Tuncer (1999). "Interview: Fly's Richard Harvey". Archived from the original on August 15, 2000. Retrieved June 12, 2023.
- ^ Page Module:Citation/CS1/styles.css has no content."Q&A With Jeff Smith, Director of Marketing at Terminal Reality, Inc". Archived from the original on October 4, 1999. Retrieved December 5, 2024.
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GR2was invoked but never defined (see the help page). - ^ a b Page Module:Citation/CS1/styles.css has no content."GOD's Games" (PDF). Computer Gaming World. No. 207. Ziff Davis. October 2001. p. 31. Retrieved February 9, 2021.
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External links
- Official Fly! II website (archived)
- Fly! at Terminal Reality (archived)
- Fly! II at Terminal Reality (archived)
- Fly at Gathering of Developers (archived)
- Fly! II at Gathering of Developers (archived)
- Fly! at MobyGames
- Fly! II at MobyGames
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