Frog Bog

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Frog Bog
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Intellivision box art by Jerrol Richardson[1]
DeveloperTemplate:Pluralize from textAPH Technological Consulting
PublisherTemplate:Pluralize from textMattel Electronics
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textPeter Kaminski
Tom Soulanille[1]
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WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textIntellivision, Atari 2600
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GenreTemplate:Pluralize from textAction
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
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Frog Bog is a 1982 action video game released by Mattel Electronics for the Intellivision.[2] An Atari 2600 conversion was released later that year as Frogs and Flies.[3] In both games, each player controls a frog sitting on a lily pad, attempting to eat more flies than the other. Frog Bog is similar to the 1978 Sega-Gremlin arcade game Frogs.

Gameplay

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File:Frogs & Flies Atari 2600.jpg
Atari 2600 gameplay

Each game starts out in the morning with a light blue sky. If there is not a second player, the system will automatically take control of the red frog within a few seconds. Each frog jumps from one lily pad to the other. During each hop, a number of flies fly around the screen. The player pushes the fire button, which causes the frog's tongue to stick out. If the frog is in the right spot ahead or behind a fly, it catches and eats the fly. Each time a fly is captured it is worth two points. The game progresses throughout the day, with the sky turning a darker shade of blue, and eventually turning black as the day ends. About a minute after the sky turns black, the two frogs leave the screen – the green frog exits to the left, and the red frog to the right. A firefly then comes on to the screen carrying a "The End" message, which it leaves in the center of the screen. The frog who has captured the most flies at that point is the winner.

There are two different levels that players can select. On the first level, the jumping off and landing points are fixed, the user needs to time their jumps to catch any flies who may come into the frog's flight path. On the second level, the frogs are free to move about the ground to catch flies as the jumping and landing points are not fixed. A player can even cause a frog to jump into the water – in that case, the frog will swim back on to the nearest pad. Generally this is to be avoided since it takes several seconds for the frog to swim back to the pad.

Reviews

Legacy

The game, both title and gameplay, feature in the 2006 film, Grandma’s Boy.

In 2020, Intellivision Entertainment announced an updated version of the game for the forthcoming Intellivision Amico.[5] As the console has faced numerous delays, this version was never released.[6]

References

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  1. ^ a b Cite error: The named reference bsr was invoked but never defined (see the help page).
  2. ^ Page Module:Citation/CS1/styles.css has no content."Frog Bog". Moby Games. Retrieved 5 January 2024.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32.
  4. ^ Page Module:Citation/CS1/styles.css has no content."GAMES Magazine #34". December 1982.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Intellivision® Reveals Initial Details For The Upcoming Amico™ Home Video Game Console!". PR Newswire (Press release). Retrieved October 13, 2020.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Intellivision is trying to save the Amico by severely cutting staff and licensing out its IP". VGC. 2022-06-08. Retrieved 2022-06-12.