Frogger

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Frogger
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North American arcade flyer
DeveloperTemplate:Pluralize from textKonami
PublisherTemplate:Pluralize from textScript error: No such module "Video game release".
DirectorTemplate:Pluralize from textTakeshi Hara[1]
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTakahide Harima[1][2]
ProgrammerTemplate:Pluralize from textKeiichi Miyoshi[1]
Takahide Harima[1]
Takeshi Hara[1]
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesFrogger
EngineTemplate:If first display both
PlatformTemplate:Pluralize from text
Release
Page Template:Nobold/styles.css has no content.August 1981
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GenreTemplate:Pluralize from textAction
ModeTemplate:Pluralize from textSingle-player, multiplayer
Template:Edit on Wikidata

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Script error: No such module "Nihongo". is a 1981 action video game developed by Konami and published by Sega for arcades.[3] It was released in North America by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs, turtles, and alligators.

Frogger was positively received by critics upon its release, and is considered one of the greatest video games ever made. It was followed by numerous clones and several home-only sequels in the Frogger series. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide.

Gameplay

The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings.[4] Losing all frogs results in a game over. The player uses the four-direction joystick to hop the frog once. Frogger is either single-player or two players alternating turns.

File:Frogger game arcade.png
Four frog homes at the top of the screen are filled. A fly is in the center one, which can be jumped on for 200 points.

The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding vehicles such as race cars, dune buggies, trucks, and bulldozers. The player must guide the frog between opposing lanes of traffic to avoid becoming roadkill and losing a life. After crossing the road, a median strip separates the two major parts of the screen. The upper half consists of a river with logs, alligators, and turtles, all moving horizontally across the screen in opposite directions. By jumping on swiftly moving logs and the backs of alligators and turtles, the player can guide the frog to safety. The player must avoid snakes, otters, and the open mouths of alligators. A brightly colored female frog is sometimes on a log and may be carried for bonus points. The very top of the screen contains five "frog homes", and at least one is always open and available. These sometimes contain bonus insects or deadly alligators.

When all five frogs are in their homes, the game progresses to the next level with increased difficulty. After five levels, the difficulty briefly eases and yet again progressively increases after each level. The timer gives 30 seconds to guide each frog into one of the homes, and resets back to 60 ticks whenever a life is lost or a frog reaches home safely.

In 1982, Softline stated that "Frogger has earned the ominous distinction of being 'the arcade game with the most ways to die'."[5] There are many different ways to lose a life (illustrated by a skull and crossbones symbol where the frog was), including being run over by a road vehicle; jumping into the river; running into snakes, otters, or an alligator's jaws; sinking while on top of a diving turtle; riding a log, alligator, or turtle off the side of the screen; jumping into a home already occupied by a frog or alligator; jumping into the side of a home or the bush; or running out of time.

The opening tune is the first verse of a Japanese children's song called "Inu no Omawarisan" ("The Dog Policeman"). Other Japanese tunes include the themes to the anime series Hana no Ko Lunlun and Rascal the Raccoon. The American release has the same opening song plus "Yankee Doodle".

Scoring

Forward steps score ten points, and every frog arriving safely home scores 50. Ten points are awarded per each unused ½ second of time. Guiding a lady frog home or eating a fly scores 200 each, and when all five frogs reach home to end the level the player earns 1,000 points. A single bonus frog is given at 20,000 points, while 99,990 points is the maximum high score that can be achieved on an original arcade cabinet. Players may exceed this score, but the game "rolls over" and only keeps the last five digits.[6]

Release

The game was developed by Konami. On July 22, 1981, Sega gained exclusive rights to manufacture the game worldwide.[3]

North America

Sega/Gremlin was skeptical about FroggerTemplate:'s earning potential in North America, as no other company had licensed the game. Also, an earlier game called Frogs that was developed there had flopped. It was believed that Eliminator would be the company's next big hit. Elizabeth Falconer, a forecast analyst for 3M and a writer for Copley Press (San Diego Union-Tribune)[7], was tasked by Gremlin founder Frank Fogleman to check the company's library of video presentations to see if there was anything worth licensing, and she stumbled across Frogger.[8] Thinking the game deserved a chance in spite of being "cute", Falconer requested a licensing window for playtesting. She persuaded executives who denigrated Frogger as a "women and kids game" by reminding them of Pac-Man. Sega/Gremlin agreed to pay Konami $3,500 per day for a 60-day licensing window. A prototype was playtested at a San Diego bar and was so successful that distributors agreed to resell the game based on the test alone.[8]Template:R/superscript

Wanting to broaden the player base demographics,[9] Jack Gordon, director of video game sales at Sega/Gremlin, noted that women shied away from the "shoot 'em ups" on the market, and that games like Frogger "filled the void".[10]

Ports

File:Diskette SEGA Frogger.jpg
Frogger disk by Sierra On-Line for IBM PC

Frogger was ported to many contemporary home systems. Several platforms such as the Commodore 64 support both ROM cartridges and magnetic media, so they received multiple versions of the game.[11]

Sierra On-Line gained the magnetic media rights and sublicensed them to developers who published for systems not normally supported by Sierra. Cornsoft published the official TRS-80/Dragon 32, Timex Sinclair 1000, and Timex Sinclair 2068 ports. Because of that, even the Atari 2600 received multiple releases: a standard cartridge and a cassette for the Starpath Supercharger. Sierra released disk or tape versions for the Commodore 64, Apple II, original Macintosh, IBM PC and Supercharger-equipped 2600, and cartridge versions for the TRS-80 Color Computer.

Parker Brothers received the license from Sega for cartridge versions which it released for the Atari 2600, Intellivision, Atari 5200, ColecoVision, Odyssey², Atari 8-bit computers, TI-99/4A, VIC-20 and Commodore 64. Parker Brothers spent $10 million on advertising Frogger.[12] The Atari 2600 version was programmed by Ed English.[13]

Coleco released stand-alone Mini-Arcade tabletop versions of Frogger, which, along with Pac-Man, Galaxian, and Donkey Kong, had three million sales combined.[14]

The game was ported to systems such as the PC-6001 and Game Boy[15] (with two separate releases for the Game Boy and Game Boy Color in 1998).[16] Frogger is one of the 6 launch games for the 1983 Gakken Compact Vision TV Boy.

Reception

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Reporting on Gordon's claim that FroggerTemplate:'s appeal lacked barriers of age or sex, Cashbox in October 1981 said "watch for it".[17] Distributors reportedly found that Gordon's statement was accurate, with women enjoying its "non-aggressive yet challenging" gameplay. FroggerTemplate:'s success increased production, becoming one of the top-grossing arcade games in North America during 1981.[18] The arcade game earned over Template:US$ (equivalent to $478 million in Template:Inflation-year) for Sega/Gremlin in US cabinet sales, becoming the most successful Sega/Gremlin release.[8] In Japan, Frogger was the 12th highest-grossing arcade game of 1981.[19]

Home versions of Frogger had high sales. The 1982 Atari 2600 version earned its publisher Parker Brothers Template:US$ in orders upon launch.[20] By the end of the year, 4 million Atari 2600 cartridges were sold with Template:US$ in wholesale revenue.[13] It became the company's most successful first-year product, beating the sales and revenues of its previous best-seller, Merlin.[21] By 2005, 20 million copies of the various home versions had been sold worldwide, including 5 million in the United States.[22]

In 1981, Computer and Video Games reviewed the arcade game as "one of the popular new generation of arcade games which are getting way from space themes".[23] In his 1982 book Video Invaders, Steve Bloom described Frogger as a "climbing game" along with Space Panic (1980) and Nintendo's Donkey Kong (1981). He said it was one of the "most exciting variations" on Pac-ManTemplate:'s maze theme along with Donkey Kong due to how players need to "scale from the bottom of the screen to the top" which make them "more like obstacle courses than mazes" since "you always know where you're going—up."[24] Brett Alan Weiss of AllGame later reviewed the arcade game, calling it one of "the most beloved videogames ever created" and "pure, undiluted gaming at its finest". He said the "graphics are cute and detailed, the sound effects are crisp and clear, and the controls are sharp and responsive".[25]

Arcade Express reviewed the Atari VCS version in 1982, calling it "a highly authentic translation of the coin-op hit" that combines "great graphics with sophisticated play action".[26] Ed Driscoll reviewed the Atari VCS version in The Space Gamer, commenting: "All in all, if you liked the arcade version, this should save you a lot of quarters. The price is in line with most cartridges. It also proves that Atari isn't the only one making home versions of the major arcade games for the VCS."[27] Danny Goodman of Creative Computing Video & Arcade Games wrote in 1983 that the Atari 2600 version "is one of the most detailed translations I have seen", noting the addition of the wraparound screen.[28] InfoWorld's Essential Guide to Atari Computers cited the Sierra version as an entertaining arcade game.[29] Ahoy! said that both the Sierra disk version and Parker Brothers cartridge version for the Commodore 64 "are excellent, with little to choose between them".[11]Template:R/superscript

In 2013, Entertainment Weekly named Frogger one of the top ten games for the Atari 2600.[30]

In March 2025, The Strong National Museum of Play named Frogger as one of 12 finalists for induction into the World Video Game Hall of Fame.[31]

Legacy

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Clones

Video game clones include Ribbit for the Apple II (1981), Acornsoft's Hopper (1983) for the BBC Micro and Acorn Electron, A&F Software's Frogger (1983) for BBC Micro and ZX Spectrum, Personal Software Services's Hopper for the Oric-1 in the UK (1983) and a later release for the ORIC Atmos, Froggy for the ZX Spectrum released by DJL Software (1984), Solo Software's Frogger for the Sharp MZ-700 (1984) in the UK, and Leap Frog for the NewBrain.

Several clones retain the basic gameplay of Frogger and change the style or plot. Pacific Coast Highway (1982), for the Atari 8-bit computers, splits the gameplay into two alternating screens: one for the highway, one for the water.[32] Preppie! (1982), also for the Atari 8-bit, changes the frog to a preppy retrieving golf balls at a country club. Frostbite (1983), for the Atari 2600, uses the Frogger river gameplay with an arctic theme. Crossy Road (2014), for iOS, Android and Windows Phone, has a randomly generated series of road and river sections in one endless level, with only one life and a single point given for each forward hop.

Game show

Konami announced that a Frogger game show was in production for Peacock, produced by Konami Cross Media NY and Eureka Productions. It debuted on September 9, 2021.[39][40]

Competition

On November 26, 1999, Rickey's World Famous Sauce offered $10,000 to the first person who could score 1,000,000 points on Frogger or $1,000 for a new world record prior to January 1, 2000.[41][42] On March 25, 2005, Robert Mruczek offered $1,000 for beating the fictitious world record of 860,630 as set by George Costanza in an episode of Seinfeld or $250 for a new world record by the end of that year.[43][44] On December 1, 2006, John Cunningham offered $250 for exceeding the same fictitious world record of 860,630 points by February 28, 2007.[45] These scores were surpassed only after the bounties had all expired.

The first score to have been verified as having beaten George Costanza's fictional score of 860,630 points was set by Pat Laffaye of Westport, Connecticut on December 22, 2009, with 896,980 points.[46] He later surpassed his own world record on September 21, 2017, scoring 1,029,990 points, also becoming the first person to break one million points on an original arcade machine.[47] The current Frogger world record holder is Michael Smith of Durham, North Carolina who on September 21, 2024, scored 1,404,570 points.[48]

Notes

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References

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