Full Auto

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Full Auto
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DeveloperTemplate:Pluralize from textPseudo Interactive
PublisherTemplate:Pluralize from textSega
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textJohn Harley
Miles Holmes
ProgrammerTemplate:Pluralize from textJason Hasenbuhler
ArtistTemplate:Pluralize from textJanice Hertel
D. Noel Keshwar
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textMichelle Frey
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textXbox 360
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GenreTemplate:Pluralize from textRacing, vehicular combat
ModeTemplate:Pluralize from textSingle player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Full Auto is a 2006 racing vehicular combat game for the Xbox 360 developed by Pseudo Interactive and published by Sega. The game was originally developed by Pseudo Interactive for the PC. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again. The game was removed from Games on Demand in August 2012.

A sequel, Full Auto 2: Battlelines, was released exclusively for the PlayStation 3 and PlayStation Portable.

Vehicles

In Full Auto, there are four vehicle classes. Each has its own abilities, strengths and weaknesses. There is Class A, which are faster, but have less durability than their counterparts. Class B is the middle class of vehicles having a fair amount of speed, and decent durability. Class C consists of slow, but highly durable vehicles. A fourth class, Class S, is home to the "ultimate" class where its vehicle is very powerful, fast and durable. Note that in online play all players, regardless of how far they have gotten in the career mode, have access to all vehicles in whatever class the host of the room determines. However, tuneable weapons are not permitted on Live play unless they are unlocked from the career mode.

Weapons

The weapons of Full Auto are mounted on the vehicles, and have unlimited ammunition, but require a cooldown period if fired too quickly. The weapons become active after approximately 10 seconds of racing into the game.

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. The game received "average" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of 27 out of 40,[2] while Famitsu X360 gave it a score of two eights and two sevens for a total of 30 out of 40.[3]

Theo Wells of The Times gave the game four stars out of five, saying: "Graphically, the level of detail in the tracks is simply stunning compared with the scenery on Burnout, a reflection of the superiority of the new Xbox over the old."[4] Michael Donahoe of Maxim similarly gave it four stars: "A variety of wheels and weaponry ensures there'll be loads of destruction, while the online option gives this gas-guzzler some extra mileage."[5] However, Jason Hill of The Sydney Morning Herald gave it two-and-a-half stars out of five: "A big selection of different events suggests variety but the action soon becomes repetitive. Full AutoTemplate:'s main competitor, Burnout, offers significantly more diversity in its challenges."[6]

References

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  1. ^ Cite error: The named reference Metacritic was invoked but never defined (see the help page).
  2. ^ Cite error: The named reference fam2 was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference fam1 was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference thetimes was invoked but never defined (see the help page).
  5. ^ Page Module:Citation/CS1/styles.css has no content.Donahoe, Michael (February 14, 2006). "Full Auto". Maxim. Biglari Holdings. Archived from the original on March 21, 2006. Retrieved September 28, 2021.
  6. ^ Cite error: The named reference sydney was invoked but never defined (see the help page).

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