GameHouse

From Wikipedia, the free encyclopedia

Template:Short description Template:DMCA Template:DMCA

Page Module:Infobox/styles.css has no content.Page Template:Infobox company/styles.css has no content.

GameHouse Inc.
Company type
Division
ISINScript error: No such module "WikidataIB".
IndustryScript error: No such module "WikidataIB".
PredecessorScript error: No such module "WikidataIB".
IncorporatedScript error: No such module "WikidataIB".
FoundedScript error: No such module "WikidataIB".
FoundersScript error: No such module "WikidataIB".
DefunctScript error: No such module "WikidataIB".
SuccessorScript error: No such module "WikidataIB".
Headquarters,
ServicesOnline and offline video game development, publication and distribution
RevenueScript error: No such module "WikidataIB".
Script error: No such module "WikidataIB".
Script error: No such module "WikidataIB".
Total assetsScript error: No such module "WikidataIB".
Number of employees
Script error: No such module "WikidataIB".
ParentRealNetworks
Websitewww.gamehouse.com

Script error: No such module "Check for conflicting parameters".Script error: No such module "Check for deprecated parameters".

GameHouse Inc. is an American casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. It is a division of RealNetworks.

GameHouse distributes casual games for Windows and Mac computers, as well as for mobile devices such as phones and tablets (on both iOS (iTunes) and Android (Google Play and the Amazon Appstore)).

GameHouse offers 2,300+ online and downloadable games, consisting of both in-house produced titles (such as the Delicious series) and third party games. The company attracts a high female audience.[2]

History

GameHouse was founded by Ben Exworthy and Garr Godfrey[3] in 1998.[4]

The first downloadable game developed by the company was Collapse!, a game similar to SameGame.[5] In 2003, company revenues topped $10 million ($5.5 million net).[6] In January 2004,[7] GameHouse was acquired by RealNetworks for $14.6 million cash and about 3.3 million RNWK shares, then estimated at $21 million.[6] Its staff of 25 became a part of RealNetworks and planned no layoffs.[7]

After the acquisition, the GameHouse studio continued operations as a developer, while its games were distributed via RealNetworks, and the GameHouse game portal continued to operate alongside the RealArcade gaming service.

On November 3, 2009, RealArcade had announced they are merging with GameHouse to create a large distribution platform. Such plans include migrating the accounts of users from RealArcade, offering discounts and special offers to GamePass members and new social community opportunities.[8] The merger was completed on November 13. As a result, all customers visiting the RealArcade website are redirected to Gamehouse.com. By 2010, RealArcade Mobile was rebranded as GameHouse.[9]

Locations

GameHouse's main offices are in Eindhoven, the Netherlands. The company also has studios in Barcelona and Alicante (Spain). GameHouse has been working on developing their own original story games such as the Delicious series and Zylom. In collaboration with Blue Giraffe, it launched Delicious: Emily's Christmas Carol in December 2016.[10] The company continues to release multiple story-driven time management games per year on mobile while maintaining Zylom and GameHouse websites on which they publish games by other developers too.

Zylom is part of the Gamehouse Studios Europe which operate the main GameHouse properties globally.[11]

RealArcade

Script error: No such module "Labelled list hatnote". RealArcade (formerly RealOne Arcade) was a gaming service run by RealNetworks that sold casual-style computer games to individual users,[12] launched in May 2001.[13] Its purpose was to let users download demo versions of games, and optionally buy the full versions.[14]

On March 20, 2002, six new language editions of RealArcade's website launched, in French, Italian, German, Dutch, Spanish and Portuguese. The move was to increase its international user base. At the time, the program had been downloaded 4.5 million times, with a grand total of 15 million game downloads and 450,000 purchases. The company had teamed up with Telstra, StarHub, Tiscali and Rede Brasil Sul to distribute its games either using their portals or using CDs.[15]

RealNetworks announced in 2008 that it would spin off its casual games unit.[16]

Sales model

RealArcade distributes games on a time-limited demo basis.[citation needed] Each game downloaded has a trial time of 60 minutes unless differently specified by each publisher. Once the trial time expires, users are required either to uninstall the game from their computer or to purchase the full version of the game. Users can also subscribe to a RealNetworks service called GamePass, introduced in 2002.[17] For a monthly fee, it offers a free ownership of a single game of their choice per month at no additional fees and $5.00 off each game purchase.[18]

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content."Company Overview of GameHouse, Inc". www.bloomberg.com. Retrieved October 11, 2017.
  2. ^ Gamehouse CEO on 25 years of making games for women
  3. ^ Page Module:Citation/CS1/styles.css has no content.Loughane, E (2005). Net Success Interviews. Lulu.com. p. 201. ISBN 978-1411626980.
  4. ^ Page Module:Citation/CS1/styles.css has no content."GameHouse, Inc.: Private Company Information - Bloomberg". www.bloomberg.com. Retrieved October 11, 2017.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Dbritto, Simran (January 1, 2022). "Looking For Great Games? You, Will, Find Them On Gamehouse! Try Any Game Free Or Get Unlimited Access To All The Games You Love From Your Favorite Genres". IWMBuzz. Retrieved May 3, 2022.
  6. ^ a b Page Module:Citation/CS1/styles.css has no content."RealNetworks, Inc. - Acquisition History". realnetworks.com. Archived from the original on April 4, 2016. Retrieved August 29, 2015.
  7. ^ a b Page Module:Citation/CS1/styles.css has no content."RealNetworks to buy game developer GameHouse". Archived from the original on October 30, 2014. Retrieved October 30, 2014.
  8. ^ Page Module:Citation/CS1/styles.css has no content."RealArcade announces Gamehouse Merger". Archived from the original on July 15, 2011. Retrieved November 6, 2009.
  9. ^ Page Module:Citation/CS1/styles.css has no content.Jordan, Jon (March 2, 2010). "RealArcade Mobile rebranded as GameHouse on carrier decks". pocketgamer.biz. Retrieved May 3, 2022.
  10. ^ Page Module:Citation/CS1/styles.css has no content.Tyrsina, Radu (December 10, 2016). "Delicious: Emily's Christmas Carol is a fun cooking game for Windows PCs". Windows Report - Error-free Tech Life. Retrieved May 3, 2022.
  11. ^ Page Module:Citation/CS1/styles.css has no content."Privacy Policy".
  12. ^ Page Module:Citation/CS1/styles.css has no content.Mossberg, Walter (September 11, 2003). "Gore-Free PC Games Can Help While Away Those Senior Moments". The Wall Street Journal. Retrieved January 30, 2024.{{cite web}}: CS1 maint: deprecated archival service (link)
  13. ^ RealArcade makes online games available
  14. ^ Page Module:Citation/CS1/styles.css has no content.Ryan, Michael E. (January 8, 2001). "PC Magazine Reviews: RealArcade". Retrieved December 14, 2008.
  15. ^ RealArcade goes after international players
  16. ^ Page Module:Citation/CS1/styles.css has no content."RealNetworks spins off games". Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  17. ^ Real issues GamePass in sub battle
  18. ^ Page Module:Citation/CS1/styles.css has no content."GamePass by RealArcade". Archived from the original on October 10, 2008. Retrieved December 14, 2008.

Lua error in package.lua at line 80: module 'Module:Authority control/config' not found. Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found. Template:Video game retailers