Game Boy Camera

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The Game Boy Camera, released as Script error: No such module "Nihongo". in Japan, is an accessory for Nintendo's Game Boy game console. It was released on February 21, 1998, in Japan, and manufacturing ceased in late 2002. As a toy for user-generated content, it can be used to shoot grayscale photographs, edit them or create original drawings, and transfer images between GBC units or to the 64DD art game suite Mario Artist. The accessory featured a 180°-swivel front-facing camera that allowed users to capture selfies. Its images can be printed to thermal paper with the Game Boy Printer. The GBC's cartridge contains minigames based on Nintendo's early games such as the arcade video game Space Fever and the Game & Watch handheld game Ball, and a chiptune music sequencer; photographers have embraced its technological limitations as artistic challenges.

Overview

File:Game Boy Camera 7996.jpg
Installed in a Game Boy Color, with the camera rotated

The Game Boy Camera (GBC) interfaces with the Game Boy Printer, which utilizes thermal paper to print saved images. Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children in all three major video game regions of the world: Japan, North America, and Europe. N64 Magazine (which has since been superseded by NGamer) dedicated a monthly section to the device.

The GBC is compatible with all of the Game Boy line except Game Boy Micro. Video output is possible via the Super Game Boy for the Super NES and the Game Boy Player for the GameCube. The camera has a 128×128 pixel CMOS sensor,[1][2] and can store 128×112, grayscale digital images using the 4-color palette of the Game Boy system.

The Game Boy Camera line has five different standard colors of models: blue, green, red, yellow, and clear purple (Japan only). There is a limited edition gold themed for The Legend of Zelda: Ocarina of Time, which contains unique stamps, and was available only in the United States through a mail-order offer from Nintendo Power.

In September 2020, information was leaked of an unreleased Hello Kitty version of the camera.[3]

Functionality

File:Car photo taken by gameboy camera (nearest-neighbor upscaled).png
A photo of a Ford Tempo taken with the GBC

The camera is controlled, images are manipulated, and minigames are played by Game Boy software running from the camera's attached cartridge. Individual photographs can be taken and edited with features including a delay timer, time lapse, trick lenses like mirroring and scaling, montage, and panorama for stitching together component photos into one large image. The user can further edit the images by placing Nintendo's stamps, or by freehand doodles. Images can be combined as frames of an animation. Images can be interconnected with clickable hyperlinks in "hot spots" mode.

Images can be transferred via the Game Link Cable, to be printed on the Game Boy Printer, copied between GBC units,[4] or copied via the Nintendo 64 controller's Transfer Pak to a 64DD floppy disk. The Japanese GBC is optionally integrated into the Mario Artist suite of multimedia games for the 64DD peripheral. There, users can create drawn and 3D-animated avatars of themselves based on photographs taken with the camera, integrate these personalized avatars into various 64DD games including Mario Artist and SimCity 64, or post art on the Internet through Randnet.[5]

The GBC cartridge's software has numerous references to other Nintendo products. There are a few differences between the North American and Japanese versions, including the unlockable B album pictures and the stamps that can be placed on pictures.[6] The software has a few Easter eggs, some of which have been described as "creepy", like, for example, disturbing scribbled pictures of the developers in it.[7][8]

Nintendo reportedly had plans to release a successor to the Game Boy Camera for the Game Boy Advance called the GameEye[9][page needed] which would take color photos and feature connectivity with the GameCube through a game titled Stage Debut, but neither the GameEye nor Stage Debut were released.

Minigames

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  • Space Fever II is a sequel to the early Nintendo arcade game Space Fever. In this minigame, the player controls a spaceship which fires missiles at other ships throughout three unique levels, followed by a boss at the end of each level. The first boss is a giant face of a man with horns, the second boss is a giant face of a mustachioed man, and the third boss is the Game Face. Once all three of the bosses are beaten, the cycle will restart with increased difficulty.[10] At the beginning of the game, two spaceships appear; shooting the "B" ship will enter the Ball minigame, and shooting the "D" ship will enter DJ. By avoiding both of the ships, the player will begin playing Space Fever II. After scoring 2,000 points there, a new minigame called Run! Run! Run! will be unlocked, where a new ship marked with a "?" will appear at the beginning.
  • Ball is a juggling game, in which the player moves the hand around to catch and throw balls. It is a variation of the Game & Watch game Ball, only with Mr. Game & Watch's head replaced with the Game Face. The background music to this game is "Mayim Mayim", an Israeli folk song.
  • DJ is an open-ended music video game with a music sequencer known as Trippy-H where players can mix and create simple chiptunes. The Game Face is the DJ.
  • Run! Run! Run! is the bonus minigame. The Game Face is attached to a cartoon body, and the player races against a mole and a bird for the finish line. By clearing this minigame in under 22 seconds, the credits are unlocked.

Development

File:JupiterAndMoonsGBC.png
Jupiter and its moons taken with a GBC through a 10" telescope

Initially, the Game Boy Camera was not well received within Nintendo. However, Masato Kuwahara approached Creatures, Inc. President Hirokazu Tanaka regarding the development of the software for the device, which solidified the project.[11] The camera's built-in software was co-developed by Nintendo Research & Development 1 and the Japanese company Jupiter, with Tanaka directing the project.[12][13][14] The Game Boy Camera was launched with an initial MSRP of Template:Currency.[4][15]

In addition to Mario Artist, some Nintendo 64 games had planned Game Boy Camera support that was removed during development. During development of Pokémon Snap (1999), Satoru Iwata experimented with letting players transfer their photos to Game Boy Camera for printing, but decided the resulting image quality was insufficient and removed the feature.[16] Perfect Dark was intended to feature a mode called "Perfect Head", which would allow photos to be transferred from the camera for use on characters' faces in the multiplayer mode. However, this mode was removed prior to release, as a result of both technical issues and a wave of anti-violent video game sentiment after the Columbine High School massacre.[17][18]

Legacy

The Camera sold close to 500,000 units in its first three weeks of availability in Japan.[19][4]

As one of the earliest consumer digital cameras, the GBC has been legitimized for user-generated content, especially photography. Modern computer connectivity has required experimentation for image retrieval.[20][21]

File:Sky trees game boy camera color.png
An example of a color photo taken with a GBC using red, green and blue filters

The cover art of Neil Young's 2000 album Silver & Gold was taken using a Game Boy Camera.[22]

Third-party vendors have reverse engineered the GBC system to create modern transfer methods for Game Boy Camera photos such as USB, SD cards and Wi-Fi.[20][21]

In 2000, a professional photographer created a color workflow similar to the world's earliest color photography, to process GBC's grayscale photos through red, green, and blue filters to produce a color photograph.[23] An artist using a Game Boy Camera and three colour process has developed a series of works since 2012, focusing on the interplay between what the abstracted images reveal and conceal about the photographed environment, as well as using the Game Boy Printer within his practice.[24][25] A PhD student performed astrophotography of scenes including Jupiter, through academic telescopes using GBC.[21] In 2017, a research engineer developed a neural network application to automatically convert GBC monochrome images into color images.[26] Several modern smartphone apps have modes to simulate GBC image quality.[27] In 2016, an Instagram artist included the vintage GBC hardware in his repertoire of high-technology stylized filters, creating a new gallery dedicated only to GBC photography, because its primitive camera "forces you to find a way to take beautiful pictures".[20]

In 2025, a Game Boy game titled Gas Station Story was released for both the Game Boy[28] and PC[29]. The characters in the game are all photos of people taken by a Game Boy Camera, with over 180 different portraits in the game.

See also

Notes

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References

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  1. ^ Page Module:Citation/CS1/styles.css has no content.Arthur Ed LeBouthillier. "Inside the Gameboy Camera "Eyeball"". Robotics Society of Southern California. Archived from the original on February 5, 2021. Retrieved June 24, 2017.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Mitsubishi M64282FP Datasheet" (PDF). Archived (PDF) from the original on January 17, 2021. Retrieved June 24, 2017.
  3. ^ Page Module:Citation/CS1/styles.css has no content."New Nintendo Leak Includes Numerous Unreleased Game Boy Games". September 10, 2020. Archived from the original on September 11, 2020. Retrieved December 29, 2020.
  4. ^ a b c Page Module:Citation/CS1/styles.css has no content."Nintendo Adds Color". Electronic Gaming Monthly. No. 107. Ziff Davis. June 1998. p. 26.
  5. ^ Page Module:Citation/CS1/styles.css has no content."GDC: Miyamoto Unveils Camera Connection". IGN. March 18, 1999. Archived from the original on June 10, 2001. Retrieved November 20, 2015.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Game Boy Camera | NinDB". nindb.net. Archived from the original on May 16, 2021. Retrieved February 24, 2023.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Yezpitelok, Maxwell; M. Asher Cantrell (July 25, 2011). "7 Creepy Video Game Easter Eggs You'll Wish Were Never Found". Cracked.com. Archived from the original on January 23, 2021. Retrieved November 21, 2015.
  8. ^ Page Module:Citation/CS1/styles.css has no content.Murray, Andy (November 7, 2020). "10 Creepy Video Game Secrets That Will Chill Your Blood". WhatCulture.com. Retrieved April 8, 2026.
  9. ^ Nintendo Power June 2003 Issue.
  10. ^ Page Module:Citation/CS1/styles.css has no content.Koerber, Brian (May 15, 2014). "Take a Pixelated Look at NYC Through a Game Boy Camera". Mashable. Archived from the original on January 23, 2021. Retrieved February 19, 2020.
  11. ^ Page Module:Citation/CS1/styles.css has no content.Harris, Craig (March 27, 2009). "GDC 09: Nintendo Prototypes that Never Made It". IGN. Archived from the original on January 22, 2012. Retrieved June 15, 2009.
  12. ^ Page Module:Citation/CS1/styles.css has no content.Claude Moyse, Markus Pfitzner (June 1998). "Der Mann hinter der Kamera!". Club Nintendo (in Deutsch) (Ausgabe 3). Nintendo of Europe GmbH: 15.
  13. ^ Page Module:Citation/CS1/styles.css has no content."ポケットカメラ". Jupiter Corporation. Archived from the original on March 3, 2016. Retrieved November 17, 2009.
  14. ^ Page Module:Citation/CS1/styles.css has no content.Nintendo Research & Development 1, Jupiter Corporation (June 1, 1998). Game Boy Camera. Nintendo of America, Inc. Scene: staff credits.{{cite book}}: CS1 maint: numeric names: authors list (link)
  15. ^ Page Module:Citation/CS1/styles.css has no content."CNN - New Game Boy takes digital photos - Mar. 18, 1998". www.cnn.com. Retrieved April 4, 2022.
  16. ^ Page Module:Citation/CS1/styles.css has no content."ポケモンスナップはポケモンヵうじゃうじゃ出るゲーム". The 64Dream. No. 32. Mainichi Communications. May 1999. p. 85.
  17. ^ Page Module:Citation/CS1/styles.css has no content.Yarwood, Jack (September 20, 2022). "New E3 1999 Footage Gives Closer Look At Perfect Dark's 'Perfect Head' Mode". Time Extension. Archived from the original on January 20, 2026. Retrieved December 21, 2025.
  18. ^ Page Module:Citation/CS1/styles.css has no content.Hiranand, Ravi (February 10, 2000). "Rare Cleans Up Perfect Dark". GameSpot. Archived from the original on December 30, 2011. Retrieved January 16, 2011.
  19. ^ Page Module:Citation/CS1/styles.css has no content."GB Camera Gets June Launch". GameSpot. March 18, 1998. Archived from the original on October 16, 2000. Retrieved October 29, 2022.
  20. ^ a b c Page Module:Citation/CS1/styles.css has no content.Rougeau, Michael (October 22, 2016). "Meet the Instagram phenom making art with a Game Boy Camera from 1998". Archived from the original on December 5, 2020. Retrieved February 19, 2020.
  21. ^ a b c Page Module:Citation/CS1/styles.css has no content.Pietrow, Alex (February 7, 2017). "2bit Astrophotography with the Game Boy Camera". Archived from the original on October 3, 2020. Retrieved February 19, 2020.
  22. ^ Page Module:Citation/CS1/styles.css has no content."Neil Young – Silver & Gold". Human-highway.org. April 25, 2000. Archived from the original on August 13, 2018. Retrieved May 1, 2023.
  23. ^ Page Module:Citation/CS1/styles.css has no content.Devenish, Alan (June 28, 2014). "Awesome Portraits and Landscapes, Shot With a Game Boy Camera". Wired. Archived from the original on August 11, 2020. Retrieved February 19, 2020.
  24. ^ Page Module:Citation/CS1/styles.css has no content."Untitled Photo-set [Gameboy Camera](2012)". Jim Lockey. June 20, 2020. Archived from the original on January 20, 2021. Retrieved June 20, 2020.
  25. ^ Page Module:Citation/CS1/styles.css has no content."jimlockey.co.uk". September 24, 2018. Archived from the original on September 24, 2018. Retrieved June 20, 2020.
  26. ^ Page Module:Citation/CS1/styles.css has no content.Johnson, Allison (February 21, 2017). "Neural network converts Game Boy Camera images into color photos". DPReview. Archived from the original on November 12, 2020. Retrieved February 19, 2020.
  27. ^ Page Module:Citation/CS1/styles.css has no content.McWhertor, Michael (March 31, 2011). "8-bit Pocket Camera Turns Your iPhone Into A Game Boy Camera". Kotaku. Archived from the original on January 24, 2021. Retrieved February 19, 2020.
  28. ^ https://www.homebrew-factory.com/game-boy/174-gas-station-story-gbc.html
  29. ^ https://store.steampowered.com/app/2741780/Gas_Station_Story/

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