Game Pak

From Wikipedia, the free encyclopedia

Template:Short description Template:Refimprove

Page Module:Infobox/styles.css has no content.

Game Pak
Media typeFlash ROM
CapacityPage Template:Plainlist/styles.css has no content.
  • NES: 32 KB–1 MB
  • SNES: 128 KB–4 MB
  • Nintendo 64: 4–64 MB
  • Game Boy/Game Boy Color: 32 KB–8 MB
  • Game Boy Advance: 4–32 MB

Game Pak is the brand name for ROM cartridges designed by Nintendo for some of their earlier video game systems. The "Game Pak" moniker was coined by Nintendo of America's marketing manager Gail Tilden.[1][2] It was used in North America, Europe, Oceania, and South Korea.  In Japan, Nintendo uses the term Script error: No such module "Nihongo". when referring to Famicom, Super Famicom and Nintendo 64 game paks, and Script error: No such module "Nihongo". for the Game Boy line and Virtual Boy.

Game Paks were used as the primary storage medium for the Nintendo Entertainment System, Super Nintendo Entertainment System, Nintendo 64, and all models of the Game Boy. The release of the GameCube marked a shift to optical media. While all models of the Nintendo DS, which used Game Cards, were released alongside the GameCube, Wii, and Wii U, which all used optical discs, Nintendo returned to cartridges on a mainline console with the Nintendo Switch.

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content.Altice, Nathan (2017). I am error: the Nintendo family computer / entertainment system platform (1st ed.). Cambridge, Massachusetts London, England: The MIT Press. p. 346. ISBN 978-0-262-02877-6.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Cifaldi, Frank (October 19, 2015). "In Their Words: Remembering the Launch of the Nintendo Entertainment System". IGN. Retrieved January 16, 2019.

Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found.