Global Commander

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Global Commander
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DeveloperTemplate:Pluralize from textMartech
PublisherTemplate:Pluralize from textMartech, Datasoft
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PlatformTemplate:Pluralize from textAmiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
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GenreTemplate:Pluralize from textReal-time strategy
ModeTemplate:Pluralize from textSingle-player
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Global Commander (known as The Armageddon Man in Europe) is a computer game developed by Martech in 1987 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

Gameplay

Global Commander is a game in which the player must prevent conflict between the 16 nations of the U.N.N., each with its own level of technology and natural resources. The player's nation can use laser-defense satellites to stop missile attacks launched between nations, as well as three reconnaissance satellites to track military activity. The player receives memos when one nation makes a demand of another, and the player is also able to scan radio frequencies to detect coded messages.[1]

Reception

Computer Gaming World criticized Global CommanderTemplate:'s music and lack of a save option. It concluded that "the game can be entertaining, but overall, the inconveniences may outweigh the advantages".[2] A 1992 survey in the magazine of wargames with modern settings gave the game two stars out of five, stating that "it bears little resemblance to reality and has limited entertainment value",[3] and a 1994 survey gave it one star.[4] The game was reviewed in 1988 in Dragon #140 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]

References

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  1. ^ a b Page Module:Citation/CS1/styles.css has no content.Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (December 1988). "The Role of Computers". Dragon (140): 74–79.
  2. ^ Page Module:Citation/CS1/styles.css has no content.Brooks, M. Evan (September 1988). "Global Commander" (PDF). Computer Gaming World. No. 51. p. 23. Archived (PDF) from the original on 29 March 2016. Retrieved 23 April 2016.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Archived from the original on 2 December 2013. Retrieved 24 November 2013.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212. Archived from the original on 2019-12-14. Retrieved 2017-11-08.