Goldrunner

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Goldrunner
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DeveloperTemplate:Pluralize from textMicrodeal
DirectorTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textSteve Bak[1]
ArtistTemplate:Pluralize from textPete Lyon
ComposerTemplate:Pluralize from textRob Hubbard
PlatformTemplate:Pluralize from textAtari ST, Amiga
Release1987
GenreTemplate:Pluralize from textScrolling shooter
ModeTemplate:Pluralize from textSingle-player, multiplayer
Template:Edit on Wikidata

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Goldrunner is a vertically scrolling shooter developed by Steve Bak[1] and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music.[2] An Amiga version followed, as well as a 1988 sequel, Goldrunner II.[3]

Gameplay

Goldrunner is a freely vertically scrolling shooter game where it is possible to fly back and forth as in Defender. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate.

Legacy

The immediate follow-on, Goldrunner II, offered a similar aesthetic to the original title. A third entry in the series was planned, entitled Goldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989,[4][5] the project suffered significant delays however, finally seeing release under Ocean as Epic in 1992.

Reception

Rich Teverbaugh of Antic in November 1988 praised Goldrunner IITemplate:'s "flawless execution" and "twist" unusual gameplay. While criticizing the skimpy documentation, he concluded that it "is a worthwhile addition to the library of any gamer who yearns for something different".[6]

References

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  1. ^ a b Page Module:Citation/CS1/styles.css has no content.Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ Page Module:Citation/CS1/styles.css has no content."Interview with Rob Hubbard".
  3. ^ Page Module:Citation/CS1/styles.css has no content."Goldrunner II". Atari Mania.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Goldrunner 3D preview from Zero 2 (Dec 1989) - Amiga Magazine Rack". amr.abime.net. Retrieved 2020-07-27.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Goldrunner 3D preview from CU Amiga-64 (Nov 1989) - Amiga Magazine Rack". amr.abime.net. Retrieved 2020-07-27.
  6. ^ Page Module:Citation/CS1/styles.css has no content."ST Games Gallery". Antic. Vol. 7, no. 7. November 1988. Retrieved 2025-03-02.

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