Goldrunner
Script error: No such module "For". Template:Short description
Page Module:Message box/ambox.css has no content.
This article needs additional citations for verification. (January 2018) |
Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.
| Goldrunner | |
|---|---|
| Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found. | |
| DeveloperTemplate:Pluralize from text | Microdeal |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProgrammerTemplate:Pluralize from text | Steve Bak[1] |
| ArtistTemplate:Pluralize from text | Pete Lyon |
| ComposerTemplate:Pluralize from text | Rob Hubbard |
| PlatformTemplate:Pluralize from text | Atari ST, Amiga |
| Release | 1987 |
| GenreTemplate:Pluralize from text | Scrolling shooter |
| ModeTemplate:Pluralize from text | Single-player, multiplayer |
| Template:Edit on Wikidata | |
Script error: No such module "Check for conflicting parameters".
Goldrunner is a vertically scrolling shooter developed by Steve Bak[1] and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music.[2] An Amiga version followed, as well as a 1988 sequel, Goldrunner II.[3]
Gameplay
Goldrunner is a freely vertically scrolling shooter game where it is possible to fly back and forth as in Defender. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate.
Legacy
The immediate follow-on, Goldrunner II, offered a similar aesthetic to the original title. A third entry in the series was planned, entitled Goldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989,[4][5] the project suffered significant delays however, finally seeing release under Ocean as Epic in 1992.
Reception
Rich Teverbaugh of Antic in November 1988 praised Goldrunner IITemplate:'s "flawless execution" and "twist" unusual gameplay. While criticizing the skimpy documentation, he concluded that it "is a worthwhile addition to the library of any gamer who yearns for something different".[6]
References
Page Template:Reflist/styles.css has no content.
- ^ a b Page Module:Citation/CS1/styles.css has no content.Hague, James. "The Giant List of Classic Game Programmers".
- ^ Page Module:Citation/CS1/styles.css has no content."Interview with Rob Hubbard".
- ^ Page Module:Citation/CS1/styles.css has no content."Goldrunner II". Atari Mania.
- ^ Page Module:Citation/CS1/styles.css has no content."Goldrunner 3D preview from Zero 2 (Dec 1989) - Amiga Magazine Rack". amr.abime.net. Retrieved 2020-07-27.
- ^ Page Module:Citation/CS1/styles.css has no content."Goldrunner 3D preview from CU Amiga-64 (Nov 1989) - Amiga Magazine Rack". amr.abime.net. Retrieved 2020-07-27.
- ^ Page Module:Citation/CS1/styles.css has no content."ST Games Gallery". Antic. Vol. 7, no. 7. November 1988. Retrieved 2025-03-02.
Lua error in package.lua at line 80: module 'Module:Authority control/config' not found.