Golly (program)

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Golly
Initial releaseJuly 2005; 21 years ago (2005-07)[1]
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Written inC++ (wxWidgets)
Operating systemLinux, FreeBSD, OpenBSD, Windows, OS X, iOS, Android
LicenseGNU GPLv2[2]
Websitegolly.sourceforge.io
Repositorysourceforge.net/projects/golly/

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Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki;[3] it can be scripted using Lua[1] or Python. It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's Life universal Turing machine,[4] and that is fast enough to simulate some patterns for 232 or more time units.[5] It also includes a large library of predefined patterns in Conway's Game of Life and other rules.[6]

References

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  1. ^ a b c Page Module:Citation/CS1/styles.css has no content."Golly Help: Changes". golly.sourceforge.net. Retrieved 2016-10-02.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Golly download". sourceforge.net. Retrieved 2017-07-26.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Delahaye, Jean-Paul (April 2009). "Le royaume du Jeu de la vie" (PDF). Pour la Science (in French): 86–91. Archived from the original (PDF) on 2020-06-14.{{cite journal}}: CS1 maint: unrecognized language (link).
  4. ^ Page Module:Citation/CS1/styles.css has no content.Rendell, P. (2011). "A universal Turing machine in Conway's Game of Life". 2011 International Conference on High Performance Computing and Simulation (HPCS) (PDF). pp. 764–772. doi:10.1109/HPCSim.2011.5999906. S2CID 35957181. Archived from the original (PDF) on 2014-03-11. Retrieved 2012-12-09.
  5. ^ Page Module:Citation/CS1/styles.css has no content.Gotts, Nicholas M. (2009). "Ramifying feedback networks, cross-scale interactions, and emergent quasi individuals in Conway's Game of Life" (PDF). Artificial Life. 15 (3): 351–375. doi:10.1162/artl.2009.Gotts.009. PMID 19254180. S2CID 16527203..
  6. ^ Page Module:Citation/CS1/styles.css has no content.Eppstein, David (2010). "Growth and Decay in Life-Like Cellular Automata". In Andrew Adamatzky (ed.). Game of Life Cellular Automata. Springer. pp. 71–97. arXiv:0911.2890. Bibcode:2010golc.book...71E. doi:10.1007/978-1-84996-217-9_6. ISBN 9781849962179. S2CID 37007937.

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