Gridrunner Revolution

From Wikipedia, the free encyclopedia

Template:Short description Template:DMCA

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Gridrunner Revolution
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
DeveloperTemplate:Pluralize from textLlamasoft
PublisherTemplate:Pluralize from textLlamasoft
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textJeff Minter
Ivan Zorzin
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textMr. James Barth
Popof
DMX Krew
Jesper Dahlbäck
Lazersonic & Zak Frost
Dahlbäck & Dahlbäck
Proxy
SeriesGridrunner
PlatformTemplate:Pluralize from textWindows
Release25 September 2009[1]
GenreTemplate:Pluralize from textShoot 'em up
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Gridrunner Revolution is an action game developed by Llamasoft for Windows. It was released on 25 September 2009. Llamasoft released an updated version with integrated online scoreboards (and also reduced the price) in December of the same year.[2] The game was made available to buy on Steam in February 2010.[3]

History

Gridrunner Revolution was originally named Gridrunner+++ to indicate its status as an enhanced version of Jeff Minter's earlier PC and Pocket PC game Gridrunner++. The original intention was to convert Gridrunner++ to XBLA with new graphics and gameplay mechanics,[4] but after a near-complete version of the demo was submitted to Microsoft for approval for XBLA, Llamasoft received no response - neither positive or negative.[5] They continued to develop the PC version of the game, which was originally intended to be released after the XBLA version as with Space Giraffe. In the course of adapting the game to be primarily a PC game, a number of improvements to the gameplay were added, which dramatically changed the play of the game.[6] The name Gridrunner Revolution was suggested by Sin, a member of the YakYak forum to indicate this advancement.[7]

Gameplay

Minter has released a screenshot-based 'tutorial' on his yakyak.org forum detailing some of the basics of the game.[8]

The game plays as follows:

File:Gridrunner Revolution screenshot g17s.png
Curving bullet shots to increase scoring rate.
  • The game begins play as a straightforward "bottom-up" shooter as with Gridrunner++, but the player can (and is required to) rotate the ship. The game can still be controlled purely using the mouse; the mouse buttons rotate the ship, or the player may use the keyboard for this. An alternate game mode, "Thrusty Mode", has the mouse control the thrust vector of the player's ship, with rotation becoming automatic; this is unlocked when the second difficulty level is completed for the first time.
  • "Sheepies" fall from the top of the screen at regular intervals; collecting a sheepie increases the score multiplier by 1 and upgrades the ship's weaponry. When the player's ship is destroyed, it is thrown slightly upwards and then begins to fall off the bottom of the screen; if it falls completely off the bottom, a life is lost. The player may move their ship left and right to cause it to bounce off active enemies, and collecting a sheepie in this state brings the ship back to life without a life being lost (a "sheepie save").
  • The player can choose between several different ships, with different firing patterns. The player can switch between ships on the fly, using the keyboard or mouse wheel. Each ship represents one of the player's lives, so when a life is lost, so is the ship that was in use at the time and gaining extra lives makes new ships available. In addition, there are four "super ship types" that must be unlocked, by completing each of the four difficulty levels, in order to be added to the rotation of possible ships.
  • Certain levels feature "suns", which cause the player's shots to bend with gravity. Using more intricate bullet routes to shoot enemies yields more points. Shooting at the sun eventually transforms it into a "black hole", which grants an extra ship and removes the normal 9x limit on the score multiplier. The sun or black hole may also fire shots at the player; on the earlier difficulty levels, the black hole does not fire, and thus opening the black hole may be used to stop the sun from firing. On the later difficulty levels, the black hole also fires.
  • There are 50 stages, which can be played on multiple difficulty levels: Korma, Madras, Vindaloo and Phall, but the stages are not played in strict order; when first started, only levels 1–20 of Korma are available. When level 20 is completed, the player is deemed to have completed the mode, and levels 1–30 of Madras are unlocked; every level from 21–30 of Madras completed unlocks the corresponding level in Korma. This pattern continues through all of the difficulty levels.
  • Simulated versions of the original VIC-20 and C64 releases of Gridrunner are included.[9]

Reception

Eurogamer - 8/10[10]
Gamereactor - 8/10[11]
Hardcore Gamer - 4.5/5[12]
Wired News - 9/10[13]
Destructoid - 7.5/10[14]
GameSpot - Hands-On preview
Dead Pixel Live - 8/10[15]
8-Bit Rocket - Grade A[16]

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content."Official Llamasoft announcement". Archived from the original on 5 October 2009. Retrieved 14 September 2009.
  2. ^ Page Module:Citation/CS1/styles.css has no content."D03 | the Grunting Ox". Retrieved 19 December 2009.[dead link]
  3. ^ Page Module:Citation/CS1/styles.css has no content."Gridrunner Revolution on Steam". Archived from the original on 24 February 2010. Retrieved 24 February 2010.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Minter's blog entry mentioning original development of GR++ for XBLA". Archived from the original on 19 August 2008. Retrieved 16 August 2009.
  5. ^ 1up article on Microsoft delay to approval
  6. ^ Page Module:Citation/CS1/styles.css has no content."Minter's forum article on changes to the PC version". Archived from the original on 16 July 2011. Retrieved 16 August 2009.
  7. ^ Page Module:Citation/CS1/styles.css has no content."The name Gridrunner revolution is coined". Archived from the original on 16 July 2011. Retrieved 14 September 2009.
  8. ^ Page Module:Citation/CS1/styles.css has no content."YakYak • View topic - Revolutionary Style: Ideas for better play".
  9. ^ Page Module:Citation/CS1/styles.css has no content."YakYak forum post". Archived from the original on 16 July 2011. Retrieved 14 September 2009.
  10. ^ Page Module:Citation/CS1/styles.css has no content."Gridrunner Revolution". Eurogamer. October 2009.
  11. ^ Page Module:Citation/CS1/styles.css has no content."Swedish website via Google Translate". Retrieved 13 November 2016.
  12. ^ Page Module:Citation/CS1/styles.css has no content."Hardcore Gamer - No Nonsense, Just Games".
  13. ^ Page Module:Citation/CS1/styles.css has no content.Mastrapa, Gus. "Gridrunner Revolution is Third-Eye Candy". Wired. Archived from the original on 3 November 2012. Retrieved 7 March 2017.
  14. ^ Page Module:Citation/CS1/styles.css has no content."Review: Gridrunner Revolution". 3 October 2009. Archived from the original on 6 October 2009. Retrieved 3 October 2009.
  15. ^ Page Module:Citation/CS1/styles.css has no content."Gridrunner Revolution Review (PC)". Archived from the original on 11 October 2009. Retrieved 8 October 2009.
  16. ^ Page Module:Citation/CS1/styles.css has no content."8bitrocket:Jeff Minter's Grid Runner Revolution PC Review". Archived from the original on 11 October 2009. Retrieved 11 October 2009.

Template:Jeff Minter