HardBall II

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HardBall II
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DeveloperTemplate:Pluralize from textDistinctive Software
PublisherTemplate:Pluralize from textAccolade
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textDon Mattrick
Rick Friesen
Chris Taylor
ProgrammerTemplate:Pluralize from textChris Taylor
Rick Friesen
ArtistTemplate:Pluralize from textTony Lee
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textKrisjan Hatlelid
Bernie Vachon
PlatformTemplate:Pluralize from textMS-DOS, Amiga, Classic Mac OS
Release1989: IBM PC
1990: Amiga, Mac
GenreTemplate:Pluralize from textSports
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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HardBall II is a baseball video game developed by Distinctive Software and published for MS-DOS in 1989 by Accolade. Classic Mac OS and Amiga versions were released in 1990. It is the sequel to HardBall!, which was released in 1985.

Gameplay

HardBall II maintains the game play mechanics from HardBall! and adds the following features:[1]

  1. Updates and stores stats in "virtually every conceivable category."
  2. Stats change from at-bat to at-bat, from game to game.
  3. Pickoffs
  4. League play
  5. Team editor
  6. More frames of animation per player.
  7. Shift the infield and outfield according to each hitter.
  8. Addition of seven different stadiums and five different views.
  9. TV Instant Replay feature.
  10. Pull-down menus make managing the game easier.

Release

The Hardball II package includes:

  1. Two floppy disks
  2. 60 page manual
  3. Batting commands sheet
  4. Fielding commands chart
  5. Copy protection code wheel

The code wheel contains three wheels. The outer wheel contains the last name of baseball players. The middle ring contains the players' first names. The inner ring contains years. When the rings are properly aligned, cut outs in the third ring reveal the players' baseball stats. These stats must be entered into the program before the game will load.[2]

Reception

HardBall II sold roughly 100,000 copies.[3]

In the June 1990 edition of Games International, Brian Walker admired the available customization options, saying that it added a "subtlety" to the game. He called the graphics "excellent", and thought that this would help popularize the game of baseball in the United Kingdom. He concluded by giving the game above-average ratings of 9 out of 10 for game play and 8 out of 10 for graphics, saying, "Quality products like Hardball II can only spread the word."[4]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Hardball II Box".
  2. ^ Page Module:Citation/CS1/styles.css has no content."Hardball II Code Wheel".
  3. ^ Page Module:Citation/CS1/styles.css has no content.Saltzman, Marc (May 18, 2000). Game Design: Secrets of the Sages, Second Edition. Brady Games. p. 425. ISBN 1566869870.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Walker, Brian (June 1990). "Computer Games". Games International. No. 15. p. 50.

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