Hypaball

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Hypaball
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DeveloperTemplate:Pluralize from textOdin Computer Graphics
PublisherTemplate:Pluralize from textOdin Computer Graphics
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textMarc Dawson[1]
ProgrammerTemplate:Pluralize from textMarc Dawson (C64)
Bernie Duggs (Spectrum)
ArtistTemplate:Pluralize from textAndy Rixon
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textKeith Tinman
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PlatformTemplate:Pluralize from textCommodore 64, ZX Spectrum
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GenreTemplate:Pluralize from textSports
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
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Hypaball is a video game for the Commodore 64 based on a fictitious, futuristic sport and published by Odin Computer Graphics 1986. It was designed and programmed by Marc Dawson with graphics by Andy Rixon and music by Keith Tinman.[2] A ZX Spectrum version followed in 1987, ported by Bernie Duggs.[citation needed]

Gameplay

In Hypaball, there can be up to three team members that include two strikers and one grounder. The goal of the game is to hit the moving target in the middle, and the ball cannot be held for more than two seconds. The game moves fast, and it is a more modern version of the game Pong.[3]

References

  1. ^ Page Module:Citation/CS1/styles.css has no content.Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ Page Module:Citation/CS1/styles.css has no content."Hypaball". Lemon 64. Retrieved 12 January 2013.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Hypaball". c64. Retrieved 12 January 2013.

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