Hypaball
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| Hypaball | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Odin Computer Graphics |
| PublisherTemplate:Pluralize from text | Odin Computer Graphics |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Template:If first display both |
| DesignerTemplate:Pluralize from text | Marc Dawson[1] |
| ProgrammerTemplate:Pluralize from text | Marc Dawson (C64) Bernie Duggs (Spectrum) |
| ArtistTemplate:Pluralize from text | Andy Rixon |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Keith Tinman |
| Series | Template:If first display both |
| PlatformTemplate:Pluralize from text | Commodore 64, ZX Spectrum |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Sports |
| ModeTemplate:Pluralize from text | Single-player |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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Hypaball is a video game for the Commodore 64 based on a fictitious, futuristic sport and published by Odin Computer Graphics 1986. It was designed and programmed by Marc Dawson with graphics by Andy Rixon and music by Keith Tinman.[2] A ZX Spectrum version followed in 1987, ported by Bernie Duggs.[citation needed]
Gameplay
In Hypaball, there can be up to three team members that include two strikers and one grounder. The goal of the game is to hit the moving target in the middle, and the ball cannot be held for more than two seconds. The game moves fast, and it is a more modern version of the game Pong.[3]
References
- ^ Page Module:Citation/CS1/styles.css has no content.Hague, James. "The Giant List of Classic Game Programmers".
- ^ Page Module:Citation/CS1/styles.css has no content."Hypaball". Lemon 64. Retrieved 12 January 2013.
- ^ Page Module:Citation/CS1/styles.css has no content."Hypaball". c64. Retrieved 12 January 2013.