Hyper Sports

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Hyper Sports
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North American arcade flyer
DeveloperTemplate:Pluralize from textKonami
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PlatformTemplate:Pluralize from textArcade, Amstrad CPC, BBC Micro, Commodore 64, MSX, ZX Spectrum, SG-1000
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GenreTemplate:Pluralize from textSports
ModeTemplate:Pluralize from textSingle-player, multiplayer
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Hyper Sports, known in Japan as Script error: No such module "Nihongo". is a 1984 sports video game developed and published by Konami for arcades in 1984. It is the sequel to 1983's Track & Field and features seven new Olympic events. Like its predecessor, Hyper Sports has two run buttons and one action button per player. The Japanese release of the game sported an official license for the 1984 Summer Olympics, which was not applicable for its western releases.

Gameplay

The gameplay is much the same as Track & Field in that the player competes in an event and tries to score the most points based on performance criteria, and also by beating the computer entrants in that event. Also, the player tries to exceed a qualification time, distance, or score to advance to the next event. In Hyper Sports, if all of the events are passed successfully, the player advances to the next round of the same events which are faster and harder to qualify for.

The events changed to include these new sports:

  1. Swimming - swimming speed is controlled by two run buttons, and breathing is controlled by the action button when prompted by swimmer on screen. There is one re-do if a player fouls due to launching before the gun, but only one "run" at the qualifying time.
  2. Skeet shooting - selecting left or right shot via the two run buttons while a clay-bird is in the sight. There are three rounds to attempt to pass the qualifying score. If a perfect score is attained then a different pattern follows allowing for a higher score.
  3. Long horse - speed to run at horse is computer controlled, player jumps and pushes off horse via the action button, and rotates as many times as possible via run buttons (and tries to land straight up on feet). There are three attempts at the qualifying score.
  4. Archery - firing of the arrow controlled by action button; the elevation angle is controlled by depressing the action button and releasing at the proper time. There are three attempts at passing the qualifying score.
  5. Triple jump - speed is controlled by the run buttons, jump and angle are controlled by action button. There are three attempts at the qualifying distance, and player fouls if first jump is after the white line.
  6. Weight lifting - power used to lift weights is controlled by run buttons, while shift of weight from lifting up to pushing above the head is controlled by action button. There are two attempts at the qualifying weight.
  7. Pole vault - speed to run is preset by computer, while release of pole and body movement is controlled by the action button. Players continue attempting the increasing heights until they foul out (by missing base at the bottom or by knocking off horizontal bar with body at the top). The third foul disqualifies the player. This event was not included in either the ZX Spectrum, Amstrad CPC or Commodore 64 version.

Reception

Arcade

In Japan, Game Machine listed Hyper Sports on their August 1, 1984 issue as being the sixth most-successful table arcade unit of the month.[1] The following month, it was one of the top five table arcade cabinets on the Game Machine charts.[2] In North America, it appeared in the Play Meter arcade charts for several months through November 1984, when it was one of the top four dedicated arcade cabinets at amusement arcade locations and one of the top three at street locations.[3] However, it was not as successful as its predecessor in North America.[4] In Europe, it became the number-one game arcade game in the United Kingdom.[5]

The arcade game was reviewed by Gene Lewin of Play Meter in late 1984, rating the game 9 out of 10.[6] Roger C. Sharpe of Play Meter called it an "exceptional follow-up" to Track & Field.[4]

Ports

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. Upon release of the home computer conversions, the ZX Spectrum version was the biggest-selling Spectrum game on the monthly UK Gallup charts.[7] The home computer conversions of Hyper Sports went on to top the UK all-formats chart for two months in the summer of 1985, from July to August.[8]

The Commodore 64 version was reviewed by Zzap!64 who said that it was "a first rate conversion" and praised graphics, sound and presentation and received a 90% rating overall.[9] The ZX Spectrum version won the award for best sports simulation of the year from Crash magazine,[10] and was later voted number 59 in the Your Sinclair "Top 100 Games of All Time" list.[11] David M. Wilson and Johnny L. Wilson of Computer Gaming World reviewed the game for the Apple II and Commodore 64 in 1988, stating that "the game is a fast-paced joystick buster which will delight arcade fanatics".[12]

Legacy

Two events from the game, skeet shooting and vault, featured on the BBC television programme First Class.[13][14]

Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in November 2019.[15]

In 2018, Konami announced a reimagining of the game, Hyper Sports R, for the Nintendo Switch,[16] but the game was cancelled two years later.[17]

Notes

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References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in 日本語). No. 241. Amusement Press, Inc. August 1, 1984. p. 27.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Best Hit Games 25" (PDF). Game Machine (in 日本語). No. 244. Amusement Press, Inc. September 15, 1984. p. 31.
  3. ^ Page Module:Citation/CS1/styles.css has no content."National Play Meter". Play Meter. Vol. 10, no. 21. November 15, 1984. pp. 28–9.
  4. ^ a b Page Module:Citation/CS1/styles.css has no content.Sharpe, Roger C. (December 1984). "1984—Every Which Way But Up". Play Meter. Vol. 10, no. 23. pp. 39, 49–51.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Hyper Sports". Computer and Video Games. No. 46 (August 1985). July 16, 1985. p. 109.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Lewin, Gene (December 1, 1984). "Gene's Gudgements: 'Seicross' should earn well". Play Meter. Vol. 10, no. 22. pp. 81–2.
  7. ^ https://wos.meulie.net/pub/sinclair/magazines/C+VG/Issue047/Pages/CVG04700011.jpg[permanent dead link]
  8. ^ Page Module:Citation/CS1/styles.css has no content."The Software Chart". Computer and Video Games. No. 48 (October 1985). September 16, 1985. p. 101.
  9. ^ Page Module:Citation/CS1/styles.css has no content."Impossible to Display Scan".
  10. ^ Page Module:Citation/CS1/styles.css has no content."CRASH 27 - Readers' Awards". crashonline.org.uk. Retrieved September 3, 2015.
  11. ^ Page Module:Citation/CS1/styles.css has no content."Top 100 Games of All Time". Your Sinclair. September 1993.
  12. ^ Page Module:Citation/CS1/styles.css has no content.Wilson, David M.; Wilson, Johnny L. (April 1988). "The Boys of Spring: A Computer Sports Survey" (PDF). Computer Gaming World. Vol. 1, no. 46. p. 13.
  13. ^ Page Module:Citation/CS1/styles.css has no content."First Class". TV Cream. May 2009. Retrieved June 14, 2018.[dead link]
  14. ^ Page Module:Citation/CS1/styles.css has no content.Weaver, Iain. "Weaver's Week 2012-08-12: First Class". UK Gameshows.com. Labyrinth Games. Retrieved June 14, 2018.
  15. ^ Page Module:Citation/CS1/styles.css has no content.Calvert, Darren (December 5, 2019). "Nintendo Download: 5th December (North America)". Nintendo Life. Retrieved October 28, 2025.
  16. ^ Page Module:Citation/CS1/styles.css has no content.Clark, Peter (June 14, 2018). "Konami's 'Hyper Sports R' is a Bizarre Throwback to Outdated Gameplay". Variety. Retrieved June 14, 2018.
  17. ^ Page Module:Citation/CS1/styles.css has no content."Konami's Hyper Sports R has been cancelled". Vooks. June 10, 2020. Retrieved June 10, 2020.

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