Jordan Mechner

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Jordan Mechner
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Mechner in 2017
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New York City, United States
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  • Video game designer
  • graphic novelist
  • screenwriter
  • author
  • filmmaker
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Whitney Hills
(m. 2014; div. 2017)
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Websitejordanmechner.com

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Jordan Mechner (born June 4, 1964)[3] is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer.[4] A major figure in the development of cinematic video games[5] and a pioneer in video game animation,[6] he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games published by Ubisoft.

Mechner is the recipient of many accolades, including the 2017 GDC Pioneer Award.[7] His works are often included in all-time lists of the game industry's best and most influential titles.[8][9]

In 1993, Mechner founded Smoking Car Productions to design and direct the adventure game The Last Express. While commercially unprofitable at the time of its release, the game has garnered a cult following and is recognized as an innovative work in interactive narrative.[10][11][12][13][14][15]

As an author, Mechner has written graphic novels in collaboration with different illustrators, including the New York Times bestseller Templar (2013), Monte Cristo (2022), and Liberty (2023).[16] In 2023, Mechner made his debut as a graphic novel writer–artist, with the autobiographical Replay: Memoir of an Uprooted Family. Replay was awarded the 2023 Chateau de Cheverny prize for historical graphic novels.[17]

In 2009, he was chosen by IGN as one of the top 100 game creators of all time.[18]

Early life

Mechner was born in New York City in 1964, into a family of European Jewish immigrants. His father is psychologist Francis Mechner,[19][20] and his mother was a programmer.[21] He attended Yale University in the 1980s.[22][23][24]

Career

While at Yale, Mechner wrote several Apple II games that he submitted for publication, but which were rejected. Asteroid Blaster, an Asteroids clone, was submitted to Hayden Software and abstract action game Deathbounce to Broderbund. Mechner then spent two years at Yale writing his first published game, Karateka (1984), which went to number one on the Billboard software chart. Karateka is a horizontally scrolling game where meeting an enemy results in a prolonged fight. The game cuts between gameplay and what is happening out of the player's view, showing actions of the imprisoned princess and her captor. The animation was done by drawing on top of frames of Mechner's karate instructor recorded on film.[25]

His second game, Prince of Persia, was released in 1989 after more than three years of work. He wrote both games in the 6502 assembly language for the Apple II, though that system was in decline through the late 1980s, and little new software was released by 1989. Initially, Prince of Persia sold poorly, but as it was ported to other systems, sales increased. Eventually, it was adapted for about thirty computer and console platforms.[26]

Following the completion of Prince of Persia, Mechner attended film school, traveled to Cuba to produce and direct a short documentary film, and lived in Paris for a year.[27] During this period, he designed and directed the sequel, Prince of Persia 2: The Shadow and the Flame, released in 1993.

He founded the independent developer Smoking Car Productions in 1993, where he led the production of the CD-ROM adventure game The Last Express.[27] Smoking Car grew to sixty people, a huge team for the mid-1990s, and the game took longer to finish than anticipated. When finally released in 1997, it was positively reviewed but did not recoup its budget. The Last Express was re-released in 2012 by French publisher DotEmu for mobile and other platforms.[28][29][30]

In 2017, he won the Honorific Award at the Fun & Serious Game Festival.[31]

Prince of Persia revival

In 2001, Mechner worked with Ubisoft to reboot Prince of Persia. Developed at Ubisoft Montreal with Mechner as game designer, writer, and creative consultant, Prince of Persia: The Sands of Time was released in 2003. It received twelve nominations and eight awards at the Interactive Achievement Awards.[32] Ubisoft has since published four more Prince of Persia sequels and several spinoffs, including the Assassin's Creed franchise, which was initially conceived as a sequel to Sands of Time.[33] In 2024, Ubisoft released Prince of Persia: The Lost Crown, a new relaunch of the franchise, developed at its Montpellier studio.

A film adaptation, Prince of Persia: The Sands of Time, was released on May 28, 2010. Mechner wrote the first drafts of the screenplay and also has an executive producer credit.

Writing and directing

File:Jordan Mechner at WonderCon 2010 3.JPG
Jordan Mechner at WonderCon 2010

In 2003, Mechner wrote and directed the documentary film Chavez Ravine: A Los Angeles Story. It won the 2003 IDA award for Best Short Documentary,[34] was short-listed[<span title="Script error: No such module "decodeEncode".">clarification needed] for an Academy Award nomination,[35] and received its broadcast premiere on PBS Independent Lens in 2005.[36]

Mechner collaborated with a team on the 2008 Prince of Persia graphic novel. The author's graphic novel Templar was published in July 2013.[37][38] Templar became a New York Times best-selling book and was nominated for an Eisner Award.[39] Mechner also wrote the graphic novel Prince of Persia: Before the Sandstorm, to tie in with the release of the film in 2010.

He has published two volumes of his game development journals from the 1980s, one describing the making of Karateka and the other focusing on Prince of Persia.

Mechner has written a screenplay for a film adaptation of Michael Turner's Fathom for Fox Studios.[40]

In 2017, Mechner moved to Montpellier, France. He has collaborated with European illustrators on graphic novels, including Monte Cristo (2023) and Liberty (2022).[41][42] In 2023, he released an autobiographical graphic novel, Replay: Memoires d'une famille. He continues to write new graphic novels.[43][44]

Works

Games

Title Year Platform Publisher
Karateka 1984 Apple II Broderbund
Prince of Persia 1989 Apple II Broderbund
Prince of Persia 2: The Shadow and the Flame 1993 MS-DOS Broderbund
The Last Express 1997 Windows, MS-DOS, Classic Mac OS Broderbund
Prince of Persia: The Sands of Time 2003 Windows, PlayStation 2, Xbox Ubisoft
Karateka 2012 Windows, Xbox 360 D3 Publisher
The Making of Karateka 2023 Windows, Xbox One, Xbox Series X and Series S, PlayStation 4, PlayStation 5, Nintendo Switch Digital Eclipse

Bibliography

Title Year Publisher Collaborators ref
Prince of Persia: The Graphic Novel 2008 First Second Books A.B. Sina (writer), LeUyen Pham & Alex Puvilland (illus.)
The Making of Prince of Persia: Journals 1985–1993 2010 Amazon
Prince of Persia: Before the Sandstorm 2010 Disney Todd McFarlane, Bernard Chang, Cameron Stewart, et al. (illus.)
Solomon's Thieves (Templar: Book One) 2010 First Second Books LeUyen Pham & Alex Puvilland (illus.)
The Making of Karateka: Journals 1982–1985 2012 Amazon
Templar 2013 First Second Books LeUyen Pham & Alex Puvilland (illus.)
The Making of Prince of Persia 2020 Stripe Press
Samak the Ayyar
(English-language rendering of the Samak-e Ayyar tales)
2021 Columbia University Press Freydoon Rassouli (trans.) [45][46]
Monte Cristo 2022–2023 Glénat Editions Mario Alberti (illus.) & Claudia Palescandolo (col.)
Liberty 2023–2024 Delcourt Editions Étienne Le Roux (illus.), Loïc Chevallier (illus.) & Elvire De Cock (col.)
Replay: Mémoires d'une famille 2023 Delcourt Editions
Replay: Memoir of an Uprooted Family 2024 First Second Books

Filmography

Personal life

Mechner married Whitney Hills in 2014.[1] The couple divorced in 2017.[47][2]

References

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  1. ^ a b Page Module:Citation/CS1/styles.css has no content.Mechner, Jordan (April 7, 2014). "Jordan Mechner on Twitter". Twitter. Archived from the original on February 1, 2015. Retrieved October 3, 2014. Tweeting from cloud nine, because I've just married @whitney.
  2. ^ a b Page Module:Citation/CS1/styles.css has no content."Case Summary - Online Services (Case Number: BD653303)". Los Angeles County Superior Court. Archived from the original on June 18, 2019. Retrieved June 18, 2019.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Mechner, Jordan. "Blog 4 June 1989". Jordanmechner.com. Archived from the original on May 19, 2014.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Jordan Mechner – Biography". jordanmechner.com. February 3, 2024.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Jordan Mechner – CHM". computerhistory.org. February 3, 2024.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Creating Prince of Persia in 1989 with fluid animations before the days of motion-capture – TechSpot". techspot.com. February 3, 2024.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Pioneer Archive – Game Developers Choice Awards". gamechoiceawards.com. February 3, 2024.
  8. ^ Page Module:Citation/CS1/styles.css has no content."Top 20 MS-DOS Games That You Must Play – Gaming Shift". gamingshift.com. February 3, 2024.
  9. ^ Page Module:Citation/CS1/styles.css has no content."The best adventure games – PC Gamer". pcgamer.com. February 3, 2024.
  10. ^ Page Module:Citation/CS1/styles.css has no content."Top 100 All-Time Adventure Games – Adventure Gamers". adventuregamers.com. February 3, 2024. Archived from the original on May 23, 2012.
  11. ^ Page Module:Citation/CS1/styles.css has no content."The Last Express is as mesmerising and relevant as ever, 25 years later". gameshub.com. February 3, 2024.
  12. ^ Page Module:Citation/CS1/styles.css has no content."The Last Express: Revisiting an Unsung Classic". gamedeveloper.com. February 3, 2024.
  13. ^ Page Module:Citation/CS1/styles.css has no content."Best Game Ever Set on a Train Across Europe". giantbomb.com. February 3, 2024.
  14. ^ Page Module:Citation/CS1/styles.css has no content."The Last Express, the 90s real-time adventure game that still feels groundbreaking – AUTOMATON WEST". automaton-media.com. February 3, 2024.
  15. ^ Page Module:Citation/CS1/styles.css has no content."#12: The Last Express – Adventure Gamers". adventuregamers.com. February 3, 2024. Archived from the original on October 11, 2012.
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  17. ^ Page Module:Citation/CS1/styles.css has no content."Le Prix BD des Rendez-vous de l'histoire – Château de Cheverny 2023 – ActuaBD". actuabd.com. February 3, 2024.
  18. ^ Page Module:Citation/CS1/styles.css has no content."IGN – 60. Jordan Mechner". IGN. Archived from the original on April 20, 2014. Retrieved November 15, 2023.
  19. ^ Page Module:Citation/CS1/styles.css has no content."The Last Express: Video Game as Art – 25fps". 25fps.cz. March 15, 2012.
  20. ^ Page Module:Citation/CS1/styles.css has no content."LAist Interview: Jordan Mechner: LAist". Archived from the original on October 20, 2017. Retrieved August 25, 2015.
  21. ^ Page Module:Citation/CS1/styles.css has no content.Mechner, Jordan (2017). "Episode 7 - Jordan Mechner". Apple Time Warp (Interview). Interviewed by John Romero. Libsyn (published June 15, 2019). Retrieved June 18, 2019.
  22. ^ Page Module:Citation/CS1/styles.css has no content.Steve Fulton (September 29, 2014). "What Indie Game Developers Can Learn From Jordan Mechner's Book "The Making Of Karateka"". Gamasutra. Archived from the original on October 1, 2014. Retrieved August 17, 2015.
  23. ^ Page Module:Citation/CS1/styles.css has no content."How Prince of Persia's famous jump animation was made / Boing Boing". boingboing.net. October 30, 2014.
  24. ^ Page Module:Citation/CS1/styles.css has no content.Charles McGrath (May 21, 2010). "A Gamer's World, but a Dramatist's Sensibility". The New York Times. Retrieved August 17, 2015.
  25. ^ Page Module:Citation/CS1/styles.css has no content.Rouse, Richard; Ogden, Steve (2005). Game Design: Theory & Practice, 2nd Edition. Wordware Game Developer's Library. Jones & Bartlett Learning. pp. 320–354. ISBN 1-55622-912-7.
  26. ^ Page Module:Citation/CS1/styles.css has no content.Derboo, Sam (May 18, 2008). "Prince of Persia". Hardcore Gaming 101. Retrieved July 6, 2023.
  27. ^ a b Page Module:Citation/CS1/styles.css has no content."An Interview with Jordan Mechner". Next Generation. No. 25. Imagine Media. January 1997. p. 108.
  28. ^ Page Module:Citation/CS1/styles.css has no content.Marchiafava, Jeff (September 24, 2012). "The Last Express Arrives on iOS Soon – Game Informer". Archived from the original on September 28, 2012. Retrieved February 4, 2024.
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  32. ^ Prince of Persia award page Script error: No such module "webarchive". from Academy of Interactive Arts & Sciences website
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  34. ^ Page Module:Citation/CS1/styles.css has no content."2003 IDA Documentary Awards Winners". Documentary.org. International Documentary Association. January 2004. Retrieved July 6, 2023.
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  39. ^ Page Module:Citation/CS1/styles.css has no content."Will Eisner Comic Industry Award Nominees 2014 | Comic-Con International: San Diego". Archived from the original on October 6, 2014. Retrieved April 21, 2014.
  40. ^ "Megan Fox to star in 'Fathom'" from Variety
  41. ^ Page Module:Citation/CS1/styles.css has no content."Jordan Mechner, le créateur de Prince of Persia vit à Montpellier – En Commun". encommun.montpellier.fr. February 4, 2024.
  42. ^ Page Module:Citation/CS1/styles.css has no content."'Prince of Persia' creator 'never imagined' game would be his magic carpet". techxplore.com. February 4, 2024.
  43. ^ Page Module:Citation/CS1/styles.css has no content."Prince of Persia creator never imagined game would be his magic carpet – The Peninsula Qatar". thepeninsulaqatar.com. January 18, 2024. Retrieved February 4, 2024.
  44. ^ Page Module:Citation/CS1/styles.css has no content."The father-and-son of Karateka: how family anchored a classic game's innovations". gamedeveloper.com. February 4, 2024.
  45. ^ Page Module:Citation/CS1/styles.css has no content.Blankinship, Kevin (January 9, 2022). "Feast and Fight: A New Adaptation of "Samak the Ayar"". Los Angeles Review of Books. Retrieved February 11, 2023.
  46. ^ Page Module:Citation/CS1/styles.css has no content."Samak the Ayyar: A Tale of Ancient Persia". Farhang Foundation. 2021. Retrieved February 11, 2023.
  47. ^ Page Module:Citation/CS1/styles.css has no content."Jordan Mechner vs Whitney Hills | Court Records". UniCourt. Retrieved June 18, 2019.

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