Josephus problem
In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe.
In the particular counting-out game that gives rise to the Josephus problem, a number of people are standing in a circle waiting to be executed. Counting begins at a specified point in the circle and proceeds around the circle in a specified direction. After a specified number of people are skipped, the next person is executed. The procedure is repeated with the remaining people, starting with the next person, going in the same direction and skipping the same number of people, until only one person remains, and is freed.
The problemTemplate:Px2— given the number of people, starting point, direction, and number to be skippedTemplate:Px2— is to choose the position in the initial circle to avoid execution.
History
The problem is named after Flavius Josephus, a Jewish historian and leader who lived in the 1st century. According to Josephus's firsthand account of the siege of Yodfat, he and his 40 soldiers were trapped in a cave by Roman soldiers. They chose suicide over capture, and settled on a serial method of committing suicide by drawing lots. Josephus states that by luck or possibly by the hand of God, he and another man remained until the end and surrendered to the Romans rather than killing themselves. This is the story given in Book 3, Chapter 8, part 7 of Josephus's The Jewish War (writing of himself in the third person):
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However, in this extreme distress, he was not destitute of his usual sagacity; but trusting himself to the providence of God, he put his life into hazard [in the manner following]: "And now," said he, "since it is resolved among you that you will die, come on, let us commit our mutual deaths to determination by lot. He whom the lot falls to first, let him be killed by him that hath the second lot, and thus fortune shall make its progress through us all; nor shall any of us perish by his own right hand, for it would be unfair if, when the rest are gone, somebody should repent and save himself." This proposal appeared to them to be very just; and when he had prevailed with them to determine this matter by lots, he drew one of the lots for himself also. He who had the first lot laid his neck bare to him that had the next, as supposing that the general would die among them immediately; for they thought death, if Josephus might but die with them, was sweeter than life; yet was he with another left to the last, whether we must say it happened so by chance, or whether by the providence of God. And as he was very desirous neither to be condemned by the lot, nor, if he had been left to the last, to imbrue his right hand in the blood of his countrymen, he persuaded him to trust his fidelity to him, and to live as well as himself.
— Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
The details of the mechanism used in this feat are rather vague. According to James Dowdy and Michael Mays,Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. in 1612 Claude Gaspard Bachet de Méziriac suggested the specific mechanism of arranging the men in a circle and counting by threes to determine the order of elimination.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. This story has been often repeated and the specific details vary considerably from source to source. For instance, Israel Nathan Herstein and Irving Kaplansky (1974) have Josephus and 39 comrades stand in a circle with every seventh man eliminated.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. A history of the problem can be found in S. L. Zabell's Letter to the editor of the Fibonacci Quarterly.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
As to intentionality, Josephus asked: “shall we put it down to divine providence or just to luck?”[2] But the surviving Slavonic manuscript of Josephus tells a different story: that he “counted the numbers cunningly and so managed to deceive all the others”.[2][3] Josephus had an accomplice; the problem was then to find the places of the two last remaining survivors (whose conspiracy would ensure their survival). It is alleged that he placed himself and the other man in the 31st and 16th place respectively (for k = 3 below).Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Variants and generalizations
A medieval version of the Josephus problem involves 15 Turks and 15 Christians aboard a ship in a storm which will sink unless half the passengers are thrown overboard. All 30 stand in a circle and every ninth person is to be tossed into the sea. The Christians need to determine where to stand to ensure that only the Turks are tossed.Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. In other versions the roles of Turks and Christians are interchanged.
Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. describe and study a "standard" variant: Determine where the last survivor stands if there are n people to start and every second person (k = 2 below) is eliminated.
A generalization of this problem is as follows. It is supposed that every mth person will be executed from a group of size n, in which the pth person is the survivor. If there is an addition of x people to the circle, then the survivor is in the p + mx-th position if this is less than or equal to n + x. If x is the smallest value for which p + mx > n + x, then the survivor is in position (p + mx) − (n + x).Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found.
Solution
In the following, denotes the number of people in the initial circle, and denotes the count for each step, that is, people are skipped and the -th is executed. The people in the circle are numbered from to , the starting position being and the counting being inclusive.
k = 2
The problem is explicitly solved when every second person will be killed (every person kills the person on their left or right), i.e. . (For the more general case , a solution is outlined below.) The solution is expressed recursively. Let denote the position of the survivor when there are initially n people (and ). The first time around the circle, all of the even-numbered people die. The second time around the circle, the new 2nd person dies, then the new 4th person, etc.; it is as though there were no first time around the circle.
If the initial number of people were even, then the person in position x during the second time around the circle was originally in position (for every choice of x). Let . The person at who will now survive was originally in position . This yields the recurrence
If the initial number of people were odd, then person 1 can be thought of as dying at the end of the first time around the circle. Again, during the second time around the circle, the new 2nd person dies, then the new 4th person, etc. In this case, the person in position x was originally in position . This yields the recurrence
When the values are tabulated of and a pattern emerges (OEIS: A006257, also the leftmost column of blue numbers in the figure above):
| n | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 3 | 1 | 3 | 5 | 7 | 1 | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 1 |
This suggests that is an increasing odd sequence that restarts with whenever the index n is a power of 2. Therefore, if m and l are chosen so that and , then . It is clear that values in the table satisfy this equation. Or it can be thought that after l people are dead, there are only people, and it goes to the st person. This person must be the survivor. So . Below, a proof is given by induction.
Theorem: If and , then .
Proof: The strong induction is used on n. The base case is true. The cases are considered separately when n is even and when n is odd.
If n is even, then choose and such that and . Note that . is had where the second equality follows from the induction hypothesis.
If n is odd, then choose and such that and . Note that . is had where the second equality follows from the induction hypothesis. This completes the proof.
l can be solved to get an explicit expression for :
The most elegant form of the answer involves the binary representation of size n: can be obtained by a one-bit left cyclic shift of n itself. If n is represented in binary as , then the solution is given by . The proof of this follows from the representation of n as or from the above expression for .
Implementation: If n denotes the number of people, the safe position is given by the function , where and .
Now if the number is represented in binary format, the first bit denotes and remaining bits will denote l. For example, when , its binary representation is
n = 1 0 1 0 0 1 2m = 1 0 0 0 0 0 l = 0 1 0 0 1
/**
* @param n the number of people standing in the circle
* @return the safe position who will survive the execution
* f(N) = 2L + 1 where N =2^M + L and 0 <= L < 2^M
*/
public int getSafePosition(int n) {
// find value of L for the equation
int valueOfL = n - Integer.highestOneBit(n);
return 2 * valueOfL + 1;
}
Bitwise
The easiest way to find the safe position is by using bitwise operators. In this approach, shifting the most-significant set bit of n to the least significant bit will return the safe position.[4] Input must be a positive integer.
n = 1 0 1 0 0 1 f(n) = 0 1 0 0 1 1
/**
* @param n (41) the number of people standing in the circle
* @return the safe position who will survive the execution
*/
public int getSafePosition(int n) {
return ~Integer.highestOneBit(n*2) & ((n<<1) | 1);
// ---------------------- --- | ------------
// Get the first set bit | | Left Shift n and flipping the last bit
// and take its complement | |
// | |
// Multiply n by 2 |
// Bitwise And to copy bits exists in both operands.
}
k = 3
In 1997, Lorenz Halbeisen and Norbert Hungerbühler discovered a closed-form for the case . They showed that there is a certain constant
that can be computed to arbitrary precision. Given this constant, choose m to be the greatest integer such that (this will be either or ). Then, the final survivor is
- if is rounded up else
for all .
As an example computation, Halbeisen and Hungerbühler give (which is actually the original formulation of Josephus' problem). They compute:
- and therefore
- (note that this has been rounded down)
This can be verified by looking at each successive pass on the numbers 1 through 41:
- 1, 2, 4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 19, 20, 22, 23, 25, 26, 28, 29, 31, 32, 34, 35, 37, 38, 40, 41
- 2, 4, 7, 8, 11, 13, 16, 17, 20, 22, 25, 26, 29, 31, 34, 35, 38, 40
- 2, 4, 8, 11, 16, 17, 22, 25, 29, 31, 35, 38
- 2, 4, 11, 16, 22, 25, 31, 35
- 2, 4, 16, 22, 31, 35
- 4, 16, 31, 35
- 16, 31
- 31
The general case
Dynamic programming is used to solve this problem in the general case by performing the first step and then using the solution of the remaining problem. When the index starts from one, then the person at shifts from the first person is in position , where n is the total number of people. Let denote the position of the survivor. After the -th person is killed, a circle of remains, and the next count is started with the person whose number in the original problem was . The position of the survivor in the remaining circle would be if counting is started at ; shifting this to account for the fact that the starting point is yields the recurrenceLua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found. which takes the simpler form if the positions are numbered from to instead.
This approach has running time , but for small and large there is another approach. The second approach also uses dynamic programming but has running time . It is based on considering killing k-th, 2k-th, ..., -th people as one step, then changing the numbering.[citation needed]
This improved approach takes the form
See also
References
Citations
- ^ Page Module:Citation/CS1/styles.css has no content.R.Ugalde, Laurence. "Josephus problem in Fōrmulæ programming language". Fōrmulæ. Retrieved July 26, 2021.
- ^ a b Cohen, Richard. Making History: The Storytellers Who Shaped the Past, p. 54 (Simon & Schuster 2022).
- ^ Page Module:Citation/CS1/styles.css has no content.Hailperin, Max; Kaiser, Barbara; Knight, Karl (1999). "3.5 An Application: The Josephus Problem" (PDF). Concrete Abstractions: An Introduction to Computer Science Using Scheme. Brooks/Cole Publishing Company. pp. 65–67.
- ^ Page Module:Citation/CS1/styles.css has no content."Josephus Problem using Bitwise Operation (Java)". GitHub. January 7, 2018. Retrieved January 7, 2018.
Sources
Page Template:Refbegin/styles.css has no content.
- Page Module:Citation/CS1/styles.css has no content.Bachet, C. G. (1612). Problemes Plaisants ed Delectables qui se font par les Nombres (in français).
- Page Module:Citation/CS1/styles.css has no content.Graham, R. L.; Knuth, D. E.; Patashnik, O. (1989). Concrete Mathematics: A Foundation for Computer Science. Addison Wesley. ISBN 978-0-201-14236-5.
- Page Module:Citation/CS1/styles.css has no content.Herstein, I. N.; Kaplansky, I. (1974). Matters Mathematical. Harper and Row. ISBN 9780060428037.
- Page Module:Citation/CS1/styles.css has no content.Josephus, Flavius (n.d.). The works of Flavius Josephus: in three volumes; with illustrations. Translated by William Whiston. London: George Routledge & Sons.
- Page Module:Citation/CS1/styles.css has no content.Newman, J. R. (1988). The World of Mathematics. Vol. 4. Tempus.
- Page Module:Citation/CS1/styles.css has no content.Park, Jang-Woo; Teixeira, Ricardo (2018). "Serial execution Josephus Problem". Korean J. Math. 26 (1): 1–7. doi:10.11568/kjm.2018.26.1.1.
- Page Module:Citation/CS1/styles.css has no content.Robinson, W. J. (1960). "The Josephus problem". Math. Gaz. 44 (347): 47–52. doi:10.2307/3608532. JSTOR 3608532. S2CID 125735054.
- Page Module:Citation/CS1/styles.css has no content.Rouse Ball, W. W. (1905). Mathematical Recreations and Essays (2nd ed.). London: Macmillan.
- Page Module:Citation/CS1/styles.css has no content.Zabell, S. L. (1976). "Letter to the editor" (PDF). Fibonacci Quarterly. 14: 48–51. doi:10.1080/00150517.1976.12430596.
Further reading
Page Template:Refbegin/styles.css has no content.
- Page Module:Citation/CS1/styles.css has no content.Cormen, Thomas H.; Leiserson, Charles E.; Rivest, Ronald L.; Stein, Clifford (2001). "Chapter 14: Augmenting Data Structures". Introduction to Algorithms (Second ed.). MIT Press and McGraw-Hill. p. 318. ISBN 0-262-03293-7.
- Page Module:Citation/CS1/styles.css has no content.Dowdy, James; Mays, Michael E. (1989). "Josephus Permutations". Journal of Combinatorial Mathematics and Combinatorial Computing. 6: 125–130.
- Page Module:Citation/CS1/styles.css has no content.Halbeisen, L.; Hungerbühler, N. (1997). "The Josephus Problem". J. Théor. Nombres Bordeaux. 9 (2): 303–318. doi:10.5802/jtnb.204.
- Page Module:Citation/CS1/styles.css has no content.Jakóbczyk, F. (1973). "On the generalized Josephus problem". Glasow Math. J. 14 (2): 168–173. doi:10.1017/S0017089500001919. S2CID 122980022.
- Page Module:Citation/CS1/styles.css has no content.Lloyd, Errol L. (1983). "An O(n logm) algorithm for the Josephus Problem". J. Algor. 4 (3): 262–270. doi:10.1016/0196-6774(83)90025-1.
- Page Module:Citation/CS1/styles.css has no content.Mount, John (11 October 2024). "Dudeney's Catching The Mice Puzzle". Win Vector Blog. Win Vector LLC. Retrieved 12 October 2024.
- Page Module:Citation/CS1/styles.css has no content.Odlyzko, Andrew M.; Wilf, Herbert S. (1991). "Functional iteration and the Josephus problem". Glasgow Math. J. 33 (2): 235–240. doi:10.1017/S0017089500008272. S2CID 123160551.
- Page Module:Citation/CS1/styles.css has no content.Ruskey, Frank; Williams, Aaron (2010). "The Feline Josephus Problem". Lect. Not. Comp. Sci. Lecture Notes in Computer Science. Vol. 6099. pp. 343–354. Bibcode:2010LNCS.6099..343R. doi:10.1007/978-3-642-13122-6_33. ISBN 978-3-642-13121-9. FUN2010
- Page Module:Citation/CS1/styles.css has no content.Ruskey, Frank; Williams, Aaron (2012). "The Feline Josephus Problem". Theory Comput. Syst. 50: 20–34. CiteSeerX 10.1.1.157.2956. doi:10.1007/s00224-011-9343-6. S2CID 2273820.
- Page Module:Citation/CS1/styles.css has no content.Sullivan, Shaun; Insko, Erik (2018). "A variant on the Feline Josephus Problem". arXiv:1803.11340 [math.CO].
- Page Module:Citation/CS1/styles.css has no content.Theriault, Nicolas (2001). "Generilazations of the Josephus Problem". Util. Math. (58): 161–173. CiteSeerX 10.1.1.164.2015.
- Page Module:Citation/CS1/styles.css has no content.Woodhouse, David (1973). "The extended Josephus problem". Rev. Mat. Hisp.-Amer. 33 (4): 207–218.
External links
- Josephus Flavius game (Java Applet) at cut-the-knot allowing selection of every nth out of 50 (maximum).
- Script error: No such module "Template wrapper".
- The Josephus Problem - Numberphile on YouTube
- Generalized Josephus Problem