Kickle Cubicle

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Kickle Cubicle
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DeveloperTemplate:Pluralize from textNanao
PublisherTemplate:Pluralize from textIrem
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textHiroya Kita
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  • Kenji Nishi
  • Moichi Matsumoto
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textMasahiko Ishida
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textArcade, Nintendo Entertainment System
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GenreTemplate:Pluralize from textPuzzle
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
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Kickle Cubicle[a] is a puzzle game developed by Irem for the arcades in 1988 and then ported to Nintendo Entertainment System in 1990.

Story

The protagonist Kickle wakes up one day to find his homeland, the Fantasy Kingdom, turned to ice by the Wicked Wizard King. The King has imprisoned the people in Dream Bags. Only Kickle was unaffected. Kickle sets out to save the kingdom with his special freezing breath, which he uses to turn the invaders into ice to use against his foes.[1]

Gameplay

The player must travel through the four lands in the Fantasy Kingdom, which Kickle plays in a set order. Each land has a boss at the end. After completing all four lands, the "special game" begins, consisting of 30 harder levels.[2]

The player controls Kickle to solve a series of puzzles that take place on frozen islands. The goal of each level is to collect the red Dream Bags.[3] There are several types of deadly enemies.[4] Kickle can use his freezing breath ability to turn some enemies into ice to create walkways on water or to defeat other enemies. He can also create a pillar of ice in front of him to act as a block.[5]

Regional differences

  • The Japanese version tends to have more enemies present in the various levels.
  • In the Japanese version, the player can attempt the different levels of each world in any order. In the North American and European releases, the world order is fixed.

Reception

Lua error in package.lua at line 80: module 'Module:Video game wikidata' not found. In Japan, Game Machine listed Kickle Cubicle on their August 1, 1988 issue as being the thirteenth most-successful table arcade unit of the month.[6]

Notes

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  1. ^ Known in Japan as Script error: No such module "Nihongo"..

References

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  1. ^ Instruction Booklet p. 4
  2. ^ Instruction Booklet p. 8
  3. ^ Instruction Booklet p. 6
  4. ^ Instruction Booklet pp. 10-11
  5. ^ Instruction Booklet p.5
  6. ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in 日本語). No. 337. Amusement Press, Inc. 1 August 1988. p. 21.

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