Metashape
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| Metashape | |
|---|---|
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| [[Programmer|DeveloperTemplate:Pluralize from text]] | Agisoft LLC |
| Initial release | Script error: No such module "Date time". |
| Operating system | Microsoft Windows Linux macOS |
| Type | 3D computer graphics software |
| License | Proprietary |
| Website | www |
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Agisoft Metashape (previously known as Agisoft PhotoScan[1]) is a tool for a photogrammetry pipeline. The software is available in Standard and Pro versions, the standard version is sufficient for interactive media tasks, while the Pro version is designed for authoring GIS content. The software is developed by Agisoft LLC located in St. Petersburg in Russia.
It is widely used by archaeologists.[2][3][4][5][6] Many UAV companies are also using it.[7][8][9]
It is the world's most widely used photogrammetry software, used in research. The software is sold in a perpetual version and offers extensive customization options and integration with external scripts.
The software can run on any of these operating systems: Microsoft Windows, macOS or Linux.
Use in industry
| # | Title | Studio | Genre | Reference |
|---|---|---|---|---|
| 1 | Unreal Engine | Epic Games | Video game | [10][11] |
| 2 | Metal Gear Solid V: The Phantom Pain | Kojima Productions | Video game | [12] |
| 3 | The Vanishing of Ethan Carter | The Astronauts | Video game | [13][14] |
| 4 | War Thunder | Gaijin Entertainment | Video game | [15] |
| 5 | Halo 4 | 343 Industries | Video game | [16] |
| 6 | Cyberpunk 2077 | CD Projekt Red | Video game | [17] |
| 7 | The Talos Principle | Croteam | Video game | [18] |
| 8 | Ryse: Son of Rome | Crytek | Video game | [19] |
| 9 | Rustclad | Skull Theatre | Video game | [20] |
| 10 | Chappie | Image Engine | Film | [21] |
| 11 | Europa Report | Phosphene | Film | [22] |
| 12 | Dracula Untold | Framestore | Film | [23] |
| 13 | Lincoln | Framestore | Film | [24] |
| 14 | Edge of Tomorrow | Sony Pictures Imageworks | Film | [25] |
| 15 | Mad Max: Fury Road | Iloura | Film | [26] |
| 16 | San Andreas | Cinesite | Film | [27] |
| 17 | The Strain | Mr. X Inc | TV show | [28] |
| 18 | The Knick | Phosphene | TV show | [29] |
| 19 | Merlin | Vine | TV show | [30] |
| 20 | Falling Skies | MastersFX | TV show | [31] |
| 21 | Star Wars Battlefront | EA DICE | Video game | [32] |
References
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- ^ Page Module:Citation/CS1/styles.css has no content."Agisoft Metashape 1.5.0 pre-release".
- ^ Page Module:Citation/CS1/styles.css has no content."Guarding Machu Picchu". Faine Greenwood.
- ^ Page Module:Citation/CS1/styles.css has no content."Archeologists Wield Very Big Stick in Yucatan Exploration". Bill Giduz.
- ^ Page Module:Citation/CS1/styles.css has no content."Agisoft PhotoScan". Geospatial Modeling and Visualization.
- ^ Page Module:Citation/CS1/styles.css has no content."Mapping Vertical Terrain". Greg Hosilyk.
- ^ Page Module:Citation/CS1/styles.css has no content.Brandolini, Filippo; Cremaschi, Mauro; Zerboni, Andrea; Degli Esposti, Michele; Mariani, Guido S.; Lischi, Silvia (2020). "SfM-photogrammetry for fast recording of archaeological features in remote areas". Archeologia e Calcolatori. 31 (2): 33–45. doi:10.19282/ac.31.2.2020.04. ISSN 1120-6861.
- ^ Page Module:Citation/CS1/styles.css has no content."3D reconstruction and photogrammetry software PhotoScan". geoscan.aero.
- ^ Page Module:Citation/CS1/styles.css has no content."Agisoft PhotoScan Pro - UAS - Australia". UAS - Australia.
- ^ Page Module:Citation/CS1/styles.css has no content."MAVinci - Unmanned Aerial Systems". mavinci.de.
- ^ Page Module:Citation/CS1/styles.css has no content."EPIC's Unreal Engine Open World: Behind the Scenes". Mike Seymour.
- ^ Page Module:Citation/CS1/styles.css has no content."Creating the Open World Kite Real-Time Demo in Unreal Engine 4".
- ^ Page Module:Citation/CS1/styles.css has no content."Hideo Kojima GDC 2013 Panel - MGS5 & Fox Engine".
- ^ Page Module:Citation/CS1/styles.css has no content."VISUAL REVOLUTION OF THE VANISHING OF ETHAN CARTER". the astronauts studio.
- ^ Page Module:Citation/CS1/styles.css has no content.""The Vanishing of Ethan Carter" Explains Photogrammetry".
- ^ Page Module:Citation/CS1/styles.css has no content."War Thunder 3D Body and Head Scanning".
- ^ Page Module:Citation/CS1/styles.css has no content."Halo 4 Spartan Ops 3D Scanning". Archived from the original on 2015-04-16.
- ^ Page Module:Citation/CS1/styles.css has no content."Cyberpunk 2077".
- ^ Page Module:Citation/CS1/styles.css has no content."Gamescom 2014: Croteam on developing The Talos Principle". Kirill Tokarev.
- ^ Page Module:Citation/CS1/styles.css has no content."The tech of Crytek's Ryse: Son of Rome". Ian Failes.
- ^ Page Module:Citation/CS1/styles.css has no content."Photogrammetry in Video Games: Frequently Asked Questions".
- ^ Page Module:Citation/CS1/styles.css has no content."Creative Robot". Barbara Robertson.
- ^ Page Module:Citation/CS1/styles.css has no content."The making of Europa Report".
- ^ Page Module:Citation/CS1/styles.css has no content."Going full vamp: Dracula Untold".
- ^ Page Module:Citation/CS1/styles.css has no content."By the people and for the people: the VFX of Lincoln".
- ^ Page Module:Citation/CS1/styles.css has no content."Live. Die. Repeat the effects".
- ^ Page Module:Citation/CS1/styles.css has no content."A graphic tale: the visual effects of Mad Max: Fury Road".
- ^ Page Module:Citation/CS1/styles.css has no content."Surviving San Andreas".
- ^ Page Module:Citation/CS1/styles.css has no content."The Strain – Visual Effects". Graham Edwards.
- ^ Page Module:Citation/CS1/styles.css has no content."Phosphene Contributes VFX to 'The Knick'". Computer Graphics World.
- ^ Page Module:Citation/CS1/styles.css has no content."Merlin: VFX Arnold TV pipeline".
- ^ Page Module:Citation/CS1/styles.css has no content."Creature Q&A: inside the Cochise effects on Falling Skies".
- ^ Page Module:Citation/CS1/styles.css has no content."To ship Star Wars Battlefront, developers had to build their own AT-AT ... foot".
External links
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