Microvision

From Wikipedia, the free encyclopedia

Template:Short description Script error: No such module "Distinguish".

Page Module:Message box/ambox.css has no content.

Page Module:Infobox/styles.css has no content.

Microvision
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
A Microvision with Block Buster cartridge inserted
Also known asMilton Bradley Microvision
MB Microvision
ManufacturerMilton Bradley Company
TypeHandheld game console
GenerationSecond generation
ReleasedNovember 1979; 46 years ago (1979-11)
Introductory price
US$49.99 (equivalent to about $222 in 2025)
Discontinued1981
MediaROM cartridges
CPUIntel 8021/TI TMS1100 (on cartridge) clocked at 100 kHz
Memory64 bytes RAM, 2K ROM
Display16 × 16 pixels resolution
Power1 × 9V battery (TMS1100 processors), 2 × 9V battery (Intel 8021 processors)

The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first handheld game console that used interchangeable cartridges[1][2] and in that sense is reprogrammable.[3] It was released by the Milton Bradley Company in November 1979[4] for a retail price of $49.99,[5][6] equivalent to $221.00 in 2025.

The Microvision was designed by Jay Smith, the engineer who later designed the Vectrex video game console.[2] The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering grossing $15 million in the first year of the system's release. However, its small game library, its small screen, and a lack of support from established home video game companies led to its discontinuation in 1981.[7] According to Satoru Okada, the former head of Nintendo's R&D1 Department, the Microvision inspired the Game Boy, the follow-up to Game & Watch, after Nintendo designed around Microvision's limitations.[8]

Production

Screenshot of Block Buster, which came packaged with the Microvision

Unlike most later consoles, the Microvision did not contain an onboard processor (CPU). Instead, each game included its own processor contained within the removable cartridge.[9][10][11] This meant that the console itself effectively consisted of the controls, LCD panel and LCD controller.[9][11]

The processors for the first Microvision cartridges were made with both Intel 8021 (cross-licensed by Signetics) and Texas Instruments TMS1100 processors. Due to purchasing issues, Milton Bradley switched to using TMS1100 processors exclusively, including reprogramming the games that were originally programmed for the 8021 processor. The TMS1100 was a more primitive device, but offered more memory and lower power consumption than the 8021. First-revision Microvisions needed two batteries due to the 8021's higher power consumption, but later units (designed for the TMS1100) only had one active battery holder. Even though the battery compartment was designed to allow the two 9-volt batteries to be inserted with proper polarity of positive and negative terminals, when a battery was forcefully improperly oriented, while the other battery was properly oriented, the two batteries would be shorted and overheat. The solution was to remove terminals for one of the batteries to prevent this hazard. Due to the high cost of changing production molds, Milton Bradley did not eliminate the second battery compartment, but instead removed its terminals and called it a spare battery holder.[citation needed]

Problems

The uncovered LCD screen of a Microvision, showing screen damage

Microvision units and cartridges are now somewhat rare.[12][13] Those that are still in existence are susceptible to three main problems: "screen rot," ESD damage, and keypad destruction.

Screen rot

The manufacturing process used to create the Microvision's LCD was primitive by modern standards. Poor sealing and impurities introduced during manufacture have resulted in the condition known as screen rot. The liquid crystal spontaneously leaks and permanently darkens, resulting in a game unit that still plays but is unable to properly draw the screen. While extreme heat, which can instantly destroy the screen, can be avoided, there is nothing that can be done to prevent screen rot in most Microvision systems.[3]

ESD damage

A major design problem on early units involves the fact that the microprocessor (which is inside the top of each cartridge) lacks ESD protection and is directly connected to the copper pins which normally connect the cartridge to the Microvision unit. If the user opens the protective sliding door that covers the pins, the processor can be exposed to any electric charge the user has built up. If the user has built up a substantial charge, the discharge can jump around the door's edge or pass through the door itself (dielectric breakdown). The low-voltage integrated circuit inside the cartridge is extremely ESD sensitive, and can be destroyed by an event of only a few dozen volts which cannot even be felt by the person, delivering a fatal shock to the game unit. This phenomenon was described in detail by John Elder Robison (a former Milton Bradley engineer) in his book Look Me in the Eye; according to Robison, up to 60% of units were returned as defective during the 1979 holiday season, causing significant panic among Milton Bradley staff and prompting extensive modifications to both later Microvision units (which were his own design) and Microvision factories to better dispel stray static charges.[14]

Keypad destruction

The Microvision unit had a twelve-button keypad, with the switches buried under a thick layer of flexible plastic. To align the user's fingers with the hidden buttons, the cartridges had cutouts in their bottom (over the keypad). As different games required different button functions, the cutouts were covered with a thin printed piece of plastic, which identified the buttons' functions in that game. The problem with this design is that pressing on the buttons stretched the printed plastic, resulting in the thin material stretching and eventually tearing. Having long fingernails exacerbated the condition. Many of the initial games were programmed to give feedback of the keypress when the key was released instead of when the key was pressed. As a result, users may press on the keypad harder because they are not being provided with any feedback that the key has been pressed. This resulted from a keypad used for prototyping being different from the production keypad; the prototyping keypad had tactile feedback upon key pressing that the production units lacked.[citation needed]

Technical specifications

Page Module:Message box/ambox.css has no content.

The PCB of a Sea Duel game cartridge, showing the TI3496 processor from the TMS1100 family
  • CPU: Intel 8021/TI TMS1100 (on cartridge)
  • Screen type and resolution: 16 × 16 pixel LCD[2][6]
  • Register width: 4 bit (TMS1100), 8 bit (8021)
  • Processor speed: 100 kHz
  • RAM (integrated into CPU): 64 bytes
  • ROM: 2K (TMS1100), 1K (8021)
  • Cartridge ROM: 2K (TMS 1100), 1K (8021) masked (integrated into CPU; each game's CPU was different)
  • Video Display Processor: LCD Custom Driver (made by Hughes)
  • Sound: Piezo beeper
  • Input: Twelve button keypad, one paddle
  • Power requirements: One or two 9 volt batteries on earlier Microvision consoles, one 9 volt battery on later Microvision consoles
  • Power Dissipation: 110 mW (TMS 1100), 1 W (8021)

Games

While the game cartridge plastic cases were beige colored in the USA, in Europe they came in a variety of different colors, and the games were numbered on the Box. The age range in Europe for the console and its games was from 8 to 80 years old or 8 to Adult.

There were 12 titles known to have been released.

Page Template:Legend/styles.css has no content.
   Background shading and an asterisk indicates cancelled games.
# US title Overseas titles Game number (EU) Release date Microprocessor/s[15] PCB Revision(s)
1 Template:Flagicon Block Buster

4952

Template:Flagicon Block Buster
Template:Flagicon Block Buster
Template:Flagicon Block Buster
Template:Flagicon Block Buster
Template:Flagicon Casse Brique
Template:Flagicon 1
Template:Flagicon 1
Template:Flagicon 1
Template:Flagicon 1
Template:Flagicon 1
Template:Dts TI MP3450A 4952 REV A

4952-56 REV A

4952-79 REV B

2 Template:Flagicon Bowling

4972

Template:Flagicon Bowling
Template:Flagicon Bowling
Template:Flagicon Bowling
Template:Flagicon Bowling
Template:Flagicon Bowling
Template:Flagicon 2
Template:Flagicon 2
Template:Flagicon 2
Template:Flagicon 2
Template:Flagicon 2
Template:Dts TI MP3475NLL 4952 REV A
3 Template:Flagicon Connect Four

4971

Template:Flagicon Connect 4
Template:Flagicon 4 Gewinnt
Template:Flagicon Vier Op'n Rij
Template:Flagicon Forza 4
Template:Flagicon Puissance 4
Template:Flagicon 5
Template:Flagicon 5
Template:Flagicon 5
Template:Flagicon 5
Template:Flagicon 5
Template:Dts Signetics Intel 8021

TI MP3481NLL

4971 REV C

4952 REV -

4 Template:Flagicon Pinball

4974

Template:Flagicon Pinball
Template:Flagicon Pinball
Template:Flagicon Flipper
Template:Flagicon Flipper
Template:Flagicon Flipper
Template:Flagicon 4
Template:Flagicon 4
Template:Flagicon 4
Template:Flagicon 4
Template:Flagicon 4
Template:Dts TI MP3455NLL 4952 REV A
5 Template:Flagicon Mindbuster

4976

N/A N/A Template:Dts TI MP3457NLL 4952 REV A
6 Template:Flagicon Star Trek: Phaser Strike
(later just Phaser Strike)

4973

Template:Flagicon Shooting Star
Template:Flagicon Shooting Star
Template:Flagicon Shooting Star
Template:Flagicon Shooting Star
Template:Flagicon Shooting Star
Template:Flagicon 3
Template:Flagicon 3
Template:Flagicon 3
Template:Flagicon 3
Template:Flagicon 3
Template:Dts TI MP3454NLL 4952 REV A
7 Template:Flagicon Vegas Slots

4975

N/A N/A Template:Dts TI MP3474-NLL 4952-56 REV -
8 Template:Flagicon Baseball

4974

N/A N/A Template:Dts TI MP3479-N1NLL 4952-56 REV -
9 Template:Flagicon Sea Duel

4064

Template:Flagicon Sea Duel
Template:Flagicon See-Duell
Template:Flagicon Duel
Template:Flagicon Duello Sul Mare
Template:Flagicon Bataille Navale (Battleship)
Template:Flagicon 6
Template:Flagicon 6
Template:Flagicon 6
Template:Flagicon 6
Template:Flagicon 6
Template:Dts TI MP3496-N1 4952-56 REV -
10 Template:Flagicon Alien Raiders

4176

Template:Flagicon Space Blitz
Template:Flagicon Blitz
Template:Flagicon Blitz
Template:Flagicon Blitz
Template:Flagicon Blitz
Template:Flagicon 7
Template:Flagicon 7
Template:Flagicon 7
Template:Flagicon 7
Template:Flagicon 7
Template:Dts TI M34009-N1 4952-79 REV B
11 Template:Flagicon Cosmic Hunter

4177

N/A N/A Template:Dts TI M34007-N1 4952-79 REV B
12 N/A Template:Flagicon Super Block Buster
Template:Flagicon Super Blockbuster 611497800
Template:Flagicon Super Block Buster
Template:Flagicon Super Casse Brique (Super Brick Breaker) 611497801
Template:Flagicon 8
Template:Flagicon 8
Template:Flagicon 8
Template:Flagicon 8
Template:Dts TI M34047-N2LL 7924952D02 Rev B
13 Barrage* ? ? Template:DtsUnreleased
(supposed to be released in 1982)
?

Reviews

See also

References

Page Template:Reflist/styles.css has no content.

  1. ^ Page Module:Citation/CS1/styles.css has no content.Sfetcu, Nicolae (2014-05-04). Game Preview. Nicolae Sfetcu.
  2. ^ a b c Page Module:Citation/CS1/styles.css has no content."Cribsheet No. 15: Milton Bradley's Microvision". Next Generation. No. 40. Imagine Media. April 1998. p. 25.
  3. ^ a b Page Module:Citation/CS1/styles.css has no content.Vinciguerra, Robert (November 25, 2007). "Milton Bradley Microvision: The World's First Handheld Game Console". The Rev. Rob Times. Archived from the original on January 25, 2013. Retrieved 26 December 2013.
  4. ^ Page Module:Citation/CS1/styles.css has no content.www.lookingtodraw.com, MICHAEL J. BARNES, ILTD DESIGN SERVICES. "PC Timeline. The Freeman PC Museum... Largest Collection of Vintage Computers On The Web". Retrieved 22 January 2017.{{cite web}}: CS1 maint: multiple names: authors list (link)
  5. ^ Page Module:Citation/CS1/styles.css has no content."Milton Bradley Microvision – Pop Culture Maven". 2014-02-19. Retrieved 2020-07-21.
  6. ^ a b Page Module:Citation/CS1/styles.css has no content."Microvision by Milton Bradley – The Video Game Kraken". Retrieved 2020-08-06.
  7. ^ Donald Melanson, March 3, 2006, A Brief History of Handheld Video Games Engadget
  8. ^ Page Module:Citation/CS1/styles.css has no content.Barder, Ollie (December 31, 2016). "New Interview With Satoru Okada Delves Into The Hidden History Behind Nintendo's Gaming Handhelds". Forbes.com. Retrieved 22 January 2017.
  9. ^ a b Page Module:Citation/CS1/styles.css has no content."Milton Bradley Microvision (U.S.)". Handheld Museum. Archived from the original on 2018-08-21. Retrieved 2018-12-02. the console itself is nothing more than controls, LCD panel and a controller chip for the LCD panel. Each cartridge contains the microprocessor, which happens to have a small amount of ROM space on it that MB loaded the game code onto.
  10. ^ Page Module:Citation/CS1/styles.css has no content."MB Microvision Handheld Games Console". Simply Eighties. Archived from the original on 2017-07-10. Retrieved 2018-12-02. In fact, it was the cartridge itself that contained the CPU, and just to confuse everyone two different ones were used.
  11. ^ a b Page Module:Citation/CS1/styles.css has no content."Milton Bradley Microvison (1979 – 1981)". Museum of Obsolete Media. 27 September 2013. Archived from the original on 2018-11-21. Retrieved 2018-12-07. The main unit was little more than a housing for the display, batteries, switches and controller, while the brains of each game was a combined microprocessor/memory chip inside the clip-on cartridge.
  12. ^ Page Module:Citation/CS1/styles.css has no content.Brown, Jason (2022-01-14). "12 Best Microvision Games Of 2022". RetroDodo. Retrieved 2022-02-13.
  13. ^ Page Module:Citation/CS1/styles.css has no content.Lester, John "Gamester81" (2013-04-28). "History of Consoles-Microvision (1979)". Gamester81.com. Retrieved 2022-02-13.{{cite web}}: CS1 maint: numeric names: authors list (link)
  14. ^ Page Module:Citation/CS1/styles.css has no content.Robinson, John Elder (25 September 2007). "Chapter 21: Being Young Executives". Look Me in the Eye. Three Rivers Press. pp. 197-203. ISBN 978-0-307-39598-6.
  15. ^ Page Module:Citation/CS1/styles.css has no content."Dan B's Atari Microvision Tech Page".
  16. ^ Page Module:Citation/CS1/styles.css has no content."GAMES Magazine #20". November 1980.

Page Module:Side box/styles.css has no content.Page Template:Sister project/styles.css has no content.

Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found. Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found. Template:Milton Bradley Lua error in package.lua at line 80: module 'Module:Navbox/configuration' not found.