Miles Sound System
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| Miles Sound System | |
|---|---|
| [[Programmer|Original authorTemplate:Pluralize from text]] | John Miles |
| [[Programmer|DeveloperTemplate:Pluralize from text]] | Epic Games Tools |
| Initial release | 1991 |
| Operating system | DOS, Windows, Linux, Classic Mac OS, macOS, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Wii, Wii U, Nintendo Switch, Nintendo 3DS, Android, iOS, Windows Phone[1] |
| Type | Application programming interface (API) |
| Website | www |
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Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output. It was originally a middleware driver library for soundcards to use in DOS applications when no viable alternative was available. Epic Games Tools (formerly RAD Game Tools) acquired the technology from Miles Design in 1995.
The 1992 AIL version 2 for DOS has been released by John Miles as open-source (public domain without restrictions) in 2000.[2][3] The package can be found on his personal site (KE5FX.com) and contains source code for both real-mode and protected-mode programs.
Reception
The Miles Sound System was used in its history by over 7,000 video games across 18 platforms, with customers including Sony, Capcom, Epic, and Microsoft.[4][5] Computer Gaming World stated in 1994 that "Many of the game publishers have decided to support only those sound cards which are supported by the Miles drivers", especially the Sound Blaster.[6]
References
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- ^ a b Page Module:Citation/CS1/styles.css has no content."Miles Sound System Development History". Radgametools.com. Retrieved December 18, 2019.
- ^ AIL Version 2, the complete Open Source release of the Miles Sound System Version 2 for DOS on ke5fx.com
- ^ AIL2.ZIP
- ^ miles on radgametools.com
- ^ miles customer page on radgametools.com
- ^ Page Module:Citation/CS1/styles.css has no content."Sound Philosophy". Letters from Paradise. Computer Gaming World. January 1994. pp. 120, 122. Retrieved August 13, 2024.
Further reading
- Page Module:Citation/CS1/styles.css has no content.Boyd, Andrew (September 1998). "Dueling Audio Engines". Game Developer. 5 (9): 51–56. Template:ProQuest.
- Page Module:Citation/CS1/styles.css has no content.Brandon, Alexander (August 2012). "Miles Sound System 9". Game Developer. 19 (8). Template:ProQuest.
- Page Module:Citation/CS1/styles.css has no content.Marks, Aaron (2017). Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers. CRC Press. p. 449. ISBN 9781317636199 – via Google Books.
External links
- Miles Sound System at RAD Game Tools
- KE5FX by John Miles