Mindtrap

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PublisherTemplate:Pluralize from textMastertronic
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textPredrag Beciric
Andela Tomic
David Selakovic
Aleksandar Petrovic
Vojislav Mihajlovic
Predrag Milicevic
ProgrammerTemplate:Pluralize from textCommodore 64
Andjela Tomic
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textAmstrad CPC, Commodore 64, ZX Spectrum
Release1989
GenreTemplate:Pluralize from textPuzzle
ModeTemplate:Pluralize from textSingle-player
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".Mindtrap is a puzzle video game for the ZX Spectrum released in 1989 by Mastertronic.[1] Ports followed for the Commodore 64 and the Amstrad CPC. With 999,999 levels, the object is to rearrange grids of coloured dice so that they are all aligned, before running out of time or available moves.

Gameplay

Each screen (called a floor), has a set of dice of different colours (blue, red, magenta, green, cyan and white). The player shuffles the dice around the play area, using a frame surrounding 4 of the dice at a time. Dice within this frame can be rotated 90° around a central axis, with the ultimate aim of lining up the dice in the correct colour before the time and move limit expired.

Later levels introduce a third dimension of the dice scattered between 2 and 5 floors. Players then have to rearrange the dice both on the floor they are on and between the floors to finish the level. The number of moves and time allowed increase with the subsequent number of floors. Some areas of the floor are blocked off to the frame, so different routes are needed to move the dice.

The game creates a 32-digit alphanumeric password after successful completion of a level, which is tied to the player name, to allow later resumption.

References