Mob Enforcer

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Mob Enforcer
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DeveloperTemplate:Pluralize from textTouchdown Entertainment
PublisherTemplate:Pluralize from textValuSoft (PC)
Kemco U.S.A. (Xbox)
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
EngineLithtech Jupiter
PlatformTemplate:Pluralize from textWindows, Xbox
ReleaseWindows
11 June 2004[1]
Xbox
23 February 2005
GenreTemplate:Pluralize from textFirst-person shooter
ModeTemplate:Pluralize from textSingle player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Mob Enforcer is a 2004 Mafia-related PC game developed by Touchdown Entertainment, then the maintainers of the LithTech engine for Monolith Productions. It was released on the Xbox a year later with multiplayer capabilities under the title Chicago Enforcer.[2] Multiplayer on Xbox Live was available to players until April 2010. Chicago Enforcer is now playable online again on the replacement Xbox Live servers called Insignia.[3][4]

Reception

GameZone had a mixed review for the PC version, finding it entertaining for the effective gameplay, non-linear approach and authentic 1920s recreation, but criticized the lack of creativity and unforgiving enemies, stating that "the game gets repetitive and frustrating."[5] The Xbox port, however, had a much more negative reception. GameSpot gave the game a 2.3 out of 10, finding it a repetitive and ugly game, with broken gameplay that featured "AI either overpowered or underpowered" and "underwhelming weapons".[6] IGN gave a 4.1, with the review reading that "Any fun that could be squeezed out of this poorly designed title is negated by long loading times and unbalanced game mechanics."[7] TeamXbox was more forgiving with a 5.1, feeling that "some situations created by the AI are interesting and do a nice job of reflecting the style of gunplay that would have taken place during the 1930s".[8]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."Mob Enforcer". GameZone. Archived from the original on May 8, 2006. Retrieved July 10, 2025.
  2. ^ Page Module:Citation/CS1/styles.css has no content."Chicago Enforcer Review - Xbox". Archived from the original on 2005-01-14. Retrieved 2005-01-14.
  3. ^ Page Module:Citation/CS1/styles.css has no content."Insignia - Chicago Enforcer". insignia.live. Retrieved 2025-01-20.
  4. ^ Page Module:Citation/CS1/styles.css has no content.Xbox, Pure (2023-11-16). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games". Pure Xbox. Retrieved 2025-01-20.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Mob Enforcer - PC - Review". GameZone. 4 May 2012. Archived from the original on 7 April 2019. Retrieved 14 May 2023.
  6. ^ Page Module:Citation/CS1/styles.css has no content."Chicago Enforcer Review". Archived from the original on 2022-04-12. Retrieved 2023-05-14.
  7. ^ Page Module:Citation/CS1/styles.css has no content."Chicago Enforcer - IGN". November 2021. Archived from the original on 2019-04-07. Retrieved 2023-05-14.
  8. ^ Page Module:Citation/CS1/styles.css has no content."Chicago Enforcer Review". Archived from the original on 2005-01-13. Retrieved 2005-01-13.