Mojib-Ribbon

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Mojib-Ribbon
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DeveloperTemplate:Pluralize from textNanaOn-Sha[a]
PublisherTemplate:Pluralize from textSony Computer Entertainment
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textMasaya Matsuura
DesignerTemplate:Pluralize from textMasaya Matsuura
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textKiri Matsuura
WriterTemplate:Pluralize from textSeiko Ito
ComposerTemplate:Pluralize from textPage Template:Plainlist/styles.css has no content.
  • Laugh and Peace
  • Masaya Matsuura
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textPlayStation 2
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GenreTemplate:Pluralize from textMusic
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

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Script error: No such module "Nihongo". is a 2003 music video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was released only in Japan, and is similar in gameplay to Vib-Ribbon, NanaOn-Sha's previous game.

Mojib-Ribbon focuses the gameplay on the player's interaction with the lyrics. As such, the music employed in the game is heavily lyrics-oriented rap music. The game's art-style is centered on traditional sumi-e and Japanese kana calligraphy.[2] This has led to claims that the game is incomprehensible to non-Japanese audiences, however the simplicity of gameplay have allowed numerous import gamers to enjoy the game as well,[3] and guides exist online regarding menu navigation instructions for non-Japanese speakers.

Gameplay

In Mojib-Ribbon, the player plays the part of Script error: No such module "Nihongo". (a name similar to that of Vibri from Vib-Ribbon), a character drawn in the sumi-e style who wishes to become a famous rapper (similar to PaRappa the Rapper) and to find the truest rap of them all.[4] In each level, Mojibri walks around a circle of clouds as rap lyrics written in kana pass underneath. The player must press up on the joystick to get Mojibri to dip his fude in the suzuri and then down to get Mojibri to write the kana as he sings it. The songs are heavily rhythm-based raps, and the player must time the application of the fude to the washi during lyrics and to the suzuri during breaks.

Later in the game Mojibri is joined by a female friend named Script error: No such module "Nihongo". and a huge robot called Script error: No such module "Nihongo".. These characters have individual calligraphy styles.

Development

Mojib-Ribbon was initially teased as Vib-Ribbon 2 before being revealed at the 2002 Game Developers Conference.[5] Masaya Matsuura and J-pop band Laugh and Peace returned from Vib-Ribbon to compose Mojib-Ribbon's music, with the lyrics written by Japanese rap pioneer Seiko Ito.[6][7][8] Mojib-Ribbon was originally planned to be released in Europe, with Matsuura also working to get it published in America.[9][10]

See also

  • Ōkami, a 2006 video game done in the Ink and wash painting (sumi-e) style

Notes

  1. ^ Additional work by Japan Studio.[1]

References

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  1. ^ Page Module:Citation/CS1/styles.css has no content."JAPANスタジオ作品一覧 2005年~2003年" [List of Japan Studio works 2005–2003] (in 日本語). Sony Interactive Entertainment. 2021. Archived from the original on February 25, 2021. Retrieved March 1, 2021.
  2. ^ Gifford, Kevin. Mojib Ribbon (PS2). 1UP.com. Retrieved 28 November 2008.
  3. ^ Mojib Ribbon - review Script error: No such module "webarchive".. NTSC-UK. Retrieved 28 November 2008.
  4. ^ Mojib Ribbon Script error: No such module "webarchive".. IGN. Retrieved 28 November 2008.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Vib Ribbon 2 confirmed for development". The Gaming Intelligence Agency. January 17, 2002. Archived from the original on October 11, 2021. Retrieved October 10, 2021.
  6. ^ Page Module:Citation/CS1/styles.css has no content.Mojib-Ribbon instruction manual. Sony Computer Entertainment. 2003. p. 32.
  7. ^ Page Module:Citation/CS1/styles.css has no content."松浦雅也氏、いとうせいこう氏が『モジブリボン』をお披露目" [Masaya Matsuura and Seiko Ito unveil "Mojib-Ribbon"]. Famitsu (in Japanese). October 9, 2003. Retrieved October 10, 2021.{{cite magazine}}: CS1 maint: unrecognized language (link)
  8. ^ Page Module:Citation/CS1/styles.css has no content."『モジブリボン』のオリジナルサウンドトラック発売!" [Original soundtrack for "Mojib-Ribon" released!]. Famitsu (in Japanese). February 24, 2004. Retrieved October 10, 2021.{{cite magazine}}: CS1 maint: unrecognized language (link)
  9. ^ Page Module:Citation/CS1/styles.css has no content.Perry, Douglas C. (March 24, 2004). "GDC 2004: MojibRibbon". IGN. Archived from the original on October 11, 2021. Retrieved October 10, 2021.
  10. ^ Page Module:Citation/CS1/styles.css has no content.Maragos, Nich. "Mojib-Ribbon preview". The Gaming Intelligence Agency. Archived from the original on April 1, 2022. Retrieved October 10, 2021.