NBA Courtside 2002
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| NBA Courtside 2002 | |
|---|---|
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| DeveloperTemplate:Pluralize from text | Left Field Productions |
| PublisherTemplate:Pluralize from text | Nintendo |
| DirectorTemplate:Pluralize from text | Template:If first display both |
| ProducerTemplate:Pluralize from text | Umrao Mayer |
| DesignerTemplate:Pluralize from text | Bob Baker |
| ProgrammerTemplate:Pluralize from text | Phillip Watts |
| ArtistTemplate:Pluralize from text | Allan Spong |
| WriterTemplate:Pluralize from text | Template:If first display both |
| ComposerTemplate:Pluralize from text | Joel Simmons |
| Series | Template:If first display both |
| Engine | Template:If first display both |
| PlatformTemplate:Pluralize from text | GameCube |
| Release | Script error: No such module "Video game release". |
| GenreTemplate:Pluralize from text | Sports |
| ModeTemplate:Pluralize from text | Single-player, multiplayer |
| Arcade system | Template:If first display both |
| Template:Edit on Wikidata | |
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NBA Courtside 2002 is a basketball video game developed by Left Field Productions and published by Nintendo for the GameCube in 2002. It is the third and final installment in the NBA Courtside series and the sequel to NBA Courtside 2: Featuring Kobe Bryant on the Nintendo 64.
Gameplay
The game features every player from the 2001-02 NBA season, each with his own unique stats, and has season and arcade modes.[citation needed]
The player can customize their team and players, from their statistical attributes to their names and faces. There is a practice gameplay mode as well as a mode to compete against other teams.[1]
Development
The game was first released in the United States. The European release followed three weeks later. Left Field, the developer, was not expected to work with Nintendo again after this release.[1]
Reception
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Overall, NBA Courtside 2002 received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 32 out of 40.[3] The game did receive criticism; IGN had issues with the game's artificial intelligence and GameSpy said the "Skills Mode" was "nothing to spend too much time on".[4][5]
NBA Courtside 2002 had sold over 120,000 copies since its release.[6]
Tom Bramwell of Eurogamer described the game as having great depth and completely outclassing its competitor, NBA Live 2002.[1] He wrote that the game highlighted what Electronic Arts was missing from their own basketball games. In addition to matching their statistical accuracy, Bramwell felt that NBA Courtside was a better simulation and offered an "arcade mode" that competed with the scope of the also-praised NBA Street. Bramwell praised the graphics, gameplay, artificial intelligence, and ball physics. He had particular praise for the sound effects' level of detail.[1]
References
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IGNwas invoked but never defined (see the help page). - ^ Page Module:Citation/CS1/styles.css has no content."Sales Numbers to end all sales numbers". TeamXbox. IGN Entertainment. January 29, 2003. Archived from the original on February 8, 2012. Retrieved January 29, 2020.
External links
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