Object Oriented Input System
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| Object Oriented Input System | |
|---|---|
| [[Programmer|DeveloperTemplate:Pluralize from text]] | Wrecked Games (pjcast), then the community |
| Platform | Cross-platform |
| Type | Input/Games/Entertainment |
| License | zlib/libpng license |
| Website | wgois |
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Lua error in mw.title.lua at line 404: bad argument #2 to 'title.new' (unrecognized namespace name 'Portal'). OIS (Object-Oriented Input System) is a code library for constructing a human–computer interface with input devices such as a keyboard, mouse or game controller. OIS is designed so that software developers can easily use input from these devices with a computer application.
General information
The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote.[1]
OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.
Features
OIS uses an object-oriented design.
Various types of input including mouse, keyboard, joystick and Wii Remote are supported.
OIS can handle force feedback devices.
References
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- ^ Page Module:Citation/CS1/styles.css has no content."SourceForge: version 1.2 release notes".
External links
- Project Homepage
- OIS on GitHub
- Source-Forge project page (legacy)
- Ohloh project page Script error: No such module "webarchive".