Omega Fighter

From Wikipedia, the free encyclopedia

Template:Short descriptionPage Module:Message box/ambox.css has no content.

Template:DMCA

Template:Short descriptionPage Module:Infobox/styles.css has no content.Page Template:Infobox video game/styles.css has no content.

Omega Fighter
Lua error in package.lua at line 80: module 'Module:InfoboxImage/data' not found.
DeveloperTemplate:Pluralize from textUPL
PublisherTemplate:Pluralize from textScript error: No such module "Video game release".
DirectorTemplate:Pluralize from textTemplate:If first display both
ProducerTemplate:Pluralize from textTemplate:If first display both
DesignerTemplate:Pluralize from textTemplate:If first display both
ProgrammerTemplate:Pluralize from textTemplate:If first display both
ArtistTemplate:Pluralize from textTemplate:If first display both
WriterTemplate:Pluralize from textTemplate:If first display both
ComposerTemplate:Pluralize from textTemplate:If first display both
SeriesTemplate:If first display both
EngineTemplate:If first display both
PlatformTemplate:Pluralize from textArcade
ReleaseScript error: No such module "Video game release".
GenreTemplate:Pluralize from textShoot 'em up
ModeTemplate:Pluralize from textSingle-player, multiplayer
Arcade systemTemplate:If first display both
Template:Edit on Wikidata

Script error: No such module "Check for conflicting parameters".

Script error: No such module "Nihongo". is a 1989 vertically scrolling shooter video game developed and published by UPL for arcades.[1] It was released by American Sammy in North America.[2] While similar to most other scrolling shooters, Omega Fighter was unique in its gameplay, level and enemy focus: rather than flying over multiple levels, the player faced up against an enormous space battle cruiser which contained every level. A Sega Genesis version was planned but never released.[3]

Gameplay

Set in the future, an enormous alien battle cruiser—essentially a spacecraft carrier—has launched an attack on Earth. Humanity’s only defense lies in small, heavily armed fighter crafts tasked with dismantling the cruiser piece by piece before it reaches the planet’s surface.

Players were briefed before every mission to destroy specific parts of the enormous ship.Destroying parts of the ship not only influenced the game’s ending but also contributed to the player's overall score. The game featured a unique scoring system that rewarded players for eliminating enemies at point-blank range.

There are two weapons that the player picks up, and if the player picks up a different powerup, it will always reset to its lowest level:

  • (I) - Ion Laser: Shoots straight, pick up more to increase damage at a cost of decreasing length. Ideal for close combat.
  • (W) - Wide Shot: Shoots bullets in wider range when collecting more of them. Ideal for taking enemies from afar but deals less damage.

There are also two items that are pressed by the 'bomb' button, and each player may pick up to two of them:

  • Silver: Activate to slow down everything on screen. Useful to dodge bullets and getting closer for higher score.
  • Gold: Destroy all enemies on screen, score depends on closeness to player prior to using the item.

Reception

In Japan, Game Machine listed Omega Fighter on their August 15, 1989 issue as being the fifteenth most popular table arcade unit at the time.[4]

At the time of the game's release, Computer + Video Games and Advanced Computer Entertainment generally found the game playable and fulfilling.[5][6] Your Sinclair, on the other hand, felt the gameplay and graphics were uninspired.[7]

See also

Notes

Page Template:Reflist/styles.css has no content.

References

Page Template:Reflist/styles.css has no content.

  1. ^ Cite error: The named reference MAD was invoked but never defined (see the help page).
  2. ^ Page Module:Citation/CS1/styles.css has no content."AMOA Expo '89 Convention Exhibit Preview". Vending Times. Vol. 29, no. 10. August 1989. p. 47.
  3. ^ Page Module:Citation/CS1/styles.css has no content.Harris, Steve (September 1989). "Outpost: Genesis — GENESIS SIZZLES AT CES!!! A Dozen New 16-Bit Game Titles Debut at Summer Show - Will the Momentum Continue?". Electronic Gaming Monthly. No. 3. Sendai Publishing. pp. 64–67. Retrieved April 27, 2025.
  4. ^ Page Module:Citation/CS1/styles.css has no content."Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in 日本語). No. 362. Amusement Press, Inc. August 15, 1989. p. 21.
  5. ^ Page Module:Citation/CS1/styles.css has no content."Arcade Action: Omega Fighter". Computer + Video Games. No. 96 (November 1989). October 16, 1989. pp. 96–98 (98).
  6. ^ Page Module:Citation/CS1/styles.css has no content."Omega Fighter". Advanced Computer Entertainment. No. 26 (November 1989). October 1989. p. 23.
  7. ^ Page Module:Citation/CS1/styles.css has no content.Bielby, Matt (November 16, 1989). "Slots of Fun". Your Sinclair. No. 48 (December 1989). pp. 90–1.